相关论文: A Novel Face-tracking Mouth Controller and its App…
Previous studies have explored generating accurately lip-synced talking faces for arbitrary targets given audio conditions. However, most of them deform or generate the whole facial area, leading to non-realistic results. In this work, we…
Real-world talking faces often accompany with natural head movement. However, most existing talking face video generation methods only consider facial animation with fixed head pose. In this paper, we address this problem by proposing a…
Speech-driven facial animation is the process which uses speech signals to automatically synthesize a talking character. The majority of work in this domain creates a mapping from audio features to visual features. This often requires…
We present a method that generates expressive talking heads from a single facial image with audio as the only input. In contrast to previous approaches that attempt to learn direct mappings from audio to raw pixels or points for creating…
The objective of this paper is a neural network model that controls the pose and expression of a given face, using another face or modality (e.g. audio). This model can then be used for lightweight, sophisticated video and image editing. We…
In this paper, we present a system that associates faces with voices in a video by fusing information from the audio and visual signals. The thesis underlying our work is that an extremely simple approach to generating (weak) speech…
We present a method for generating a video of a talking face. The method takes as inputs: (i) still images of the target face, and (ii) an audio speech segment; and outputs a video of the target face lip synched with the audio. The method…
Speech-driven facial animation requires accurate correspondence between acoustic signals and facial motion, especially for articulation-related mouth movements. However, directly mapping speech audio to facial coefficients often overlooks…
To improve the experiences of face-to-face conversation with avatar, this paper presents a novel conversation system. It is composed of two sequence-to-sequence models respectively for listening and speaking and a Generative Adversarial…
To the best of our knowledge, we first present a live system that generates personalized photorealistic talking-head animation only driven by audio signals at over 30 fps. Our system contains three stages. The first stage is a deep neural…
Person-generic audio-driven face generation is a challenging task in computer vision. Previous methods have achieved remarkable progress in audio-visual synchronization, but there is still a significant gap between current results and…
Recent advancements in audio-driven talking face generation have made great progress in lip synchronization. However, current methods often lack sufficient control over facial animation such as speaking style and emotional expression,…
The task of talking head generation is to synthesize a lip synchronized talking head video by inputting an arbitrary face image and audio clips. Most existing methods ignore the local driving information of the mouth muscles. In this paper,…
We present a framework for modeling interactional communication in dyadic conversations: given multimodal inputs of a speaker, we autoregressively output multiple possibilities of corresponding listener motion. We combine the motion and…
Speech-driven 3D facial animation aims to synthesize realistic facial motion sequences from given audio, matching the speaker's speaking style. However, previous works often require priors such as class labels of a speaker or additional 3D…
Recent neural talking radiance field methods have shown great success in photorealistic audio-driven talking face synthesis. In this paper, we propose a novel interactive framework that utilizes human instructions to edit such implicit…
We present a novel audio-driven facial animation approach that can generate realistic lip-synchronized 3D facial animations from the input audio. Our approach learns viseme dynamics from speech videos, produces animator-friendly viseme…
Audio-driven one-shot talking face generation methods are usually trained on video resources of various persons. However, their created videos often suffer unnatural mouth shapes and asynchronous lips because those methods struggle to learn…
Speech-driven facial animation is the process that automatically synthesizes talking characters based on speech signals. The majority of work in this domain creates a mapping from audio features to visual features. This approach often…
Speech-driven 3D facial animation aims to generate realistic lip movements and facial expressions for 3D head models from arbitrary audio clips. Although existing diffusion-based methods are capable of producing natural motions, their slow…