中文
相关论文

相关论文: Online Learning of Non-Markovian Reward Models

200 篇论文

There are situations in which an agent should receive rewards only after having accomplished a series of previous tasks. In other words, the reward that the agent receives is non-Markovian. One natural and quite general way to represent…

人工智能 · 计算机科学 2020-01-28 Gavin Rens , Jean-François Raskin

The standard RL world model is that of a Markov Decision Process (MDP). A basic premise of MDPs is that the rewards depend on the last state and action only. Yet, many real-world rewards are non-Markovian. For example, a reward for bringing…

人工智能 · 计算机科学 2019-12-06 Maor Gaon , Ronen I. Brafman

Regular Decision Processes (RDPs) are a recently introduced model that extends MDPs with non-Markovian dynamics and rewards. The non-Markovian behavior is restricted to depend on regular properties of the history. These can be specified…

人工智能 · 计算机科学 2020-03-03 Eden Abadi , Ronen I. Brafman

In reinforcement learning (RL), an agent learns to perform a task by interacting with an environment and receiving feedback (a numerical reward) for its actions. However, the assumption that rewards are always observable is often not…

Training reinforcement learning (RL) agents using scalar reward signals is often infeasible when an environment has sparse and non-Markovian rewards. Moreover, handcrafting these reward functions before training is prone to…

机器学习 · 计算机科学 2023-10-04 Alessandro Abate , Yousif Almulla , James Fox , David Hyland , Michael Wooldridge

In Markov Decision Processes (MDPs), the reward obtained in a state depends on the properties of the last state and action. This state dependency makes it difficult to reward more interesting long-term behaviors, such as always closing a…

人工智能 · 计算机科学 2017-06-27 Ronen Brafman , Giuseppe De Giacomo , Fabio Patrizi

The success of reinforcement learning in typical settings is predicated on Markovian assumptions on the reward signal by which an agent learns optimal policies. In recent years, the use of reward machines has relaxed this assumption by…

机器学习 · 计算机科学 2022-03-29 Taylor Dohmen , Noah Topper , George Atia , Andre Beckus , Ashutosh Trivedi , Alvaro Velasquez

Unlike the standard Reinforcement Learning (RL) model, many real-world tasks are non-Markovian, whose rewards are predicated on state history rather than solely on the current state. Solving a non-Markovian task, frequently applied in…

机器学习 · 计算机科学 2023-10-19 Ruixuan Miao , Xu Lu , Cong Tian , Bin Yu , Zhenhua Duan

We generalise the problem of reward modelling (RM) for reinforcement learning (RL) to handle non-Markovian rewards. Existing work assumes that human evaluators observe each step in a trajectory independently when providing feedback on agent…

机器学习 · 计算机科学 2022-10-11 Joseph Early , Tom Bewley , Christine Evers , Sarvapali Ramchurn

Partially Observable Markov Decision Processes (POMDPs) are fundamental to many real-world applications. Although reinforcement learning (RL) has shown success in fully observable domains, learning policies from traces in partially…

机器学习 · 计算机科学 2025-08-05 Yuly Wu , Jiamou Liu , Libo Zhang

The commonly used Reinforcement Learning (RL) model, MDPs (Markov Decision Processes), has a basic premise that rewards depend on the current state and action only. However, many real-world tasks are non-Markovian, which has long-term…

机器学习 · 计算机科学 2024-12-18 Ruixuan Miao , Xu Lu , Cong Tian , Bin Yu , Zhenhua Duan

A decision process in which rewards depend on history rather than merely on the current state is called a decision process with non-Markovian rewards (NMRDP). In decision-theoretic planning, where many desirable behaviours are more…

人工智能 · 计算机科学 2011-09-13 C. Gretton , F. Kabanza , D. Price , J. Slaney , S. Thiebaux

Reinforcement learning usually assumes a given or sometimes even fixed environment in which an agent seeks an optimal policy to maximize its long-term discounted reward. In contrast, we consider agents that are not limited to passive…

机器学习 · 计算机科学 2025-10-20 Ziqing Lu , Babak Hassibi , Lifeng Lai , Weiyu Xu

Designing incentives for an adapting population is a ubiquitous problem in a wide array of economic applications and beyond. In this work, we study how to design additional rewards to steer multi-agent systems towards desired policies…

机器学习 · 计算机科学 2025-02-11 Jiawei Huang , Vinzenz Thoma , Zebang Shen , Heinrich H. Nax , Niao He

Many practical decision-making problems involve tasks whose success depends on the entire system history, rather than on achieving a state with desired properties. Markovian Reinforcement Learning (RL) approaches are not suitable for such…

机器学习 · 计算机科学 2025-12-17 Alessandro Trapasso , Luca Iocchi , Fabio Patrizi

Learning a near optimal policy in a partially observable system remains an elusive challenge in contemporary reinforcement learning. In this work, we consider episodic reinforcement learning in a reward-mixing Markov decision process (MDP).…

机器学习 · 计算机科学 2022-02-01 Jeongyeol Kwon , Yonathan Efroni , Constantine Caramanis , Shie Mannor

This paper examines a number of solution methods for decision processes with non-Markovian rewards (NMRDPs). They all exploit a temporal logic specification of the reward function to automatically translate the NMRDP into an equivalent…

人工智能 · 计算机科学 2012-12-12 Charles Gretton , David Price , Sylvie Thiebaux

Markov decision processes (MDPs) are used to model a wide variety of applications ranging from game playing over robotics to finance. Their optimal policy typically maximizes the expected sum of rewards given at each step of the decision…

机器学习 · 计算机科学 2025-05-26 Maximilian Nägele , Jan Olle , Thomas Fösel , Remmy Zen , Florian Marquardt

Despite the fact that deep reinforcement learning (RL) has surpassed human-level performances in various tasks, it still has several fundamental challenges. First, most RL methods require intensive data from the exploration of the…

机器学习 · 计算机科学 2021-07-06 Zhe Xu , Bo Wu , Aditya Ojha , Daniel Neider , Ufuk Topcu

A Markov Decision Process (MDP) is a popular model for reinforcement learning. However, its commonly used assumption of stationary dynamics and rewards is too stringent and fails to hold in adversarial, nonstationary, or multi-agent…

机器学习 · 计算机科学 2019-08-22 Tiancheng Yu , Suvrit Sra
‹ 上一页 1 2 3 10 下一页 ›