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相关论文: Solving QSAT problems with neural MCTS

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By introducing several improvements to the AlphaZero process and architecture, we greatly accelerate self-play learning in Go, achieving a 50x reduction in computation over comparable methods. Like AlphaZero and replications such as ELF…

机器学习 · 计算机科学 2020-11-10 David J. Wu

We explore how a general AI algorithm can be used for 3D scene understanding to reduce the need for training data. More exactly, we propose a modification of the Monte Carlo Tree Search (MCTS) algorithm to retrieve objects and room layouts…

计算机视觉与模式识别 · 计算机科学 2021-05-06 Shreyas Hampali , Sinisa Stekovic , Sayan Deb Sarkar , Chetan Srinivasa Kumar , Friedrich Fraundorfer , Vincent Lepetit

Bayes-optimal behavior, while well-defined, is often difficult to achieve. Recent advances in the use of Monte-Carlo tree search (MCTS) have shown that it is possible to act near-optimally in Markov Decision Processes (MDPs) with very large…

人工智能 · 计算机科学 2012-02-20 John Asmuth , Michael L. Littman

We propose a provably correct Monte Carlo tree search (MCTS) algorithm for solving risk-aware Markov decision processes (MDPs) with entropic risk measure (ERM) objectives. We provide a non-asymptotic analysis of our proposed algorithm,…

机器学习 · 计算机科学 2026-02-06 Pedro P. Santos , Jacopo Silvestrin , Alberto Sardinha , Francisco S. Melo

We propose a novel Parallel Monte Carlo tree search with Batched Simulations (PMBS) algorithm for accelerating long-horizon, episodic robotic planning tasks. Monte Carlo tree search (MCTS) is an effective heuristic search algorithm for…

机器人学 · 计算机科学 2022-07-15 Baichuan Huang , Abdeslam Boularias , Jingjin Yu

The use of Boolean Satisfiability (SAT) solver for hardware verification incurs exponential run-time in several instances. In this work we have proposed an efficient quantum SAT (qSAT) solver for equivalence checking of Boolean circuits…

Monte Carlo Tree Search (MCTS) has proven effective in solving decision-making problems in perfect information settings. However, its application to stochastic and imperfect information domains remains limited. This paper extends the…

机器学习 · 计算机科学 2025-02-12 Can Cömer , Jannis Blüml , Cedric Derstroff , Kristian Kersting

In this work, we consider the popular tree-based search strategy within the framework of reinforcement learning, the Monte Carlo Tree Search (MCTS), in the context of infinite-horizon discounted cost Markov Decision Process (MDP). While…

机器学习 · 统计学 2020-01-14 Devavrat Shah , Qiaomin Xie , Zhi Xu

Leveraging the power of a graph neural network (GNN) with message passing, we present a Monte Carlo Tree Search (MCTS) method to solve stochastic orienteering problems with chance constraints. While adhering to an assigned travel budget the…

机器人学 · 计算机科学 2025-08-19 Marcos Abel Zuzuárregui , Stefano Carpin

Recent work proposed the UCTMAXSAT algorithm to address Maximum Satisfiability Problems (MaxSAT) and shown improved performance over pure Stochastic Local Search algorithms (SLS). UCTMAXSAT is based on Monte Carlo Tree Search but it uses…

人工智能 · 计算机科学 2023-02-28 Hui Wang , Abdallah Saffidine , Tristan Cazenave

Monte Carlo Tree Search (MCTS) has recently been successfully used to create strategies for playing imperfect-information games. Despite its popularity, there are no theoretic results that guarantee its convergence to a well-defined…

计算机科学与博弈论 · 计算机科学 2015-09-02 Vojtěch Kovařík , Viliam Lisý

Among $\mathbf{PSPACE}$-complete problems, QSAT, or quantified SAT, is one of the most used to show that the class of problems solvable in polynomial time by families of a given variant of P systems includes the whole $\mathbf{PSPACE}$.…

计算复杂性 · 计算机科学 2019-02-13 Alberto Leporati , Luca Manzoni , Giancarlo Mauri , Antonio E. Porreca , Claudio Zandron

The landmark achievements of AlphaGo Zero have created great research interest into self-play in reinforcement learning. In self-play, Monte Carlo Tree Search is used to train a deep neural network, that is then used in tree searches.…

机器学习 · 计算机科学 2020-03-16 Hui Wang , Michael Emmerich , Mike Preuss , Aske Plaat

We develop provably efficient reinforcement learning algorithms for two-player zero-sum finite-horizon Markov games with simultaneous moves. To incorporate function approximation, we consider a family of Markov games where the reward…

机器学习 · 计算机科学 2020-06-25 Qiaomin Xie , Yudong Chen , Zhaoran Wang , Zhuoran Yang

Playing board games is considered a major challenge for both humans and AI researchers. Because some complicated board games are quite hard to learn, humans usually begin with playing on smaller boards and incrementally advance to master…

机器学习 · 计算机科学 2021-07-20 Shai Ben-Assayag , Ran El-Yaniv

In this paper, we study and implement the structural iterative eigensolvers for the large-scale eigenvalue problem in the Bethe-Salpeter equation (BSE) based on the reduced basis approach via low-rank factorizations in generating matrices,…

数值分析 · 数学 2017-03-08 Peter Benner , Sergey Dolgov , Venera Khoromskaia , Boris N. Khoromskij

AlphaZero is a self-play reinforcement learning algorithm that achieves superhuman play in chess, shogi, and Go via policy iteration. To be an effective policy improvement operator, AlphaZero's search requires accurate value estimates for…

人工智能 · 计算机科学 2023-03-02 Alexandre Trudeau , Michael Bowling

We investigate the impact of supervised prediction models on the strength and efficiency of artificial agents that use the Monte-Carlo Tree Search (MCTS) algorithm to play a popular video game Hearthstone: Heroes of Warcraft. We overview…

人工智能 · 计算机科学 2018-08-15 Maciej Świechowski , Tomasz Tajmajer , Andrzej Janusz

Boolean satisfiability (SAT) is a propositional logic problem of determining whether an assignment of variables satisfies a Boolean formula. Many combinatorial optimization problems can be formulated in Boolean SAT logic -- either as k-SAT…

最优化与控制 · 数学 2026-03-12 Robert Simon Fong , Yanming Song , Alexander Yosifov

An interesting iterative procedure is proposed to solve a two-player zero-sum Markov games. Under suitable assumption, the boundedness of the proposed iterates is obtained theoretically. Using results from stochastic approximation, the…

机器学习 · 计算机科学 2025-09-23 Shreyas S R , Antony Vijesh