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Reinforcement learning combined with deep neural networks has performed remarkably well in many genres of games recently. It has surpassed human-level performance in fixed game environments and turn-based two player board games. However, to…

人工智能 · 计算机科学 2020-02-03 Inseok Oh , Seungeun Rho , Sangbin Moon , Seongho Son , Hyoil Lee , Jinyun Chung

Creating and evaluating games manually is an arduous and laborious task. Procedural content generation can aid by creating game artifacts, but usually not an entire game. Evolutionary game design, which combines evolutionary algorithms with…

人工智能 · 计算机科学 2024-02-02 Lana Bertoldo Rossato , Leonardo Boaventura Bombardelli , Anderson Rocha Tavares

Mobile network that millions of people use every day is one of the most complex systems in the world. Optimization of mobile network to meet exploding customer demand and reduce capital/operation expenditures poses great challenges. Despite…

人工智能 · 计算机科学 2018-12-07 Yongxi Tan , Jin Yang , Xin Chen , Qitao Song , Yunjun Chen , Zhangxiang Ye , Zhenqiang Su

The goal of this paper is to study a distributed version of the gradient temporal-difference (GTD) learning algorithm for a class of multi-agent Markov decision processes (MDPs). The temporal-difference (TD) learning is a reinforcement…

最优化与控制 · 数学 2020-04-29 Donghwan Lee , Jianghai Hu

Deep Reinforcement Learning (DRL) has been successfully applied in several research domains such as robot navigation and automated video game playing. However, these methods require excessive computation and interaction with the…

机器学习 · 计算机科学 2020-04-07 Ayberk Aydın , Elif Surer

We consider the problem of optimally sharing a financial position among agents with potentially different reference risk measures. The problem is equivalent to computing the infimal convolution of the risk metrics and finding the so-called…

风险管理 · 定量金融 2023-06-21 Matteo Burzoni , Alessandro Doldi , Enea Monzio Compagnoni

The use of Reinforcement Learning (RL) agents in practical applications requires the consideration of suboptimal outcomes, depending on the familiarity of the agent with its environment. This is especially important in safety-critical…

机器学习 · 计算机科学 2021-12-07 Frederik Schubert , Theresa Eimer , Bodo Rosenhahn , Marius Lindauer

We introduce a multi-agent meta-modeling game to generate data, knowledge, and models that make predictions on constitutive responses of elasto-plastic materials. We introduce a new concept from graph theory where a modeler agent is tasked…

机器学习 · 计算机科学 2020-04-15 Kun Wang , WaiChing Sun , Qiang Du

Recent advances in Deep Reinforcement Learning (DRL) have largely focused on improving the performance of agents with the aim of replacing humans in known and well-defined environments. The use of these techniques as a game design tool for…

机器学习 · 计算机科学 2020-12-08 Alessandro Sestini , Alexander Kuhnle , Andrew D. Bagdanov

In this work, we consider the problem of autonomous racing with multiple agents where agents must interact closely and influence each other to compete. We model interactions among agents through a game-theoretical framework and propose an…

系统与控制 · 电气工程与系统科学 2023-05-02 Yixuan Jia , Maulik Bhatt , Negar Mehr

Deep learning (DL) has become a driving force and has been widely adopted in many domains and applications with competitive performance. In practice, to solve the nontrivial and complicated tasks in real-world applications, DL is often not…

机器学习 · 计算机科学 2022-12-16 Zhijie Wang , Yuheng Huang , Lei Ma , Haruki Yokoyama , Susumu Tokumoto , Kazuki Munakata

The real world is awash with multi-agent problems that require collective action by self-interested agents, from the routing of packets across a computer network to the management of irrigation systems. Such systems have local incentives…

多智能体系统 · 计算机科学 2021-02-16 Michiel A. Bakker , Richard Everett , Laura Weidinger , Iason Gabriel , William S. Isaac , Joel Z. Leibo , Edward Hughes

In graph-structured multi-agent reinforcement learning (MARL) adversarial tasks such as pursuit and confrontation, agents must coordinate under highly dynamic interactions, where sparse rewards hinder efficient policy learning. We propose…

机器学习 · 计算机科学 2025-11-12 Ruochuan Shi , Runyu Lu , Yuanheng Zhu , Dongbin Zhao

Dynamic difficulty adjustment ($DDA$) is a process of automatically changing a game difficulty for the optimization of user experience. It is a vital part of almost any modern game. Most existing DDA approaches concentrate on the experience…

机器学习 · 计算机科学 2021-06-08 Dvir Ben Or , Michael Kolomenkin , Gil Shabat

Route planning is important in transportation. Existing works focus on finding the shortest path solution or using metrics such as safety and energy consumption to determine the planning. It is noted that most of these studies rely on prior…

机器学习 · 计算机科学 2020-11-06 Yuanzhe Geng , Erwu Liu , Rui Wang , Yiming Liu

Dynamic graph neural networks (DyGNNs) have demonstrated powerful predictive abilities by exploiting graph structural and temporal dynamics. However, the existing DyGNNs fail to handle distribution shifts, which naturally exist in dynamic…

机器学习 · 计算机科学 2024-03-11 Zeyang Zhang , Xin Wang , Ziwei Zhang , Haoyang Li , Wenwu Zhu

We derive a family of risk-sensitive reinforcement learning methods for agents, who face sequential decision-making tasks in uncertain environments. By applying a utility function to the temporal difference (TD) error, nonlinear…

机器学习 · 计算机科学 2014-10-10 Yun Shen , Michael J. Tobia , Tobias Sommer , Klaus Obermayer

Learning control policies with large discrete action spaces is a challenging problem in the field of reinforcement learning due to present inefficiencies in exploration. With high dimensional action spaces, there are a large number of…

机器学习 · 计算机科学 2023-03-02 Keqin Wang , Alison Bartsch , Amir Barati Farimani

Random delays weaken the temporal correspondence between actions and subsequent state feedback, making it difficult for agents to identify the true propagation process of action effects. In cross-task scenarios, changes in task objectives…

机器学习 · 计算机科学 2026-05-13 Chenran Zhao , Dianxi Shi , Yaowen Zhang , Chunping Qiu , Shaowu Yang

Mastering the game of Go has remained a long standing challenge to the field of AI. Modern computer Go systems rely on processing millions of possible future positions to play well, but intuitively a stronger and more 'humanlike' way to…

人工智能 · 计算机科学 2015-01-28 Christopher Clark , Amos Storkey