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In human-in-the-loop reinforcement learning or environments where calculating a reward is expensive, the costly rewards can make learning efficiency challenging to achieve. The cost of obtaining feedback from humans or calculating expensive…

机器学习 · 计算机科学 2025-03-03 Muhammed Yusuf Satici , David L. Roberts

Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a promising paradigm for post-training reasoning models. However, group-based methods such as Group Relative Policy Optimization (GRPO) face a critical dilemma in…

机器学习 · 计算机科学 2026-04-07 Yuning Wu , Ke Wang , Devin Chen , Kai Wei

Automatic prompt engineering aims to enhance the generation quality of large language models (LLMs). Recent works utilize feedbacks generated from erroneous cases to guide the prompt optimization. During inference, they may further retrieve…

计算与语言 · 计算机科学 2025-05-28 Cilin Yan , Jingyun Wang , Lin Zhang , Ruihui Zhao , Xiaopu Wu , Kai Xiong , Qingsong Liu , Guoliang Kang , Yangyang Kang

Sparse and delayed rewards pose a challenge to single agent reinforcement learning. This challenge is amplified in multi-agent reinforcement learning (MARL) where credit assignment of these rewards needs to happen not only across time, but…

机器学习 · 计算机科学 2022-11-01 Jennifer She , Jayesh K. Gupta , Mykel J. Kochenderfer

This paper presents CONTHER, a novel reinforcement learning algorithm designed to efficiently and rapidly train robotic agents for goal-oriented manipulation tasks and obstacle avoidance. The algorithm uses a modified replay buffer inspired…

机器人学 · 计算机科学 2025-03-21 Maria Makarova , Qian Liu , Dzmitry Tsetserukou

The capability of continuously learning new skills via a sequence of pre-collected offline datasets is desired for an agent. However, consecutively learning a sequence of offline tasks likely leads to the catastrophic forgetting issue under…

机器学习 · 计算机科学 2024-04-23 Sibo Gai , Donglin Wang , Li He

In reinforcement learning, experience replay stores past samples for further reuse. Prioritized sampling is a promising technique to better utilize these samples. Previous criteria of prioritization include TD error, recentness and…

机器学习 · 计算机科学 2021-11-10 Xu-Hui Liu , Zhenghai Xue , Jing-Cheng Pang , Shengyi Jiang , Feng Xu , Yang Yu

Forgetting presents a significant challenge during incremental training, making it particularly demanding for contemporary AI systems to assimilate new knowledge in streaming data environments. To address this issue, most approaches in…

机器学习 · 计算机科学 2024-08-27 Monica Millunzi , Lorenzo Bonicelli , Angelo Porrello , Jacopo Credi , Petter N. Kolm , Simone Calderara

Preference-based reinforcement learning (PbRL) has shown impressive capabilities in training agents without reward engineering. However, a notable limitation of PbRL is its dependency on substantial human feedback. This dependency stems…

机器学习 · 计算机科学 2024-05-30 Fengshuo Bai , Rui Zhao , Hongming Zhang , Sijia Cui , Ying Wen , Yaodong Yang , Bo Xu , Lei Han

Many real-world robot learning problems, such as pick-and-place or arriving at a destination, can be seen as a problem of reaching a goal state as soon as possible. These problems, when formulated as episodic reinforcement learning tasks,…

机器人学 · 计算机科学 2024-07-10 Gautham Vasan , Yan Wang , Fahim Shahriar , James Bergstra , Martin Jagersand , A. Rupam Mahmood

Effective memory management is essential for large language model agents to navigate long-horizon tasks. Recent research has explored using Reinforcement Learning to develop specialized memory manager agents. However, existing approaches…

计算与语言 · 计算机科学 2026-01-14 Weitao Ma , Xiaocheng Feng , Lei Huang , Xiachong Feng , Zhanyu Ma , Jun Xu , Jiuchong Gao , Jinghua Hao , Renqing He , Bing Qin

Reinforcement learning has become the central approach for language models (LMs) to learn from environmental reward or feedback. In practice, the environmental feedback is usually sparse and delayed. Learning from such signals is…

机器学习 · 计算机科学 2026-02-17 Taiwei Shi , Sihao Chen , Bowen Jiang , Linxin Song , Longqi Yang , Jieyu Zhao

Games are challenging for Reinforcement Learning~(RL) agents due to their reward-sparsity, as rewards are only obtainable after long sequences of deliberate actions. Intrinsic Motivation~(IM) methods -- which introduce exploration rewards…

人工智能 · 计算机科学 2025-07-29 Leonardo Villalobos-Arias , Grant Forbes , Jianxun Wang , David L Roberts , Arnav Jhala

Online reinforcement learning agents are currently able to process an increasing amount of data by converting it into a higher order value functions. This expansion of the information collected from the environment increases the agent's…

机器学习 · 计算机科学 2021-02-04 Mirza Ramicic , Andrea Bonarini

We introduce Self-supervised Online Reward Shaping (SORS), which aims to improve the sample efficiency of any RL algorithm in sparse-reward environments by automatically densifying rewards. The proposed framework alternates between…

机器学习 · 计算机科学 2021-07-27 Farzan Memarian , Wonjoon Goo , Rudolf Lioutikov , Scott Niekum , Ufuk Topcu

Low sample efficiency is an enduring challenge of reinforcement learning (RL). With the advent of versatile large language models (LLMs), recent works impart common-sense knowledge to accelerate policy learning for RL processes. However, we…

计算与语言 · 计算机科学 2024-07-08 Fuxiang Zhang , Junyou Li , Yi-Chen Li , Zongzhang Zhang , Yang Yu , Deheng Ye

The problem of sparse rewards is one of the hardest challenges in contemporary reinforcement learning. Hierarchical reinforcement learning (HRL) tackles this problem by using a set of temporally-extended actions, or options, each of which…

机器学习 · 计算机科学 2020-01-14 Nat Dilokthanakul , Christos Kaplanis , Nick Pawlowski , Murray Shanahan

Language creates a compact representation of the world and allows the description of unlimited situations and objectives through compositionality. While these characterizations may foster instructing, conditioning or structuring interactive…

机器学习 · 计算机科学 2020-12-11 Geoffrey Cideron , Mathieu Seurin , Florian Strub , Olivier Pietquin

Sparse-reward reinforcement learning (RL) remains fundamentally hard: without structure, any agent needs $\Omega(|\mathcal{S}||\mathcal{A}|/p)$ samples to recover rewards. We introduce Policy-Aware Matrix Completion (PAMC) as a first…

机器学习 · 计算机科学 2025-09-10 Ibne Farabi Shihab , Sanjeda Akter , Anuj Sharma

Training agents via off-policy deep reinforcement learning (RL) requires a large memory, named replay memory, that stores past experiences used for learning. These experiences are sampled, uniformly or non-uniformly, to create the batches…

机器学习 · 计算机科学 2022-12-27 Bumgeun Park , Taeyoung Kim , Woohyeon Moon , Luiz Felipe Vecchietti , Dongsoo Har