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Batch reinforcement learning enables policy learning without direct interaction with the environment during training, relying exclusively on previously collected sets of interactions. This approach is, therefore, well-suited for high-risk…

机器学习 · 计算机科学 2024-11-18 Amna Najib , Stefan Depeweg , Phillip Swazinna

Offline Reinforcement learning is commonly used for sequential decision-making in domains such as healthcare and education, where the rewards are known and the transition dynamics $T$ must be estimated on the basis of batch data. A key…

机器学习 · 计算机科学 2023-08-10 Leo Benac , Sonali Parbhoo , Finale Doshi-Velez

Online interactions with the environment to collect data samples for training a Reinforcement Learning (RL) agent is not always feasible due to economic and safety concerns. The goal of Offline Reinforcement Learning is to address this…

机器学习 · 计算机科学 2021-10-05 Chi Zhang , Sanmukh Rao Kuppannagari , Viktor K Prasanna

Several recent works have proposed a class of algorithms for the offline reinforcement learning (RL) problem that we will refer to as return-conditioned supervised learning (RCSL). RCSL algorithms learn the distribution of actions…

机器学习 · 计算机科学 2023-01-12 David Brandfonbrener , Alberto Bietti , Jacob Buckman , Romain Laroche , Joan Bruna

Offline reinforcement learning (RL) recently gains growing interests from RL researchers. However, the performance of offline RL suffers from the out-of-distribution problem, which can be corrected by feedback in online RL. Previous offline…

机器学习 · 计算机科学 2025-06-25 Shuncheng He , Hongchang Zhang , Jianzhun Shao , Yuhang Jiang , Xiangyang Ji

Sequential recommendation, where user preference is dynamically inferred from sequential historical behaviors, is a critical task in recommender systems (RSs). To further optimize long-term user engagement, offline…

机器学习 · 计算机科学 2024-08-16 Jun Wang , Likang Wu , Qi Liu , Yu Yang

Modern recommender systems aim to improve user experience. As reinforcement learning (RL) naturally fits this objective -- maximizing an user's reward per session -- it has become an emerging topic in recommender systems. Developing…

Recommender systems play a crucial role in our daily lives. Feed streaming mechanism has been widely used in the recommender system, especially on the mobile Apps. The feed streaming setting provides users the interactive manner of…

信息检索 · 计算机科学 2019-07-12 Lixin Zou , Long Xia , Zhuoye Ding , Jiaxing Song , Weidong Liu , Dawei Yin

For many reinforcement learning (RL) applications, specifying a reward is difficult. This paper considers an RL setting where the agent obtains information about the reward only by querying an expert that can, for example, evaluate…

机器学习 · 计算机科学 2022-02-01 David Lindner , Matteo Turchetta , Sebastian Tschiatschek , Kamil Ciosek , Andreas Krause

Offline reinforcement learning (RL) presents distinct challenges as it relies solely on observational data. A central concern in this context is ensuring the safety of the learned policy by quantifying uncertainties associated with various…

机器学习 · 计算机科学 2025-07-03 Xiaocong Chen , Siyu Wang , Tong Yu , Lina Yao

In preference-based reinforcement learning (PbRL), a reward function is learned from a type of human feedback called preference. To expedite preference collection, recent works have leveraged \emph{offline preferences}, which are…

机器学习 · 计算机科学 2024-03-18 Guoxi Zhang , Han Bao , Hisashi Kashima

Offline reinforcement learning (RL) offers a promising direction for learning policies from pre-collected datasets without requiring further interactions with the environment. However, existing methods struggle to handle out-of-distribution…

机器学习 · 计算机科学 2024-03-12 Zhepeng Cen , Zuxin Liu , Zitong Wang , Yihang Yao , Henry Lam , Ding Zhao

Recent developments in offline reinforcement learning have uncovered the immense potential of diffusion modeling, which excels at representing heterogeneous behavior policies. However, sampling from diffusion policies is considerably slow…

机器学习 · 计算机科学 2024-03-18 Huayu Chen , Cheng Lu , Zhengyi Wang , Hang Su , Jun Zhu

Boosting sales of e-commerce services is guaranteed once users find more matching items to their interests in a short time. Consequently, recommendation systems have become a crucial part of any successful e-commerce services. Although…

With the continuous development of machine learning technology, major e-commerce platforms have launched recommendation systems based on it to serve a large number of customers with different needs more efficiently. Compared with…

机器学习 · 计算机科学 2020-12-14 Yang Yu , Zhenhao Gu , Rong Tao , Jingtian Ge , Kenglun Chang

Offline reinforcement learning (RL) algorithms have shown promising results in domains where abundant pre-collected data is available. However, prior methods focus on solving individual problems from scratch with an offline dataset without…

机器学习 · 计算机科学 2021-09-17 Tianhe Yu , Aviral Kumar , Yevgen Chebotar , Karol Hausman , Sergey Levine , Chelsea Finn

Offline reinforcement learning (RL) is a challenging setting where existing off-policy actor-critic methods perform poorly due to the overestimation of out-of-distribution state-action pairs. Thus, various additional augmentations are…

机器学习 · 计算机科学 2023-02-23 Zifeng Zhuang , Kun Lei , Jinxin Liu , Donglin Wang , Yilang Guo

Offline reinforcement learning (RL) aims to learn the optimal policy from a fixed dataset generated by behavior policies without additional environment interactions. One common challenge that arises in this setting is the…

机器学习 · 计算机科学 2026-02-06 Songyuan Zhang , Oswin So , H. M. Sabbir Ahmad , Eric Yang Yu , Matthew Cleaveland , Mitchell Black , Chuchu Fan

Dynamic distribution network reconfiguration (DNR) algorithms perform hourly status changes of remotely controllable switches to improve distribution system performance. The problem is typically solved by physical model-based control…

系统与控制 · 电气工程与系统科学 2020-06-24 Yuanqi Gao , Wei Wang , Jie Shi , Nanpeng Yu

Preference-based reinforcement learning (PBRL) in the offline setting has succeeded greatly in industrial applications such as chatbots. A two-step learning framework where one applies a reinforcement learning step after a reward modeling…