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相关论文: Invertible Neural BRDF for Object Inverse Renderin…

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Inverse rendering seeks to reconstruct both geometry and spatially varying BRDFs (SVBRDFs) from captured images. To address the inherent ill-posedness of inverse rendering, basis BRDF representations are commonly used, modeling SVBRDFs as…

计算机视觉与模式识别 · 计算机科学 2024-12-03 Hoon-Gyu Chung , Seokjun Choi , Seung-Hwan Baek

We propose a novel compact and efficient neural BRDF offering highly versatile material representation, yet with very-light memory and neural computation consumption towards achieving real-time rendering. The results in Figure 1, rendered…

计算机视觉与模式识别 · 计算机科学 2023-10-13 Yishun Dou , Zhong Zheng , Qiaoqiao Jin , Bingbing Ni , Yugang Chen , Junxiang Ke

The bidirectional reflectance distribution function (BRDF) is an essential tool to capture the complex interaction of light and matter. Recently, several works have employed neural methods for BRDF modeling, following various strategies,…

计算机视觉与模式识别 · 计算机科学 2025-02-24 Florian Hofherr , Bjoern Haefner , Daniel Cremers

Bidirectional reflectance distribution functions (BRDFs) are pervasively used in computer graphics to produce realistic physically-based appearance. In recent years, several works explored using neural networks to represent BRDFs, taking…

图形学 · 计算机科学 2021-11-16 Jiahui Fan , Beibei Wang , Miloš Hašan , Jian Yang , Ling-Qi Yan

We present a novel convolutional neural network architecture for photometric stereo (Woodham, 1980), a problem of recovering 3D object surface normals from multiple images observed under varying illuminations. Despite its long history in…

计算机视觉与模式识别 · 计算机科学 2018-05-30 Tatsunori Taniai , Takanori Maehara

Controlled capture of real-world material appearance yields tabulated sets of highly realistic reflectance data. In practice, however, its high memory footprint requires compressing into a representation that can be used efficiently in…

图形学 · 计算机科学 2021-05-18 Alejandro Sztrajman , Gilles Rainer , Tobias Ritschel , Tim Weyrich

We propose to tackle the multiview photometric stereo problem using an extension of Neural Radiance Fields (NeRFs), conditioned on light source direction. The geometric part of our neural representation predicts surface normal direction,…

计算机视觉与模式识别 · 计算机科学 2022-07-15 Meghna Asthana , William A. P. Smith , Patrik Huber

Implicit neural representation has opened up new possibilities for inverse rendering. However, existing implicit neural inverse rendering methods struggle to handle strongly illuminated scenes with significant shadows and indirect…

计算机视觉与模式识别 · 计算机科学 2023-11-22 Ziyi Yang , Yanzhen Chen , Xinyu Gao , Yazhen Yuan , Yu Wu , Xiaowei Zhou , Xiaogang Jin

Recent advances in implicit neural representations and differentiable rendering make it possible to simultaneously recover the geometry and materials of an object from multi-view RGB images captured under unknown static illumination.…

计算机视觉与模式识别 · 计算机科学 2022-04-15 Yuanqing Zhang , Jiaming Sun , Xingyi He , Huan Fu , Rongfei Jia , Xiaowei Zhou

The estimation of the optical properties of a material from RGB-images is an important but extremely ill-posed problem in Computer Graphics. While recent works have successfully approached this problem even from just a single photograph,…

计算机视觉与模式识别 · 计算机科学 2018-11-26 Raquel Vidaurre , Dan Casas , Elena Garces , Jorge Lopez-Moreno

Accurately evaluating the quality of bidirectional reflectance distribution function (BRDF) models is essential for photo-realistic rendering. Traditional BRDF-space metrics often employ numerical error measures that fail to capture…

计算机视觉与模式识别 · 计算机科学 2025-08-05 Behnaz Kavoosighafi , Rafal K. Mantiuk , Saghi Hajisharif , Ehsan Miandji , Jonas Unger

Neural bidirectional reflectance distribution functions (BRDFs) have emerged as popular material representations for enhancing realism in physically-based rendering. Yet their importance sampling remains a significant challenge. In this…

图形学 · 计算机科学 2025-05-15 Liwen Wu , Sai Bi , Zexiang Xu , Hao Tan , Kai Zhang , Fujun Luan , Haolin Lu , Ravi Ramamoorthi

Creating plausible surfaces is an essential component in achieving a high degree of realism in rendering. To relieve artists, who create these surfaces in a time-consuming, manual process, automated retrieval of the spatially-varying…

图形学 · 计算机科学 2019-10-14 Mark Boss , Hendrik P. A. Lensch

We introduce the physically based neural bidirectional reflectance distribution function (PBNBRDF), a novel, continuous representation for material appearance based on neural fields. Our model accurately reconstructs real-world materials…

Computer vision applications have heavily relied on the linear combination of Lambertian diffuse and microfacet specular reflection models for representing reflected radiance, which turns out to be physically incompatible and limited in…

计算机视觉与模式识别 · 计算机科学 2022-12-09 Tomoki Ichikawa , Yoshiki Fukao , Shohei Nobuhara , Ko Nishino

Accurate material modeling is crucial for achieving photorealistic rendering, bridging the gap between computer-generated imagery and real-world photographs. While traditional approaches rely on tabulated BRDF data, recent work has shifted…

图形学 · 计算机科学 2025-08-18 Chenliang Zhou , Zheyuan Hu , Cengiz Oztireli

We present a technique for estimating the shape and reflectance of an object in terms of its surface normals and spatially-varying BRDF. We assume that multiple images of the object are obtained under fixed view-point and varying…

计算机视觉与模式识别 · 计算机科学 2015-03-17 Zhuo Hui , Aswin C. Sankaranarayanan

We present differentiable point-based inverse rendering, DPIR, an analysis-by-synthesis method that processes images captured under diverse illuminations to estimate shape and spatially-varying BRDF. To this end, we adopt point-based…

计算机视觉与模式识别 · 计算机科学 2024-03-26 Hoon-Gyu Chung , Seokjun Choi , Seung-Hwan Baek

We tackle the ill-posed inverse rendering problem in 3D reconstruction with a Neural Radiance Field (NeRF) approach informed by Physics-Based Rendering (PBR) theory, named PBR-NeRF. Our method addresses a key limitation in most NeRF and 3D…

计算机视觉与模式识别 · 计算机科学 2025-04-09 Sean Wu , Shamik Basu , Tim Broedermann , Luc Van Gool , Christos Sakaridis

Monte Carlo rendering of translucent objects with heterogeneous scattering properties is often expensive both in terms of memory and computation. If we do path tracing and use a high dynamic range lighting environment, the rendering becomes…

图形学 · 计算机科学 2025-03-28 Thomson TG , Jeppe Revall Frisvad , Ravi Ramamoorthi , Henrik Wann Jensen
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