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A common strategy in transfer learning is few shot fine-tuning, but its success is highly dependent on the quality of samples selected as training examples. Active learning methods such as uncertainty sampling and diversity sampling can…

计算与语言 · 计算机科学 2026-04-23 Wei Han , David Martinez , Anna Khanina , Lawrence Cavedon , Karin Verspoor

Experience replay (ER) is a crucial component of many deep reinforcement learning (RL) systems. However, uniform sampling from an ER buffer can lead to slow convergence and unstable asymptotic behaviors. This paper introduces Stratified…

机器学习 · 计算机科学 2023-06-21 Varun Kompella , Thomas J. Walsh , Samuel Barrett , Peter Wurman , Peter Stone

A continual learning agent learns online with a non-stationary and never-ending stream of data. The key to such learning process is to overcome the catastrophic forgetting of previously seen data, which is a well known problem of neural…

机器学习 · 计算机科学 2019-11-01 Rahaf Aljundi , Min Lin , Baptiste Goujaud , Yoshua Bengio

Model-based strategies for control are critical to obtain sample efficient learning. Dyna is a planning paradigm that naturally interleaves learning and planning, by simulating one-step experience to update the action-value function. This…

人工智能 · 计算机科学 2018-06-13 Yangchen Pan , Muhammad Zaheer , Adam White , Andrew Patterson , Martha White

Most reinforcement learning algorithms take advantage of an experience replay buffer to repeatedly train on samples the agent has observed in the past. Not all samples carry the same amount of significance and simply assigning equal…

机器学习 · 计算机科学 2023-11-02 Shivakanth Sujit , Somjit Nath , Pedro H. M. Braga , Samira Ebrahimi Kahou

Deep reinforcement learning (RL) methods have significant potential for dialogue policy optimisation. However, they suffer from a poor performance in the early stages of learning. This is especially problematic for on-line learning with…

计算与语言 · 计算机科学 2017-07-06 Pei-Hao Su , Pawel Budzianowski , Stefan Ultes , Milica Gasic , Steve Young

Offline reinforcement learning (RL) aims to learn a policy that maximizes the expected return using a given static dataset of transitions. However, offline RL faces the distribution shift problem. The policy constraint offline RL method is…

机器学习 · 计算机科学 2025-12-24 Yuanhao Chen , Qi Liu , Pengbin Chen , Zhongjian Qiao , Yanjie Li

Policy gradient reinforcement learning (RL) algorithms have achieved impressive performance in challenging learning tasks such as continuous control, but suffer from high sample complexity. Experience replay is a commonly used approach to…

机器学习 · 统计学 2020-02-19 Saad Mohamad , Giovanni Montana

In reinforcement learning, Reverse Experience Replay (RER) is a recently proposed algorithm that attains better sample complexity than the classic experience replay method. RER requires the learning algorithm to update the parameters…

机器学习 · 计算机科学 2024-09-02 Nan Jiang , Jinzhao Li , Yexiang Xue

Experience reuse is key to sample-efficient reinforcement learning. One of the critical issues is how the experience is represented and stored. Previously, the experience can be stored in the forms of features, individual models, and the…

机器学习 · 计算机科学 2019-06-03 Wen-Ji Zhou , Yang Yu , Yingfeng Chen , Kai Guan , Tangjie Lv , Changjie Fan , Zhi-Hua Zhou

Low sample efficiency is an enduring challenge of reinforcement learning (RL). With the advent of versatile large language models (LLMs), recent works impart common-sense knowledge to accelerate policy learning for RL processes. However, we…

计算与语言 · 计算机科学 2024-07-08 Fuxiang Zhang , Junyou Li , Yi-Chen Li , Zongzhang Zhang , Yang Yu , Deheng Ye

Recent advances in off-policy deep reinforcement learning (RL) have led to impressive success in complex tasks from visual observations. Experience replay improves sample-efficiency by reusing experiences from the past, and convolutional…

机器学习 · 计算机科学 2021-10-29 Lili Chen , Kimin Lee , Aravind Srinivas , Pieter Abbeel

Experience replay is a foundational technique in reinforcement learning that enhances learning stability by storing past experiences in a replay buffer and reusing them during training. Despite its practical success, its theoretical…

机器学习 · 统计学 2025-11-14 Jiale Han , Xiaowu Dai , Yuhua Zhu

Improving sample efficiency is central to Reinforcement Learning (RL), especially in environments where the rewards are sparse. Some recent approaches have proposed to specify reward functions as manually designed or learned reward…

机器学习 · 计算机科学 2024-01-26 Shuai Han , Mehdi Dastani , Shihan Wang

Continual learning is the process of training machine learning models on a sequence of tasks where data distributions change over time. A well-known obstacle in this setting is catastrophic forgetting, a phenomenon in which a model…

机器学习 · 计算机科学 2025-02-18 Andrii Krutsylo

This paper proposes a method for prioritizing the replay experience referred to as Hindsight Goal Ranking (HGR) in overcoming the limitation of Hindsight Experience Replay (HER) that generates hindsight goals based on uniform sampling. HGR…

机器学习 · 计算机科学 2021-10-29 Tung M. Luu , Chang D. Yoo

The capability of continuously learning new skills via a sequence of pre-collected offline datasets is desired for an agent. However, consecutively learning a sequence of offline tasks likely leads to the catastrophic forgetting issue under…

机器学习 · 计算机科学 2024-04-23 Sibo Gai , Donglin Wang , Li He

Sample efficiency is one of the most critical issues for online reinforcement learning (RL). Existing methods achieve higher sample efficiency by adopting model-based methods, Q-ensemble, or better exploration mechanisms. We, instead,…

机器学习 · 计算机科学 2023-05-31 Jiafei Lyu , Le Wan , Zongqing Lu , Xiu Li

Continual learning, the setting where a learning agent is faced with a never ending stream of data, continues to be a great challenge for modern machine learning systems. In particular the online or "single-pass through the data" setting…

机器学习 · 计算机科学 2019-10-31 Rahaf Aljundi , Lucas Caccia , Eugene Belilovsky , Massimo Caccia , Min Lin , Laurent Charlin , Tinne Tuytelaars

Experience replay is widely used in deep reinforcement learning algorithms and allows agents to remember and learn from experiences from the past. In an effort to learn more efficiently, researchers proposed prioritized experience replay…

机器学习 · 计算机科学 2020-02-20 Marc Brittain , Josh Bertram , Xuxi Yang , Peng Wei