相关论文: SPEAK WITH YOUR HANDS Using Continuous Hand Gestur…
Modern text-to-speech systems are able to produce natural and high-quality speech, but speech contains factors of variation (e.g. pitch, rhythm, loudness, timbre)\ that text alone cannot contain. In this work we move towards a speech…
For human-like agents, including virtual avatars and social robots, making proper gestures while speaking is crucial in human--agent interaction. Co-speech gestures enhance interaction experiences and make the agents look alive. However, it…
Recent progress in diffusion-based Singing Voice Synthesis (SVS) demonstrates strong expressiveness but remains limited by data scarcity and model scalability. We introduce a two-stage pipeline: a compact seed set of human-sung recordings…
When virtual agents interact with humans, gestures are crucial to delivering their intentions with speech. Previous multimodal co-speech gesture generation models required encoded features of all modalities to generate gestures. If some…
We introduce a real-time, human-in-the-loop gesture control framework that can dynamically adapt audio and music based on human movement by analyzing live video input. By creating a responsive connection between visual and auditory stimuli,…
Co-speech gesture generation is crucial for creating lifelike avatars and enhancing human-computer interactions by synchronizing gestures with speech. Despite recent advancements, existing methods struggle with accurately identifying the…
This software project based paper is for a vision of the near future in which computer interaction is characterized by natural face-to-face conversations with lifelike characters that speak, emote, and gesture. The first step is speech. The…
In the articulatory synthesis task, speech is synthesized from input features containing information about the physical behavior of the human vocal tract. This task provides a promising direction for speech synthesis research, as the…
Speech-driven gesture generation aims at synthesizing a gesture sequence synchronized with the input speech signal. Previous methods leverage neural networks to directly map a compact audio representation to the gesture sequence, ignoring…
Accented text-to-speech (TTS) synthesis seeks to generate speech with an accent (L2) as a variant of the standard version (L1). Accented TTS synthesis is challenging as L2 is different from L1 in both in terms of phonetic rendering and…
Modern neural text-to-speech (TTS) synthesis can generate speech that is indistinguishable from natural speech. However, the prosody of generated utterances often represents the average prosodic style of the database instead of having wide…
Non-verbal behavior is essential for embodied agents like social robots, virtual avatars, and digital humans. Existing behavior authoring approaches including keyframe animation and motion capture are too expensive to use when there are…
We propose a method leveraging the naturally time-related expressivity of our voice to control an animation composed of a set of short events. The user records itself mimicking onomatopoeia sounds such as "Tick", "Pop", or "Chhh" which are…
Gesture synthesis has gained significant attention as a critical research field, aiming to produce contextually appropriate and natural gestures corresponding to speech or textual input. Although deep learning-based approaches have achieved…
In this paper, we introduce a novel approach to address the task of synthesizing speech from silent videos of any in-the-wild speaker solely based on lip movements. The traditional approach of directly generating speech from lip videos…
Generating gestures from human speech has gained tremendous progress in animating virtual avatars. While the existing methods enable synthesizing gestures cooperated by individual self-talking, they overlook the practicality of concurrent…
In recent years, the field of image generation has been revolutionized by the application of autoregressive transformers and DDPMs. These approaches model the process of image generation as a step-wise probabilistic processes and leverage…
Spontaneous style speech synthesis, which aims to generate human-like speech, often encounters challenges due to the scarcity of high-quality data and limitations in model capabilities. Recent language model-based TTS systems can be trained…
Audio-driven cospeech video generation typically involves two stages: speech-to-gesture and gesture-to-video. While significant advances have been made in speech-to-gesture generation, synthesizing natural expressions and gestures remains…
Generating 3D speech-driven talking head has received more and more attention in recent years. Recent approaches mainly have following limitations: 1) most speaker-independent methods need handcrafted features that are time-consuming to…