中文
相关论文

相关论文: Inducing game rules from varying quality game play

200 篇论文

Deep generative replay has emerged as a promising approach for continual learning in decision-making tasks. This approach addresses the problem of catastrophic forgetting by leveraging the generation of trajectories from previously…

机器学习 · 计算机科学 2024-06-18 William Yue , Bo Liu , Peter Stone

This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…

计算机科学与博弈论 · 计算机科学 2026-02-04 Melih İşeri , Erhan Bayraktar

We consider a setting in which a principal gets to choose which game from some given set is played by a group of agents. The principal would like to choose a game that favors one of the players, the social preferences of the players, or the…

计算机科学与博弈论 · 计算机科学 2025-11-27 Caspar Oesterheld , Vincent Conitzer

In this paper, we introduce a generalization of the standard Stackelberg Games (SGs) framework: Calibrated Stackelberg Games (CSGs). In CSGs, a principal repeatedly interacts with an agent who (contrary to standard SGs) does not have direct…

计算机科学与博弈论 · 计算机科学 2023-06-07 Nika Haghtalab , Chara Podimata , Kunhe Yang

Procedural content generation via machine learning (PCGML) in games involves using machine learning techniques to create game content such as maps and levels. 2D tile-based game levels have consistently served as a standard dataset for…

机器学习 · 计算机科学 2025-04-08 Mahsa Bazzaz , Seth Cooper

Learning in games refers to scenarios where multiple players interact in a shared environment, each aiming to minimize their regret. An equilibrium can be computed at a fast rate of $O(1/T)$ when all players follow the optimistic…

计算机科学与博弈论 · 计算机科学 2025-02-18 Taira Tsuchiya , Shinji Ito , Haipeng Luo

This paper introduces a novel decision-making framework that promotes consistency among decisions made by diverse models while utilizing external knowledge. Leveraging the Integer Linear Programming (ILP) framework, we map predictions from…

人工智能 · 计算机科学 2024-02-07 Hossein Rajaby Faghihi , Parisa Kordjamshidi

Designing suitable reward functions for numerous interacting intelligent agents is challenging in real-world applications. Inverse reinforcement learning (IRL) in mean field games (MFGs) offers a practical framework to infer reward…

机器学习 · 计算机科学 2025-09-05 Yang Chen , Xiao Lin , Bo Yan , Libo Zhang , Jiamou Liu , Neset Özkan Tan , Michael Witbrock

We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions…

人工智能 · 计算机科学 2018-05-31 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Julian Togelius

Traditional Incremental Learning (IL) targets to handle sequential fully-supervised learning problems where novel classes emerge from time to time. However, due to inherent annotation uncertainty and ambiguity, collecting high-quality…

机器学习 · 计算机科学 2025-05-08 Rui Wang , Mingxuan Xia , Chang Yao , Lei Feng , Junbo Zhao , Gang Chen , Haobo Wang

In recent years, the development of robotics and artificial intelligence (AI) systems has been nothing short of remarkable. As these systems continue to evolve, they are being utilized in increasingly complex and unstructured environments,…

机器学习 · 计算机科学 2024-10-28 Maryam Zare , Parham M. Kebria , Abbas Khosravi , Saeid Nahavandi

Testing is an important aspect of software development, but unfortunately, it is often neglected. While test quality analyses such as code coverage or mutation analysis inform developers about the quality of their tests, such reports are…

软件工程 · 计算机科学 2023-10-18 Philipp Straubinger , Gordon Fraser

In a Stackelberg congestion game (SCG), a leader aims to maximize their own gain by anticipating and manipulating the equilibrium state at which the followers settle by playing a congestion game. Often formulated as bilevel programs,…

计算机科学与博弈论 · 计算机科学 2024-05-15 Jiayang Li , Jing Yu , Qianni Wang , Boyi Liu , Zhaoran Wang , Yu Marco Nie

Deep reinforcement learning (DRL) has attracted much attention in automated game testing. Early attempts rely on game internal information for game space exploration, thus requiring deep integration with games, which is inconvenient for…

人工智能 · 计算机科学 2022-07-19 Guoqing Liu , Mengzhang Cai , Li Zhao , Tao Qin , Adrian Brown , Jimmy Bischoff , Tie-Yan Liu

Game semantics is a powerful method of semantic analysis for programming languages. It gives mathematically accurate models ("fully abstract") for a wide variety of programming languages. Game semantic models are combinatorial…

编程语言 · 计算机科学 2017-12-04 Dan R. Ghica , Khulood Alyahya

Imitation learning is an effective approach for training game-playing agents and, consequently, for efficient game production. However, generalization - the ability to perform well in related but unseen scenarios - is an essential…

机器学习 · 计算机科学 2024-04-09 Derek Yadgaroff , Alessandro Sestini , Konrad Tollmar , Ayca Ozcelikkale , Linus Gisslén

Generative Adversarial Imitation Learning (GAIL) is a powerful and practical approach for learning sequential decision-making policies. Different from Reinforcement Learning (RL), GAIL takes advantage of demonstration data by experts (e.g.,…

机器学习 · 计算机科学 2020-01-14 Minshuo Chen , Yizhou Wang , Tianyi Liu , Zhuoran Yang , Xingguo Li , Zhaoran Wang , Tuo Zhao

Stackelberg games (SGs) constitute the most fundamental and acclaimed models of strategic interactions involving some form of commitment. Moreover, they form the basis of more elaborate models of this kind, such as, e.g., Bayesian…

计算机科学与博弈论 · 计算机科学 2024-05-14 Francesco Bacchiocchi , Matteo Bollini , Matteo Castiglioni , Alberto Marchesi , Nicola Gatti

Generative model-based imitation learning methods have recently achieved strong results in learning high-complexity motor skills from human demonstrations. However, imitation learning of interactive policies that coordinate with humans in…

机器人学 · 计算机科学 2025-11-18 Max M. Sun , Todd Murphey

In this paper, I formalize intelligence measurement in games by introducing mechanisms that assign a real number -- interpreted as an intelligence score -- to each player in a game. This score quantifies the ex-post strategic ability of the…

理论经济学 · 经济学 2025-10-28 Mehmet Mars Seven