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In many game settings, the game is not explicitly given but is only accessible by playing it. While there have been impressive demonstrations in such settings, prior techniques have not offered safety guarantees, that is, guarantees on the…

计算机科学与博弈论 · 计算机科学 2020-12-17 Brian Hu Zhang , Tuomas Sandholm

We tackle the problem of learning equilibria in simulation-based games. In such games, the players' utility functions cannot be described analytically, as they are given through a black-box simulator that can be queried to obtain noisy…

计算机科学与博弈论 · 计算机科学 2020-02-26 Alberto Marchesi , Francesco Trovò , Nicola Gatti

In this paper, we present exploitability descent, a new algorithm to compute approximate equilibria in two-player zero-sum extensive-form games with imperfect information, by direct policy optimization against worst-case opponents. We prove…

Concavity and its refinements underpin tractability in multiplayer games, where players independently choose actions to maximize their own payoffs which depend on other players' actions. In concave games, where players' strategy sets are…

计算机科学与博弈论 · 计算机科学 2025-12-12 Vincent Leon , Iosif Sakos , Ryann Sim , Antonios Varvitsiotis

We introduce a simple extensive-form algorithm for finding equilibria of two-player, zero-sum games. The algorithm is realization equivalent to a generalized form of Fictitious Play. We compare its performance to that of a similar…

计算机科学与博弈论 · 计算机科学 2023-10-17 Tim P. Schulze

Game theory has emerged as a powerful framework for modeling a large range of multi-agent scenarios. Many algorithmic solutions require discrete, finite games with payoffs that have a closed-form specification. In contrast, many real-world…

计算机科学与博弈论 · 计算机科学 2018-06-13 Abdullah Al-Dujaili , Erik Hemberg , Una-May O'Reilly

There has been substantial progress on finding game-theoretic equilibria. Most of that work has focused on games with finite, discrete action spaces. However, many games involving space, time, money, and other fine-grained quantities have…

计算机科学与博弈论 · 计算机科学 2025-10-28 Carlos Martin , Tuomas Sandholm

The performance of a reinforcement learning algorithm can vary drastically during learning because of exploration. Existing algorithms provide little information about the quality of their current policy before executing it, and thus have…

机器学习 · 计算机科学 2019-05-29 Christoph Dann , Lihong Li , Wei Wei , Emma Brunskill

Extensive-form games are a common model for multiagent interactions with imperfect information. In two-player zero-sum games, the typical solution concept is a Nash equilibrium over the unconstrained strategy set for each player. In many…

计算机科学与博弈论 · 计算机科学 2019-02-07 Trevor Davis , Kevin Waugh , Michael Bowling

Extensive-form games with imperfect recall are an important game-theoretic model that allows a compact representation of strategies in dynamic strategic interactions. Practical use of imperfect recall games is limited due to negative…

计算机科学与博弈论 · 计算机科学 2017-05-25 Branislav Bosansky , Jiri Cermak , Karel Horak , Michal Pechoucek

Despite the many recent practical and theoretical breakthroughs in computational game theory, equilibrium finding in extensive-form team games remains a significant challenge. While NP-hard in the worst case, there are provably efficient…

计算机科学与博弈论 · 计算机科学 2022-01-19 Brian Hu Zhang , Tuomas Sandholm

We define a class of zero-sum games with combinatorial structure, where the best response problem of one player is to maximize a submodular function. For example, this class includes security games played on networks, as well as the problem…

计算机科学与博弈论 · 计算机科学 2017-12-04 Bryan Wilder

For common notions of correlated equilibrium in extensive-form games, computing an optimal (e.g., welfare-maximizing) equilibrium is NP-hard. Other equilibrium notions -- communication (Forges 1986) and certification (Forges & Koessler…

计算机科学与博弈论 · 计算机科学 2022-12-02 Brian Hu Zhang , Tuomas Sandholm

The increasing scale and sophistication of cyberattacks has led to the adoption of machine learning based classification techniques, at the core of cybersecurity systems. These techniques promise scale and accuracy, which traditional rule…

机器学习 · 计算机科学 2018-03-28 Tegjyot Singh Sethi , Mehmed Kantardzic , Joung Woo Ryu

We introduce a new approach for computing optimal equilibria via learning in games. It applies to extensive-form settings with any number of players, including mechanism design, information design, and solution concepts such as correlated,…

We tackle a fundamental problem in empirical game-theoretic analysis (EGTA), that of learning equilibria of simulation-based games. Such games cannot be described in analytical form; instead, a black-box simulator can be queried to obtain…

计算机科学与博弈论 · 计算机科学 2019-06-03 Enrique Areyan Viqueira , Cyrus Cousins , Eli Upfal , Amy Greenwald

Regret minimization has proved to be a versatile tool for tree-form sequential decision making and extensive-form games. In large two-player zero-sum imperfect-information games, modern extensions of counterfactual regret minimization (CFR)…

计算机科学与博弈论 · 计算机科学 2021-03-09 Gabriele Farina , Tuomas Sandholm

Researchers have demonstrated that neural networks are vulnerable to adversarial examples and subtle environment changes, both of which one can view as a form of distribution shift. To humans, the resulting errors can look like blunders,…

An important aspect in the solution process of constraint satisfaction problems is to identify exclusion boxes which are boxes that do not contain feasible points. This paper presents a certificate of infeasibility for finding such boxes by…

最优化与控制 · 数学 2015-06-30 Hannes Fendl , Arnold Neumaier , Hermann Schichl

We define memory-efficient certificates for $\mu$-calculus model checking problems based on the well-known correspondence of the $\mu$-calculus model checking with winning certain parity games. Winning strategies can independently checked,…

计算机科学中的逻辑 · 计算机科学 2014-01-09 Martin Hofmann , Harald Ruess
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