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We propose a viewpoint invariant model for 3D human pose estimation from a single depth image. To achieve this, our discriminative model embeds local regions into a learned viewpoint invariant feature space. Formulated as a multi-task…

计算机视觉与模式识别 · 计算机科学 2016-07-27 Albert Haque , Boya Peng , Zelun Luo , Alexandre Alahi , Serena Yeung , Li Fei-Fei

We train generative 'up-convolutional' neural networks which are able to generate images of objects given object style, viewpoint, and color. We train the networks on rendered 3D models of chairs, tables, and cars. Our experiments show that…

计算机视觉与模式识别 · 计算机科学 2017-08-04 Alexey Dosovitskiy , Jost Tobias Springenberg , Maxim Tatarchenko , Thomas Brox

Neural rendering techniques have significantly advanced 3D human body modeling. However, previous approaches often overlook dynamics induced by factors such as motion inertia, leading to challenges in scenarios like abrupt stops after…

计算机视觉与模式识别 · 计算机科学 2024-07-17 Yutong Chen , Yifan Zhan , Zhihang Zhong , Wei Wang , Xiao Sun , Yu Qiao , Yinqiang Zheng

We present a method for teaching machines to understand and model the underlying spatial common sense of diverse human-object interactions in 3D in a self-supervised way. This is a challenging task, as there exist specific manifolds of the…

计算机视觉与模式识别 · 计算机科学 2023-09-06 Sookwan Han , Hanbyul Joo

Human behavior is incredibly complex and the factors that drive decision making--from instinct, to strategy, to biases between individuals--often vary over multiple timescales. In this paper, we design a predictive framework that learns…

Digital human motion synthesis is a vibrant research field with applications in movies, AR/VR, and video games. Whereas methods were proposed to generate natural and realistic human motions, most only focus on modeling humans and largely…

计算机视觉与模式识别 · 计算机科学 2023-11-07 Quanzhou Li , Jingbo Wang , Chen Change Loy , Bo Dai

In recent years, there has been a significant effort dedicated to developing efficient, robust, and general human-to-robot handover systems. However, the area of flexible handover in the context of complex and continuous objects' motion…

机器人学 · 计算机科学 2023-08-31 Gu Zhang , Hao-Shu Fang , Hongjie Fang , Cewu Lu

"Looking for things" is a mundane but critical task we repeatedly carry on in our daily life. We introduce a method to develop a human character capable of searching for a randomly located target object in a detailed 3D scene using its…

机器人学 · 计算机科学 2021-09-16 Maks Sorokin , Wenhao Yu , Sehoon Ha , C. Karen Liu

In this paper, we introduce a novel path to $\textit{general}$ human motion generation by focusing on 2D space. Traditional methods have primarily generated human motions in 3D, which, while detailed and realistic, are often limited by the…

计算机视觉与模式识别 · 计算机科学 2024-06-18 Yuan Wang , Zhao Wang , Junhao Gong , Di Huang , Tong He , Wanli Ouyang , Jile Jiao , Xuetao Feng , Qi Dou , Shixiang Tang , Dan Xu

Diffusion models have emerged as powerful generative models in the text-to-image domain. This paper studies their application as observation-to-action models for imitating human behaviour in sequential environments. Human behaviour is…

When interacting in a three dimensional world, humans must estimate 3D structure from visual inputs projected down to two dimensional retinal images. It has been shown that humans use the persistence of object shape over motion-induced…

神经元与认知 · 定量生物学 2023-04-03 Marissa Connor , Bruno Olshausen , Christopher Rozell

We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…

计算机视觉与模式识别 · 计算机科学 2025-09-30 Xinhao Cai , Minghang Zheng , Xin Jin , Yang Liu

We present a new approach to transfer grasp configurations from prior example objects to novel objects. We assume the novel and example objects have the same topology and similar shapes. We perform 3D segmentation on these objects using…

机器人学 · 计算机科学 2018-10-30 Hao Tian , Changbo Wang , Dinesh Manocha , Xinyu Zhang

3D generative modeling is accelerating as the technology allowing the capture of geometric data is developing. However, the acquired data is often inconsistent, resulting in unregistered meshes or point clouds. Many generative learning…

计算机视觉与模式识别 · 计算机科学 2023-06-29 Thomas Besnier , Sylvain Arguillère , Emery Pierson , Mohamed Daoudi

Keyframes are a standard representation for kinematic motion specification. Recent learned motion-inbetweening methods use keyframes as a way to control generative motion models, and are trained to generate life-like motion that matches the…

图形学 · 计算机科学 2025-03-04 Purvi Goel , Haotian Zhang , C. Karen Liu , Kayvon Fatahalian

This work provides an architecture that incorporates depth and tactile information to create rich and accurate 3D models useful for robotic manipulation tasks. This is accomplished through the use of a 3D convolutional neural network (CNN).…

机器人学 · 计算机科学 2023-02-13 David Watkins , Jacob Varley , Peter Allen

Creating and editing the shape and color of 3D objects require tremendous human effort and expertise. Compared to direct manipulation in 3D interfaces, 2D interactions such as sketches and scribbles are usually much more natural and…

计算机视觉与模式识别 · 计算机科学 2022-07-26 Zezhou Cheng , Menglei Chai , Jian Ren , Hsin-Ying Lee , Kyle Olszewski , Zeng Huang , Subhransu Maji , Sergey Tulyakov

Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characteristics of the existing datasets on Human-Scene Interaction (HSI); they only have limited scale/quality…

计算机视觉与模式识别 · 计算机科学 2022-10-19 Zan Wang , Yixin Chen , Tengyu Liu , Yixin Zhu , Wei Liang , Siyuan Huang

Human Motion Prediction is a crucial task in computer vision and robotics. It has versatile application potentials such as in the area of human-robot interactions, human action tracking for airport security systems, autonomous car…

人工智能 · 计算机科学 2021-08-10 Shekhar Gupta , Gaurav Kumar Yadav , G. C. Nandi

Deep learning-based robotic grasping has made significant progress thanks to algorithmic improvements and increased data availability. However, state-of-the-art models are often trained on as few as hundreds or thousands of unique object…