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Photorealistic 3D reconstruction of street scenes is a critical technique for developing real-world simulators for autonomous driving. Despite the efficacy of Neural Radiance Fields (NeRF) for driving scenes, 3D Gaussian Splatting (3DGS)…

计算机视觉与模式识别 · 计算机科学 2024-05-31 Nan Huang , Xiaobao Wei , Wenzhao Zheng , Pengju An , Ming Lu , Wei Zhan , Masayoshi Tomizuka , Kurt Keutzer , Shanghang Zhang

We introduce Crowd-Sourced Splatting (CSS), a novel 3D Gaussian Splatting (3DGS) pipeline designed to overcome the challenges of pose-free scene reconstruction using crowd-sourced imagery. The dream of reconstructing historically…

计算机视觉与模式识别 · 计算机科学 2024-09-16 Runze Chen , Mingyu Xiao , Haiyong Luo , Fang Zhao , Fan Wu , Hao Xiong , Qi Liu , Meng Song

In recent years, neural rendering methods such as NeRFs and 3D Gaussian Splatting (3DGS) have made significant progress in scene reconstruction and novel view synthesis. However, they heavily rely on preprocessed camera poses and 3D…

图形学 · 计算机科学 2025-07-01 Chenhao Zhang , Yezhi Shen , Fengqing Zhu

Object-centric architectures can learn to extract distinct object representations from visual scenes, enabling downstream applications on the object level. Similarly to autoencoder-based image models, object-centric approaches have been…

计算机视觉与模式识别 · 计算机科学 2024-12-20 Bastian Jäckl , Yannick Metz , Udo Schlegel , Daniel A. Keim , Maximilian T. Fischer

Scene graphs provide a rich, structured representation of a scene by encoding the entities (objects) and their spatial relationships in a graphical format. This representation has proven useful in several tasks, such as question answering,…

计算机视觉与模式识别 · 计算机科学 2022-12-01 Sanjoy Kundu , Sathyanarayanan N. Aakur

This paper investigates the problem of reconstructing hyperspectral (HS) images from single RGB images captured by commercial cameras, \textbf{without} using paired HS and RGB images during training. To tackle this challenge, we propose a…

计算机视觉与模式识别 · 计算机科学 2021-08-18 Zhiyu Zhu , Hui Liu , Junhui Hou , Huanqiang Zeng , Qingfu Zhang

We are living in a three-dimensional space while moving forward through a fourth dimension: time. To allow artificial intelligence to develop a comprehensive understanding of such a 4D environment, we introduce 4D Panoptic Scene Graph…

计算机视觉与模式识别 · 计算机科学 2024-05-17 Jingkang Yang , Jun Cen , Wenxuan Peng , Shuai Liu , Fangzhou Hong , Xiangtai Li , Kaiyang Zhou , Qifeng Chen , Ziwei Liu

Scene understanding is a critical problem in computer vision. In this paper, we propose a 3D point-based scene graph generation ($\mathbf{SGG_{point}}$) framework to effectively bridge perception and reasoning to achieve scene understanding…

计算机视觉与模式识别 · 计算机科学 2021-04-01 Chaoyi Zhang , Jianhui Yu , Yang Song , Weidong Cai

In this work, we address the challenging task of 3D object recognition without the reliance on real-world 3D labeled data. Our goal is to predict the 3D shape, size, and 6D pose of objects within a single RGB-D image, operating at the…

计算机视觉与模式识别 · 计算机科学 2023-10-20 Mayank Lunayach , Sergey Zakharov , Dian Chen , Rares Ambrus , Zsolt Kira , Muhammad Zubair Irshad

3D scene reconstruction from 2D images has been a long-standing task. Instead of estimating per-frame depth maps and fusing them in 3D, recent research leverages the neural implicit surface as a unified representation for 3D reconstruction.…

计算机视觉与模式识别 · 计算机科学 2023-09-19 Xinyi Yu , Liqin Lu , Jintao Rong , Guangkai Xu , Linlin Ou

We introduce a method to generate 3D scenes that are disentangled into their component objects. This disentanglement is unsupervised, relying only on the knowledge of a large pretrained text-to-image model. Our key insight is that objects…

计算机视觉与模式识别 · 计算机科学 2024-02-28 Dave Epstein , Ben Poole , Ben Mildenhall , Alexei A. Efros , Aleksander Holynski

Recent advances in novel view synthesis (NVS) have enabled real-time rendering with 3D Gaussian Splatting (3DGS). However, existing methods struggle with artifacts and missing regions when rendering from viewpoints that deviate from the…

计算机视觉与模式识别 · 计算机科学 2025-08-11 Minsu Kim , Subin Jeon , In Cho , Mijin Yoo , Seon Joo Kim

3D scene modeling techniques serve as the bedrocks in the geospatial engineering and computer science, which drives many applications ranging from automated driving, terrain mapping, navigation, virtual, augmented, mixed, and extended…

计算机视觉与模式识别 · 计算机科学 2024-04-02 Shuang Song

Advancements in 3D rendering like Gaussian Splatting (GS) allow novel view synthesis and real-time rendering in virtual reality (VR). However, GS-created 3D environments are often difficult to edit. For scene enhancement or to incorporate…

计算机视觉与模式识别 · 计算机科学 2024-09-25 Hannah Schieber , Jacob Young , Tobias Langlotz , Stefanie Zollmann , Daniel Roth

Recently, 3D Gaussian Splatting (3D-GS) has achieved significant success in real-time, high-quality 3D scene rendering. However, it faces several challenges, including Gaussian redundancy, limited ability to capture view-dependent effects,…

计算机视觉与模式识别 · 计算机科学 2025-05-16 Junxi Jin , Xiulai Li , Haiping Huang , Lianjun Liu , Yujie Sun , Logan Liu

Novel View Synthesis (NVS) from unconstrained photo collections is challenging in computer graphics. Recently, 3D Gaussian Splatting (3DGS) has shown promise for photorealistic and real-time NVS of static scenes. Building on 3DGS, we…

计算机视觉与模式识别 · 计算机科学 2024-06-05 Yuze Wang , Junyi Wang , Yue Qi

Scene model construction based on image rendering is an indispensable but challenging technique in computer vision and intelligent transportation systems. In this paper, we propose a framework for constructing 3D corridor-based road scene…

计算机视觉与模式识别 · 计算机科学 2019-05-21 Yaochen Li , Yuehu Liu , Jihua Zhu , Shiqi Ma , Zhenning Niu , Rui Guo

Snapshot Compressive Imaging (SCI) offers a possibility for capturing information in high-speed dynamic scenes, requiring efficient reconstruction method to recover scene information. Despite promising results, current deep learning-based…

计算机视觉与模式识别 · 计算机科学 2024-11-26 Zixu Wang , Hao Yang , Yu Guo , Fei Wang

Professional color editing requires precise control over both color (hue and saturation) and lightness, ideally through separate, independent controls. We present a real-time interactive color editing framework for 3D Gaussian Splatting…

图形学 · 计算机科学 2026-04-03 Cheng-Kang Ted Chao , Yotam Gingold

We introduce a novel video-rate hyperspectral imager with high spatial, and temporal resolutions. Our key hypothesis is that spectral profiles of pixels in a super-pixel of an oversegmented image tend to be very similar. Hence, a…

图像与视频处理 · 电气工程与系统科学 2021-01-01 Vishwanath Saragadam , Michael DeZeeuw , Richard Baraniuk , Ashok Veeraraghavan , Aswin Sankaranarayanan