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Developing systems that can synthesize natural and life-like motions for simulated characters has long been a focus for computer animation. But in order for these systems to be useful for downstream applications, they need not only produce…

机器学习 · 计算机科学 2023-02-01 Jordan Juravsky , Yunrong Guo , Sanja Fidler , Xue Bin Peng

In a variety of application settings, the user preference for a planning task - the precise optimization objective - is difficult to elicit. One possible remedy is planning as an iterative process, allowing the user to iteratively refine…

人工智能 · 计算机科学 2020-11-20 Rebecca Eifler , Jörg Hoffmann

In this article we describe a program -- called planar_draw -- to draw maps on oriented surfaces in the plane. The drawings are coded as tikz files that can easily be manipulated and used in latex documents. Next to plane maps -- a case for…

计算几何 · 计算机科学 2025-05-19 Gunnar Brinkmann

Real-world path planning tasks typically involve multiple constraints beyond simple route optimization, such as the number of routes, maximum route length, depot locations, and task-specific requirements. Traditional approaches rely on…

计算与语言 · 计算机科学 2026-03-23 Dylan Shim , Minghan Wei

Character animation in real-world scenarios necessitates a variety of constraints, such as trajectories, key-frames, interactions, etc. Existing methodologies typically treat single or a finite set of these constraint(s) as separate control…

计算机视觉与模式识别 · 计算机科学 2024-05-30 Hanchao Liu , Xiaohang Zhan , Shaoli Huang , Tai-Jiang Mu , Ying Shan

We introduce a new method that extracts knowledge from a large language model (LLM) to produce object-level plans, which describe high-level changes to object state, and uses them to bootstrap task and motion planning (TAMP). Existing work…

机器人学 · 计算机科学 2025-03-24 David Paulius , Alejandro Agostini , Benedict Quartey , George Konidaris

There is a growing interest in applying pre-trained large language models (LLMs) to planning problems. However, methods that use LLMs directly as planners are currently impractical due to several factors, including limited correctness of…

人工智能 · 计算机科学 2023-11-03 Lin Guan , Karthik Valmeekam , Sarath Sreedharan , Subbarao Kambhampati

Spatial reasoning is a fundamental aspect of human cognition, enabling intuitive understanding and manipulation of objects in three-dimensional space. While foundation models demonstrate remarkable performance on some benchmarks, they still…

计算机视觉与模式识别 · 计算机科学 2025-03-12 Fan-Yun Sun , Weiyu Liu , Siyi Gu , Dylan Lim , Goutam Bhat , Federico Tombari , Manling Li , Nick Haber , Jiajun Wu

This paper introduces NetPanorama, a domain-specific language and declarative grammar for interactive network visualization design that supports multivariate, temporal, and geographic networks. NetPanorama allows users to specify network…

人机交互 · 计算机科学 2025-02-19 James Scott-Brown , Alexis Pister , Benjamin Bach

Task And Motion Planning (TAMP) is the problem of finding a solution to an automated planning problem that includes discrete actions executable by low-level continuous motions. This field is gaining increasing interest within the robotics…

机器人学 · 计算机科学 2024-08-13 Elisa Tosello , Alessandro Valentini , Andrea Micheli

Solving complex planning problems requires Large Language Models (LLMs) to explicitly model the state transition to avoid rule violations, comply with constraints, and ensure optimality-a task hindered by the inherent ambiguity of natural…

人工智能 · 计算机科学 2025-05-09 Zhouliang Yu , Yuhuan Yuan , Tim Z. Xiao , Fuxiang Frank Xia , Jie Fu , Ge Zhang , Ge Lin , Weiyang Liu

This paper presents a SysML profile that enables the direct integration of planning semantics based on the Planning Domain Definition Language (PDDL) into system models. Reusable stereotypes are defined for key PDDL concepts such as types,…

人工智能 · 计算机科学 2025-06-10 Hamied Nabizada , Tom Jeleniewski , Lasse Beers , Maximilian Weigand , Felix Gehlhoff , Alexander Fay

In resolving instances of a computational problem, if multiple instances of interest share a feature in common, it may be fruitful to compile this feature into a format that allows for more efficient resolution, even if the compilation is…

计算复杂性 · 计算机科学 2015-03-03 Hubie Chen

Planning is an essential topic in the realm of automated driving. Besides planning algorithms that are widely covered in the literature, planning requires different software tools for its development, validation, and execution. This paper…

机器人学 · 计算机科学 2021-11-25 Kailin Tong , Zlatan Ajanovic , Georg Stettinger

Pull-stream is a JavaScript demand-driven functional design pattern based on callback functions that enables the creation and easy composition of independent modules that are used to create streaming applications. It is used in popular open…

编程语言 · 计算机科学 2018-01-19 Erick Lavoie , Laurie Hendren

We introduce PPL Bench, a new benchmark for evaluating Probabilistic Programming Languages (PPLs) on a variety of statistical models. The benchmark includes data generation and evaluation code for a number of models as well as…

Large language models (LLMs) have unlocked new capabilities of task planning from human instructions. However, prior attempts to apply LLMs to real-world robotic tasks are limited by the lack of grounding in the surrounding scene. In this…

Modern systems evolve in unpredictable environments and have to continuously adapt their behavior to changing conditions. The "DReAM" (Dynamic Reconfigurable Architecture Modeling) framework, has been designed for modeling reconfigurable…

形式语言与自动机理论 · 计算机科学 2018-10-25 Rocco De Nicola , Alessandro Maggi , Joseph Sifakis

The current paradigm for motion planning generates solutions from scratch for every new problem, which consumes significant amounts of time and computational resources. For complex, cluttered scenes, motion planning approaches can often…

机器人学 · 计算机科学 2024-09-10 Murtaza Dalal , Jiahui Yang , Russell Mendonca , Youssef Khaky , Ruslan Salakhutdinov , Deepak Pathak

Plotting is a tile-matching puzzle video game published by Taito in 1989. Its objective is to reduce a given grid of coloured blocks down to a goal number or fewer. This is achieved by the avatar character repeatedly shooting the block it…

人工智能 · 计算机科学 2021-10-28 Jordi Coll , Joan Espasa , Ian Miguel , Mateu Villaret