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Rewards are sparse in the real world and most of today's reinforcement learning algorithms struggle with such sparsity. One solution to this problem is to allow the agent to create rewards for itself - thus making rewards dense and more…

Balancing exploration and exploitation is a fundamental part of reinforcement learning, yet most state-of-the-art algorithms use a naive exploration protocol like $\epsilon$-greedy. This contributes to the problem of high sample complexity,…

机器学习 · 计算机科学 2019-11-21 Tom Blau , Lionel Ott , Fabio Ramos

Reinforcement Learning (RL) has shown promise for aligning Large Language Models (LLMs) to follow instructions with various constraints. Despite the encouraging results, RL improvement inevitably relies on sampling successful, high-quality…

人工智能 · 计算机科学 2025-12-30 Kongcheng Zhang , Qi Yao , Shunyu Liu , Wenjian Zhang , Min Cen , Yang Zhou , Wenkai Fang , Yiru Zhao , Baisheng Lai , Mingli Song

This study is aimed at addressing the problem of fault tolerance of quadruped robots to actuator failure, which is critical for robots operating in remote or extreme environments. In particular, an adaptive curriculum reinforcement learning…

机器人学 · 计算机科学 2024-10-28 Wataru Okamoto , Hiroshi Kera , Kazuhiko Kawamoto

Reinforcement learning (RL) with sparse and deceptive rewards is challenging because non-zero rewards are rarely obtained. Hence, the gradient calculated by the agent can be stochastic and without valid information. Recent studies that…

机器学习 · 计算机科学 2024-02-08 Guojian Wang , Faguo Wu , Xiao Zhang , Jianxiang Liu

We present an algorithm, HOMER, for exploration and reinforcement learning in rich observation environments that are summarizable by an unknown latent state space. The algorithm interleaves representation learning to identify a new notion…

机器学习 · 计算机科学 2019-11-15 Dipendra Misra , Mikael Henaff , Akshay Krishnamurthy , John Langford

Unsupervised Reinforcement Learning (RL) aims to discover diverse behaviors that can accelerate the learning of downstream tasks. Previous methods typically focus on entropy-based exploration or empowerment-driven skill learning. However,…

机器学习 · 计算机科学 2025-06-18 Ting Xiao , Jiakun Zheng , Rushuai Yang , Kang Xu , Qiaosheng Zhang , Peng Liu , Chenjia Bai

In the training process of Deep Reinforcement Learning (DRL), agents require repetitive interactions with the environment. With an increase in training volume and model complexity, it is still a challenging problem to enhance data…

机器学习 · 计算机科学 2024-05-15 Jingwen Wang , Dehui Du , Yida Li , Yiyang Li , Yikang Chen

In reinforcement learning, Reverse Experience Replay (RER) is a recently proposed algorithm that attains better sample complexity than the classic experience replay method. RER requires the learning algorithm to update the parameters…

机器学习 · 计算机科学 2024-09-02 Nan Jiang , Jinzhao Li , Yexiang Xue

In this paper we address the challenge of exploration in deep reinforcement learning for robotic manipulation tasks. In sparse goal settings, an agent does not receive any positive feedback until randomly achieving the goal, which becomes…

机器人学 · 计算机科学 2021-02-23 Nikola Vulin , Sammy Christen , Stefan Stevsic , Otmar Hilliges

Reinforcement Learning has emerged as a strong alternative to solve optimization tasks efficiently. The use of these algorithms highly depends on the feedback signals provided by the environment in charge of informing about how good (or…

机器学习 · 计算机科学 2022-12-01 Alain Andres , Esther Villar-Rodriguez , Javier Del Ser

The objective of a reinforcement learning agent is to discover better actions through exploration. However, typical exploration techniques aim to maximize rewards, often incurring high costs in both exploration and learning processes. We…

机器学习 · 计算机科学 2024-12-24 Akane Tsuboya , Yu Kono , Tatsuji Takahashi

Exploration is a key problem in reinforcement learning. Recently bonus-based methods have achieved considerable successes in environments where exploration is difficult such as Montezuma's Revenge, which assign additional bonuses (e.g.,…

人工智能 · 计算机科学 2020-09-02 Yan Song , Yingfeng Chen , Yujing Hu , Changjie Fan

Solving real-life sequential decision making problems under partial observability involves an exploration-exploitation problem. To be successful, an agent needs to efficiently gather valuable information about the state of the world for…

机器学习 · 计算机科学 2020-11-03 Haiyan Yin , Yingzhen Li , Sinno Jialin Pan , Cheng Zhang , Sebastian Tschiatschek

Deep reinforcement learning agents have achieved state-of-the-art results by directly maximising cumulative reward. However, environments contain a much wider variety of possible training signals. In this paper, we introduce an agent that…

Continual reinforcement learning challenges agents to acquire new skills while retaining previously learned ones with the goal of improving performance in both past and future tasks. Most existing approaches rely on model-free methods with…

机器学习 · 计算机科学 2026-05-19 Abdulaziz Alyahya , Abdallah Al Siyabi , Markus R. Ernst , Luke Yang , Levin Kuhlmann , Gideon Kowadlo

Currently, deep reinforcement learning (RL) shows impressive results in complex gaming and robotic environments. Often these results are achieved at the expense of huge computational costs and require an incredible number of episodes of…

Reinforcement learning (RL) in non-stationary environments is challenging, as changing dynamics and rewards quickly make past experiences outdated. Traditional experience replay (ER) methods, especially those using TD-error prioritization,…

Reinforcement Learning (RL) offers a powerful paradigm for autonomous robots to master generalist manipulation skills through trial-and-error. However, its real-world application is stifled by low sample efficiency. Recent Human-in-the-Loop…

机器人学 · 计算机科学 2026-03-10 Haojun Chen , Zili Zou , Chengdong Ma , Yaoxiang Pu , Haotong Zhang , Yuanpei Chen , Yaodong Yang

We propose a reinforcement learning agent to solve hard exploration games by learning a range of directed exploratory policies. We construct an episodic memory-based intrinsic reward using k-nearest neighbors over the agent's recent…