相关论文: SPEAK WITH YOUR HANDS Using Continuous Hand Gestur…
Recent research in zero-shot speech synthesis has made significant progress in speaker similarity. However, current efforts focus on timbre generalization rather than prosody modeling, which results in limited naturalness and…
When people deliver a speech, they naturally move heads, and this rhythmic head motion conveys prosodic information. However, generating a lip-synced video while moving head naturally is challenging. While remarkably successful, existing…
Nonverbal vocalizations (NVs), such as laughter and sighs, are central to the expression of affective cues in emotional speech synthesis. However, learning diverse and contextually aligned NVs remains challenging in open settings due to…
Recent advances in deep learning for sequential data have given rise to fast and powerful models that produce realistic videos of talking humans. The state of the art in talking face generation focuses mainly on lip-syncing, being…
Despite rapid progress in text-to-speech (TTS), open-source systems still lack truly instruction-following, fine-grained control over core speech attributes (e.g., pitch, speaking rate, age, emotion, and style). We present VoiceSculptor, an…
Humans involuntarily tend to infer parts of the conversation from lip movements when the speech is absent or corrupted by external noise. In this work, we explore the task of lip to speech synthesis, i.e., learning to generate natural…
For articulatory-to-acoustic mapping, typically only limited parallel training data is available, making it impossible to apply fully end-to-end solutions like Tacotron2. In this paper, we experimented with transfer learning and adaptation…
Creating a realistic animatable avatar from a single static portrait remains challenging. Existing approaches often struggle to capture subtle facial expressions, the associated global body movements, and the dynamic background. To address…
Turn-taking prediction models are essential components in spoken dialogue systems and conversational robots. Recent approaches leverage transformer-based architectures to predict speech activity continuously and in real-time. In this study,…
Creating a virtual avatar with semantically coherent gestures that are aligned with speech is a challenging task. Existing gesture generation research mainly focused on generating rhythmic beat gestures, neglecting the semantic context of…
Vocoders received renewed attention as main components in statistical parametric text-to-speech (TTS) synthesis and speech transformation systems. Even though there are vocoding techniques give almost accepted synthesized speech, their high…
Embodied agents, in the form of virtual agents or social robots, are rapidly becoming more widespread. In human-human interactions, humans use nonverbal behaviours to convey their attitudes, feelings, and intentions. Therefore, this…
Sensing surface vibrations promise unobtrusive interaction for smart home systems by enabling gesture recognition on existing everyday surfaces without disturbing living-space design. Existing approaches typically address only parts of the…
We propose a novel talking head synthesis pipeline called "DiT-Head", which is based on diffusion transformers and uses audio as a condition to drive the denoising process of a diffusion model. Our method is scalable and can generalise to…
Audio driven talking head synthesis is a challenging task that attracts increasing attention in recent years. Although existing methods based on 2D landmarks or 3D face models can synthesize accurate lip synchronization and rhythmic head…
Gesture behavior is a natural part of human conversation. Much work has focused on removing the need for tedious hand-animation to create embodied conversational agents by designing speech-driven gesture generators. However, these…
In recent years, prompting has quickly become one of the standard ways of steering the outputs of generative machine learning models, due to its intuitive use of natural language. In this work, we propose a system conditioned on embeddings…
End-to-end (E2E) systems synthesise high-quality speech, but this typically requires a large amount of data. As E2E synthesis progressed from Tacotron to FastSpeech2, it became evident that features representing prosody, particularly…
Generating speech-consistent body and gesture movements is a long-standing problem in virtual avatar creation. Previous studies often synthesize pose movement in a holistic manner, where poses of all joints are generated simultaneously.…
New and more natural human-robot interfaces are of crucial interest to the evolution of robotics. This paper addresses continuous and real-time hand gesture spotting, i.e., gesture segmentation plus gesture recognition. Gesture patterns are…