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Reinforcement Learning algorithms are primarily focused on learning a policy that maximizes expected return. As a result, the learned policy can exploit one or few reward sources. However, in many natural situations, it is desirable to…

机器学习 · 计算机科学 2026-03-31 Sagalpreet Singh , Rishi Saket , Aravindan Raghuveer

In this paper, we consider a modified version of the control problem in a model free Markov decision process (MDP) setting with large state and action spaces. The control problem most commonly addressed in the contemporary literature is to…

人工智能 · 计算机科学 2018-02-01 Ajin George Joseph , Shalabh Bhatnagar

Sample-efficient exploration is crucial not only for discovering rewarding experiences but also for adapting to environment changes in a task-agnostic fashion. A principled treatment of the problem of optimal input synthesis for system…

机器学习 · 计算机科学 2019-10-10 Matthias Schultheis , Boris Belousov , Hany Abdulsamad , Jan Peters

One of the main challenges in reinforcement learning is solving tasks with sparse reward. We show that the difficulty of discovering a distant rewarding state in an MDP is bounded by the expected cover time of a random walk over the graph…

人工智能 · 计算机科学 2019-03-19 Yuu Jinnai , Jee Won Park , David Abel , George Konidaris

Reinforcement Learning (RL) agents often struggle with inefficient exploration, particularly in environments with sparse rewards. Traditional exploration strategies can lead to slow learning and suboptimal performance because agents fail to…

机器学习 · 计算机科学 2026-03-31 Gaurav Chaudhary , Laxmidhar Behera , Washim Uddin Mondal

The optimal way for a deep reinforcement learning (DRL) agent to explore is to learn a set of skills that achieves a uniform distribution of states. Following this,we introduce DisTop, a new model that simultaneously learns diverse skills…

机器学习 · 计算机科学 2021-06-09 Arthur Aubret , Laetitia matignon , Salima Hassas

Recent years have witnessed a tremendous improvement of deep reinforcement learning. However, a challenging problem is that an agent may suffer from inefficient exploration, particularly for on-policy methods. Previous exploration methods…

机器学习 · 计算机科学 2020-02-17 Ling Pan , Qingpeng Cai , Longbo Huang

We study a new model-free algorithm to compute $\varepsilon$-optimal policies for average reward Markov decision processes, in the weakly communicating case. Given a generative model, our procedure combines a recursive sampling technique…

最优化与控制 · 数学 2025-06-16 Jongmin Lee , Mario Bravo , Roberto Cominetti

Policy optimization methods are powerful algorithms in Reinforcement Learning (RL) for their flexibility to deal with policy parameterization and ability to handle model misspecification. However, these methods usually suffer from slow…

机器学习 · 计算机科学 2023-06-19 Yunfan Li , Yiran Wang , Yu Cheng , Lin Yang

Self-supervised goal proposal and reaching is a key component for exploration and efficient policy learning algorithms. Such a self-supervised approach without access to any oracle goal sampling distribution requires deep exploration and…

机器人学 · 计算机科学 2021-04-28 Homanga Bharadhwaj , Animesh Garg , Florian Shkurti

We propose an algorithm for deterministic continuous Markov Decision Processes with sparse rewards that computes the optimal policy exactly with no dependency on the size of the state space. The algorithm has time complexity of $O( |R|^3…

机器学习 · 计算机科学 2018-05-21 Joshua R. Bertram , Peng Wei

We study infinite-horizon Discounted Markov Decision Processes (DMDPs) under a generative model. Motivated by the Algorithm with Advice framework Mitzenmacher and Vassilvitskii 2022, we propose a novel framework to investigate how a…

机器学习 · 计算机科学 2025-02-24 Lixing Lyu , Jiashuo Jiang , Wang Chi Cheung

We study the sample complexity of learning an $\epsilon$-optimal policy in the Stochastic Shortest Path (SSP) problem. We first derive sample complexity bounds when the learner has access to a generative model. We show that there exists a…

机器学习 · 计算机科学 2026-04-20 Jean Tarbouriech , Matteo Pirotta , Michal Valko , Alessandro Lazaric

We revisit the identification of an $\varepsilon$-optimal policy in average-reward Markov Decision Processes (MDP). In such MDPs, two measures of complexity have appeared in the literature: the diameter, $D$, and the optimal bias span, $H$,…

机器学习 · 计算机科学 2024-05-28 Adrienne Tuynman , Rémy Degenne , Emilie Kaufmann

Monte Carlo Exploring Starts (MCES), which aims to learn the optimal policy using only sample returns, is a simple and natural algorithm in reinforcement learning which has been shown to converge under various conditions. However, the…

机器学习 · 计算机科学 2024-10-07 Suei-Wen Chen , Keith Ross , Pierre Youssef

Exploration is essential in reinforcement learning as an agent relies on trial and error to learn an optimal policy. However, when rewards are sparse, naive exploration strategies, like noise injection, are often insufficient. Intrinsic…

机器学习 · 计算机科学 2026-01-30 Minjae Cho , Huy Trong Tran

We study reward-free reinforcement learning (RL) with linear function approximation, where the agent works in two phases: (1) in the exploration phase, the agent interacts with the environment but cannot access the reward; and (2) in the…

机器学习 · 计算机科学 2024-02-15 Junkai Zhang , Weitong Zhang , Quanquan Gu

In a reward-free environment, what is a suitable intrinsic objective for an agent to pursue so that it can learn an optimal task-agnostic exploration policy? In this paper, we argue that the entropy of the state distribution induced by…

机器学习 · 计算机科学 2021-03-02 Mirco Mutti , Lorenzo Pratissoli , Marcello Restelli

Large Language Models (LLMs) are increasingly aligned with human preferences through Reinforcement Learning from Human Feedback (RLHF). Among RLHF methods, Group Relative Policy Optimization (GRPO) has gained attention for its simplicity…

计算与语言 · 计算机科学 2025-09-25 Yuhang Zhou , Jing Zhu , Shengyi Qian , Zhuokai Zhao , Xiyao Wang , Xiaoyu Liu , Ming Li , Paiheng Xu , Wei Ai , Furong Huang

We present a method for a certain class of Markov Decision Processes (MDPs) that can relate the optimal policy back to one or more reward sources in the environment. For a given initial state, without fully computing the value function,…

机器学习 · 计算机科学 2018-06-12 Josh Bertram , Peng Wei