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Recent work has described neural-network-based agents that are trained with reinforcement learning (RL) to execute language-like commands in simulated worlds, as a step towards an intelligent agent or robot that can be instructed by human…

计算与语言 · 计算机科学 2020-05-20 Felix Hill , Sona Mokra , Nathaniel Wong , Tim Harley

Over the past decade, remarkable progress has been made in adopting deep neural networks to enhance the performance of conventional reinforcement learning. A notable milestone was the development of Deep Q-Networks (DQN), which achieved…

系统与控制 · 电气工程与系统科学 2025-07-14 Klinsmann Agyei , Pouria Sarhadi , Daniel Polani

Curriculum Learning for Reinforcement Learning is an increasingly popular technique that involves training an agent on a sequence of intermediate tasks, called a Curriculum, to increase the agent's performance and learning speed. This paper…

机器学习 · 计算机科学 2021-11-02 Andrea Bassich , Francesco Foglino , Matteo Leonetti , Daniel Kudenko

We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning,…

The Pommerman simulation was recently developed to mimic the classic Japanese game Bomberman, and focuses on competitive gameplay in a multi-agent setting. We focus on the 2$\times$2 team version of Pommerman, developed for a competition at…

机器学习 · 计算机科学 2019-11-14 Hardik Meisheri , Omkar Shelke , Richa Verma , Harshad Khadilkar

We propose an inverse reinforcement learning (IRL) approach using Deep Q-Networks to extract the rewards in problems with large state spaces. We evaluate the performance of this approach in a simulation-based autonomous driving scenario.…

人工智能 · 计算机科学 2017-09-22 Sahand Sharifzadeh , Ioannis Chiotellis , Rudolph Triebel , Daniel Cremers

Path planning is an important problem with the the applications in many aspects, such as video games, robotics etc. This paper proposes a novel method to address the problem of Deep Reinforcement Learning (DRL) based path planning for a…

机器人学 · 计算机科学 2024-04-11 Hao Liu , Yi Shen , Shuangjiang Yu , Zijun Gao , Tong Wu

Reinforcement learning means learning a policy--a mapping of observations into actions--based on feedback from the environment. The learning can be viewed as browsing a set of policies while evaluating them by trial through interaction with…

机器学习 · 计算机科学 2017-05-25 Leonid Peshkin , Virginia Savova

Pursuit-evasion is the problem of capturing mobile targets with one or more pursuers. We use deep reinforcement learning for pursuing an omni-directional target with multiple, homogeneous agents that are subject to unicycle kinematic…

多智能体系统 · 计算机科学 2021-08-10 Cristino de Souza , Rhys Newbury , Akansel Cosgun , Pedro Castillo , Boris Vidolov , Dana Kulic

A number of recent approaches to policy learning in 2D game domains have been successful going directly from raw input images to actions. However when employed in complex 3D environments, they typically suffer from challenges related to…

人工智能 · 计算机科学 2016-12-02 Shehroze Bhatti , Alban Desmaison , Ondrej Miksik , Nantas Nardelli , N. Siddharth , Philip H. S. Torr

Reinforcement learning often uses neural networks to solve complex control tasks. However, neural networks are sensitive to input perturbations, which makes their deployment in safety-critical environments challenging. This work lifts…

机器学习 · 计算机科学 2024-08-20 Manuel Wendl , Lukas Koller , Tobias Ladner , Matthias Althoff

Reinforcement learning has emerged as a promising methodology for training robot controllers. However, most results have been limited to simulation due to the need for a large number of samples and the lack of automated-yet-safe data…

机器人学 · 计算机科学 2018-03-29 Kendall Lowrey , Svetoslav Kolev , Jeremy Dao , Aravind Rajeswaran , Emanuel Todorov

Recent developments in sequential experimental design look to construct a policy that can efficiently navigate the design space, in a way that maximises the expected information gain. Whilst there is work on achieving tractable policies for…

机器学习 · 计算机科学 2025-08-20 Yasir Zubayr Barlas , Kizito Salako

Reinforcement learning has enjoyed multiple successes in recent years. However, these successes typically require very large amounts of data before an agent achieves acceptable performance. This paper introduces a novel way of combating…

人工智能 · 计算机科学 2018-05-14 Zhaodong Wang , Matthew E. Taylor

Deep reinforcement learning achieves superhuman performance in a range of video game environments, but requires that a designer manually specify a reward function. It is often easier to provide demonstrations of a target behavior than to…

机器学习 · 计算机科学 2018-10-26 Aaron Tucker , Adam Gleave , Stuart Russell

We present a control approach for autonomous vehicles based on deep reinforcement learning. A neural network agent is trained to map its estimated state to acceleration and steering commands given the objective of reaching a specific target…

机器人学 · 计算机科学 2020-03-16 Andreas Folkers , Matthias Rick , Christof Büskens

Lane change is a crucial vehicle maneuver which needs coordination with surrounding vehicles. Automated lane changing functions built on rule-based models may perform well under pre-defined operating conditions, but they may be prone to…

机器人学 · 计算机科学 2018-04-24 Pin Wang , Ching-Yao Chan , Arnaud de La Fortelle

We investigate whether quantum annealers with select chip layouts can outperform classical computers in reinforcement learning tasks. We associate a transverse field Ising spin Hamiltonian with a layout of qubits similar to that of a deep…

量子物理 · 物理学 2019-01-07 Daniel Crawford , Anna Levit , Navid Ghadermarzy , Jaspreet S. Oberoi , Pooya Ronagh

Solving a reinforcement learning (RL) problem poses two competing challenges: fitting a potentially discontinuous value function, and generalizing well to new observations. In this paper, we analyze the learning dynamics of temporal…

机器学习 · 计算机科学 2022-06-07 Clare Lyle , Mark Rowland , Will Dabney , Marta Kwiatkowska , Yarin Gal

Different from what happens for most types of software systems, testing video games has largely remained a manual activity performed by human testers. This is mostly due to the continuous and intelligent user interaction video games…

软件工程 · 计算机科学 2022-01-19 Rosalia Tufano , Simone Scalabrino , Luca Pascarella , Emad Aghajani , Rocco Oliveto , Gabriele Bavota
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