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While the original goal for developing robots is replacing humans in dangerous and tedious tasks, the final target shall be completely mimicking the human cognitive and motor behaviour. Hence, building detailed computational models for the…

机器人学 · 计算机科学 2021-02-04 Omar Zahra , David Navarro-Alarcon , Silvia Tolu

Learning-based approaches, such as reinforcement learning (RL) and imitation learning (IL), have indicated superiority over rule-based approaches in complex urban autonomous driving environments, showing great potential to make intelligent…

机器人学 · 计算机科学 2022-05-31 Haochen Liu , Zhiyu Huang , Jingda Wu , Chen Lv

Imitation learning from human demonstrations is a promising paradigm for teaching robots manipulation skills in the real world. However, learning complex long-horizon tasks often requires an unattainable amount of demonstrations. To reduce…

机器人学 · 计算机科学 2023-10-16 Chen Wang , Linxi Fan , Jiankai Sun , Ruohan Zhang , Li Fei-Fei , Danfei Xu , Yuke Zhu , Anima Anandkumar

We present a novel motion generation approach for robot arms, with high degrees of freedom, in complex settings that can adapt online to obstacles or new via points. Learning from Demonstration facilitates rapid adaptation to new tasks and…

机器人学 · 计算机科学 2024-10-14 Nutan Chen , Botond Cseke , Elie Aljalbout , Alexandros Paraschos , Marvin Alles , Patrick van der Smagt

Non-prehensile pushing to move and reorient objects to a goal is a versatile loco-manipulation skill. In the real world, the object's physical properties and friction with the floor contain significant uncertainties, which makes the task…

机器人学 · 计算机科学 2025-10-22 Ioannis Dadiotis , Mayank Mittal , Nikos Tsagarakis , Marco Hutter

Learning-based methods have been successful in solving complex control tasks without significant prior knowledge about the system. However, these methods typically do not provide any safety guarantees, which prevents their use in…

系统与控制 · 计算机科学 2018-11-08 Torsten Koller , Felix Berkenkamp , Matteo Turchetta , Andreas Krause

Highly dynamic tasks that require large accelerations and precise tracking usually rely on accurate models and/or high gain feedback. While kinematic optimization allows for efficient representation and online generation of hitting…

机器人学 · 计算机科学 2019-03-19 Okan Koc , Guilherme Maeda , Jan Peters

Why do we not profit from our long-existing classical robotics knowledge and look for some alternative way for data collection? The situation ignoring all existing methods might be such a waste. This article argues that a dataset created…

机器人学 · 计算机科学 2023-01-24 Batu Kaan Oezen

This paper presents a novel learning-based approach to dynamic robot-to-human handover, addressing the challenges of delivering objects to a moving receiver. We hypothesize that dynamic handover, where the robot adjusts to the receiver's…

机器人学 · 计算机科学 2025-02-19 Hyeonseong Kim , Chanwoo Kim , Matthew Pan , Kyungjae Lee , Sungjoon Choi

Recent work has demonstrated the ability of deep reinforcement learning (RL) algorithms to learn complex robotic behaviours in simulation, including in the domain of multi-fingered manipulation. However, such models can be challenging to…

As environments involving both robots and humans become increasingly common, so does the need to account for people during planning. To plan effectively, robots must be able to respond to and sometimes influence what humans do. This…

人工智能 · 计算机科学 2021-03-16 Arjun Sripathy , Andreea Bobu , Daniel S. Brown , Anca D. Dragan

Imitation learning is a widely used approach for training agents to replicate expert behavior in complex decision-making tasks. However, existing methods often struggle with compounding errors and limited generalization, due to the inherent…

机器学习 · 计算机科学 2025-04-21 Haldun Balim , Yang Hu , Yuyang Zhang , Na Li

This work uses game theory as a mathematical framework to address interaction modeling in multi-agent motion forecasting and control. Despite its interpretability, applying game theory to real-world robotics, like automated driving, faces…

机器学习 · 计算机科学 2023-12-05 Christopher Diehl , Tobias Klosek , Martin Krüger , Nils Murzyn , Timo Osterburg , Torsten Bertram

This report outlines the use of a relational representation in a Multi-Agent domain to model the behaviour of the whole system. A desired property in this systems is the ability of the team members to work together to achieve a common goal…

人工智能 · 计算机科学 2010-11-01 Grazia Bombini , Raquel Ros , Stefano Ferilli , Ramon Lopez de Mantaras

Deep Reinforcement Learning has shown tremendous success in solving several games and tasks in robotics. However, unlike humans, it generally requires a lot of training instances. Trajectories imitating to solve the task at hand can help to…

机器学习 · 计算机科学 2018-12-18 Sujoy Paul , Jeroen van Baar

Modeling generalized robot control policies poses ongoing challenges for language-guided robot manipulation tasks. Existing methods often struggle to efficiently utilize cross-dataset resources or rely on resource-intensive vision-language…

机器人学 · 计算机科学 2024-11-05 Wenhui Tan , Bei Liu , Junbo Zhang , Ruihua Song , Jianlong Fu

The automatic design of robots has existed for 30 years but has been constricted by serial non-differentiable design evaluations, premature convergence to simple bodies or clumsy behaviors, and a lack of sim2real transfer to physical…

机器人学 · 计算机科学 2024-05-28 Luke Strgar , David Matthews , Tyler Hummer , Sam Kriegman

Motivated by the challenge of achieving rapid learning in physical environments, this paper presents the development and training of a robotic system designed to navigate and solve a labyrinth game using model-based reinforcement learning…

机器人学 · 计算机科学 2023-12-18 Thomas Bi , Raffaello D'Andrea

Learning effective visuomotor policies for robots purely from data is challenging, but also appealing since a learning-based system should not require manual tuning or calibration. In the case of a robot operating in a real environment the…

机器人学 · 计算机科学 2018-10-12 Homanga Bharadhwaj , Zihan Wang , Yoshua Bengio , Liam Paull

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

机器学习 · 计算机科学 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt
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