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相关论文: Optimal Wireless Streaming of Multi-Quality 360 VR…

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We propose an application-layer forward error correction (AL-FEC) code rate allocation scheme to maximize the quality of experience (QoE) of a video multicast. The allocation dynamically assigns multicast clients to the quality layers of a…

信息论 · 计算机科学 2016-09-27 Ali Bakhshali , Wai-Yip Chan , Steven D. Blosten , Yu Cao

Multimedia streaming to mobile devices is challenging for two reasons. First, the way content is delivered to a client must ensure that the user does not experience a long initial playback delay or a distorted playback in the middle of a…

多媒体 · 计算机科学 2014-05-27 Mohammad Ashraful Hoque , Matti Siekkinen , Jukka K. Nurminen , Mika Aalto , Sasu Tarkoma

In recent years, video streaming applications have proliferated the demand for Video Quality Assessment VQA). Reduced reference video quality assessment (RR-VQA) is a category of VQA where certain features (e.g., texture, edges) of the…

360-degree video has become increasingly popular in content consumption. However, finding the viewing direction for important content within each frame poses a significant challenge. Existing approaches rely on either viewer input or…

多媒体 · 计算机科学 2023-12-05 Qian Zhou , Michael Zink , Ramesh Sitaraman , Klara Nahrstedt

Virtual Reality (VR) broadcasting has emerged as a promising medium for providing immersive viewing experiences of major sports events such as tennis. However, current VR broadcast systems often lack an effective camera language and do not…

人机交互 · 计算机科学 2025-11-21 Jun-Hsiang Yao , Jielin Feng , Xinfang Tian , Kai Xu , Gulshat Amirkhanova , Siming Chen

Point cloud video is the most popular representation of hologram, which is the medium to precedent natural content in VR/AR/MR and is expected to be the next generation video. Point cloud video system provides users immersive viewing…

多媒体 · 计算机科学 2020-02-21 Jie Li , Cong Zhang , Zhi Liu , Wei Sun , Qiyue Li

This paper describes a new approach for allocating resources to video streaming traffic. Assuming that the future channel state can be predicted for a certain time, we minimize the fraction of the bandwidth consumed for smooth streaming by…

多媒体 · 计算机科学 2013-04-11 Sanam Sadr , Stefan Valentin

Virtual reality systems today cannot yet stream immersive, retina-quality virtual reality video over a network. One of the greatest challenges to this goal is the sheer data rates required to transmit retina-quality video frames at high…

网络与互联网体系结构 · 计算机科学 2021-09-21 Luke Hsiao , Brooke Krajancich , Philip Levis , Gordon Wetzstein , Keith Winstein

Since multimedia streaming has become very popular research topic in the recent years, this paper surveys the state of art techniques introduced for multimedia multicasting over mobile networks. In this paper, we give an overview of…

网络与互联网体系结构 · 计算机科学 2017-07-04 Mohammad Hosseini

Over the past two decades, the surge in video streaming applications has been fueled by the increasing accessibility of the internet and the growing demand for network video. As users with varying internet speeds and devices seek…

多媒体 · 计算机科学 2024-04-16 Maedeh Jamali , Nader Karimi , Shadrokh Samavi , Shahram Shirani

Adapting holographic video streaming to fluctuating wireless channels is essential to maintain consistent and satisfactory Quality of Experience (QoE) for users, which, however, is a challenging task due to the dynamic and uncertain…

系统与控制 · 电气工程与系统科学 2024-06-14 Wanli Wen , Jiping Yan , Yulu Zhang , Zhen Huang , Liang Liang , Yunjian Jia

We consider a group of mobile users, within proximity of each other, who are interested in watching the same online video at roughly the same time. The common practice today is that each user downloads the video independently on her mobile…

网络与互联网体系结构 · 计算机科学 2014-05-16 Anh Le , Lorenzo Keller , Hulya Seferoglu , Blerim Cici , Christina Fragouli , Athina Markopoulou

The streaming of 360$^\circ$ videos is one of the most bandwidth-demanding virtual reality (VR) applications, as the video must be encoded in ultra-high resolution to ensure an immersive experience. To optimize its transmission, current…

图像与视频处理 · 电气工程与系统科学 2025-11-12 Henrique Domingues Garcia , Marcelo Menezes de Carvalho

With 360$^{\circ}$ video, only a limited fraction of the full view is displayed at each point in time. This has prompted the design of streaming delivery techniques that allow alternative playback qualities to be delivered for each…

Transmission of video over a limited bandwidth network is challenging due to the natural variability of video, and link characteristics. Video smoothing techniques can be used to facilitate more effective transmission and to preserve better…

网络与互联网体系结构 · 计算机科学 2011-05-30 Khaled Shuaib , Farag Sallabi , Liren Zhang

Operators of networks covering large areas are confronted with demands from some of their customers who are virtual service providers. These providers may call for the connectivity service which fulfils the specificity of their services,…

分布式、并行与集群计算 · 计算机科学 2011-05-04 Vincent Reinhard , Johanne Cohen , Joanna Tomasik , Dominique Barth , Marc-Antoine Weisser

Virtual reality (VR) is promising to fundamentally transform a broad spectrum of industry sectors and the way humans interact with virtual content. However, despite unprecedented progress, current networking and computing infrastructures…

网络与互联网体系结构 · 计算机科学 2022-07-12 Chong Zheng , Shengheng Liu , Yongming Huang , Luxi Yang

The problem of maximizing the average rate in a multicast network subject to a coverage constraint (minimum quality of service) is studied. Assuming the channel state information is available only at the receiver side and single antenna…

信息论 · 计算机科学 2008-05-29 Seyed Reza Mirghaderi , Alireza Bayesteh , Amir K. Khandani

On-the-fly transcoding of dynamic point cloud sequences reduces storage requirements and virtually increases the number of available representations for on demand streaming scenarios. On-the-fly transcoding introduces, however, additional…

多媒体 · 计算机科学 2026-03-10 Michael Rudolph , Matthias De Fré , Finn Schnier , Tim Wauters , Amr Rizk

Virtual reality (VR) over wireless is emerging as an important use case of 5G networks. Immersive VR experience requires the delivery of huge data at ultra-low latency, thus demanding ultra-high transmission rate. This challenge can be…

信息论 · 计算机科学 2018-06-26 Yaping Sun , Zhiyong Chen , Meixia Tao , Hui Liu
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