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In game-theoretic learning, several agents are simultaneously following their individual interests, so the environment is non-stationary from each player's perspective. In this context, the performance of a learning algorithm is often…

计算机科学与博弈论 · 计算机科学 2021-10-19 Yu-Guan Hsieh , Kimon Antonakopoulos , Panayotis Mertikopoulos

Learning in a multi-agent system is challenging because agents are simultaneously learning and the environment is not stationary, undermining convergence guarantees. To address this challenge, this paper presents a new gradient-based…

多智能体系统 · 计算机科学 2019-03-08 Xinliang Song , Tonghan Wang , Chongjie Zhang

This paper investigates a class of games with large strategy spaces, motivated by challenges in AI alignment and language games. We introduce the hidden game problem, where for each player, an unknown subset of strategies consistently…

人工智能 · 计算机科学 2025-10-07 Gon Buzaglo , Noah Golowich , Elad Hazan

This paper considers the analysis of continuous time gradient-based optimization algorithms through the lens of nonlinear contraction theory. It demonstrates that in the case of a time-invariant objective, most elementary results on…

最优化与控制 · 数学 2022-12-23 Patrick M. Wensing , Jean-Jacques E. Slotine

This paper considers nonsmooth convex optimization with either a subgradient or proximal operator oracle. In both settings, we identify algorithms that achieve the recently introduced game-theoretic optimality notion for algorithms known as…

最优化与控制 · 数学 2025-11-18 Benjamin Grimmer , Alex L. Wang

Computing Nash equilibrium (NE) of multi-player games has witnessed renewed interest due to recent advances in generative adversarial networks. However, computing equilibrium efficiently is challenging. To this end, we introduce the…

机器学习 · 计算机科学 2019-05-16 Arvind U. Raghunathan , Anoop Cherian , Devesh K. Jha

We provide a distributed algorithm to learn a Nash equilibrium in a class of non-cooperative games with strongly monotone mappings and unconstrained action sets. Each player has access to her own smooth local cost function and can…

最优化与控制 · 数学 2019-07-17 Tatiana Tatarenko , Angelia Nedich

We consider differentiable games where the goal is to find a Nash equilibrium. The machine learning community has recently started using variants of the gradient method (GD). Prime examples are extragradient (EG), the optimistic gradient…

机器学习 · 计算机科学 2020-07-08 Waïss Azizian , Ioannis Mitliagkas , Simon Lacoste-Julien , Gauthier Gidel

Motivated by applications in Game Theory, Optimization, and Generative Adversarial Networks, recent work of Daskalakis et al \cite{DISZ17} and follow-up work of Liang and Stokes \cite{LiangS18} have established that a variant of the widely…

最优化与控制 · 数学 2025-09-30 Constantinos Daskalakis , Ioannis Panageas

Stochastic gradient descent (SGD) has been a go-to algorithm for nonconvex stochastic optimization problems arising in machine learning. Its theory however often requires a strong framework to guarantee convergence properties. We hereby…

最优化与控制 · 数学 2025-03-11 Azar Louzi

In this paper, we consider Riemannian online convex optimization with dynamic regret. First, we propose two novel algorithms, namely the Riemannian Online Optimistic Gradient Descent (R-OOGD) and the Riemannian Adaptive Online Optimistic…

最优化与控制 · 数学 2023-08-31 Xi Wang , Deming Yuan , Yiguang Hong , Zihao Hu , Lei Wang , Guodong Shi

Dynamic difficulty adjustment ($DDA$) is a process of automatically changing a game difficulty for the optimization of user experience. It is a vital part of almost any modern game. Most existing DDA approaches concentrate on the experience…

机器学习 · 计算机科学 2021-06-08 Dvir Ben Or , Michael Kolomenkin , Gil Shabat

We study alternating first-order algorithms with no inner loops for solving nonconvex-strongly-concave min-max problems. We show the convergence of the alternating gradient descent--ascent algorithm method by proposing a substantially…

最优化与控制 · 数学 2026-03-31 Guido Tapia-Riera , Camille Castera , Nicolas Papadakis

There is a growing interest in using robust control theory to analyze and design optimization and machine learning algorithms. This paper studies a class of nonconvex optimization problems whose cost functions satisfy the so-called…

最优化与控制 · 数学 2019-12-11 Huaqing Xiong , Yuejie Chi , Bin Hu , Wei Zhang

The success of adversarial formulations in machine learning has brought renewed motivation for smooth games. In this work, we focus on the class of stochastic Hamiltonian methods and provide the first convergence guarantees for certain…

While classic work in convex-concave min-max optimization relies on average-iterate convergence results, the emergence of nonconvex applications such as training Generative Adversarial Networks has led to renewed interest in last-iterate…

最优化与控制 · 数学 2019-10-29 Jacob Abernethy , Kevin A. Lai , Andre Wibisono

The graduated optimization approach, also known as the continuation method, is a popular heuristic to solving non-convex problems that has received renewed interest over the last decade. Despite its popularity, very little is known in terms…

机器学习 · 计算机科学 2015-07-28 Elad Hazan , Kfir Y. Levy , Shai Shalev-Shwartz

Min-max optimization problems arise in several key machine learning setups, including adversarial learning and generative modeling. In their general form, in absence of convexity/concavity assumptions, finding pure equilibria of the…

机器学习 · 计算机科学 2022-02-23 Carles Domingo-Enrich , Joan Bruna

This paper considers a class of generalized convex games where each player is associated with a convex objective function, a convex inequality constraint and a convex constraint set. The players aim to compute a Nash equilibrium through…

最优化与控制 · 数学 2015-09-23 Minghui Zhu , Emilio Frazzoli

Training neural networks requires optimizing a loss function that may be highly irregular, and in particular neither convex nor smooth. Popular training algorithms are based on stochastic gradient descent with momentum (SGDM), for which…

机器学习 · 计算机科学 2026-03-17 Qinzi Zhang , Ashok Cutkosky