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Game theory has many limitations implicit in its application. By utilizing multiagent modeling, it is possible to solve a number of problems that are unsolvable using traditional game theory. In this paper reinforcement learning is applied…

多智能体系统 · 计算机科学 2007-06-05 Evan Hurwitz , Tshilidzi Marwala

A general approach to knowledge transfer is introduced in which an agent controlled by a neural network adapts how it reuses existing networks as it learns in a new domain. Networks trained for a new domain can improve their performance by…

神经与进化计算 · 计算机科学 2015-12-07 Alexander Braylan , Mark Hollenbeck , Elliot Meyerson , Risto Miikkulainen

We consider the problem of offline reinforcement learning where only a set of system transitions is made available for policy optimization. Following recent advances in the field, we consider a model-based reinforcement learning algorithm…

机器学习 · 计算机科学 2024-02-06 Abdelhakim Benechehab , Albert Thomas , Balázs Kégl

Transfer learning has emerged as a powerful methodology for adapting pre-trained deep neural networks on image recognition tasks to new domains. This process consists of taking a neural network pre-trained on a large feature-rich source…

机器学习 · 计算机科学 2021-04-27 Francisco Utrera , Evan Kravitz , N. Benjamin Erichson , Rajiv Khanna , Michael W. Mahoney

The success of deep learning in the computer vision and natural language processing communities can be attributed to training of very deep neural networks with millions or billions of parameters which can then be trained with massive…

机器学习 · 计算机科学 2021-02-17 Kei Ota , Devesh K. Jha , Asako Kanezaki

Opponent modeling is necessary in multi-agent settings where secondary agents with competing goals also adapt their strategies, yet it remains challenging because strategies interact with each other and change. Most previous work focuses on…

机器学习 · 计算机科学 2016-09-20 He He , Jordan Boyd-Graber , Kevin Kwok , Hal Daumé

Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments…

人工智能 · 计算机科学 2018-01-30 Guillaume Lample , Devendra Singh Chaplot

Deep Reinforcement Learning has been able to achieve amazing successes in a variety of domains from video games to continuous control by trying to maximize the cumulative reward. However, most of these successes rely on algorithms that…

机器学习 · 计算机科学 2017-09-15 Rakesh R Menon , Balaraman Ravindran

Recurrent neural networks (RNNs), particularly long short-term memory (LSTM), have gained much attention in automatic speech recognition (ASR). Although some successful stories have been reported, training RNNs remains highly challenging,…

机器学习 · 统计学 2016-09-21 Zhiyuan Tang , Dong Wang , Zhiyong Zhang

Deep reinforcement learning includes a broad family of algorithms that parameterise an internal representation, such as a value function or policy, by a deep neural network. Each algorithm optimises its parameters with respect to an…

机器学习 · 计算机科学 2020-07-17 Zhongwen Xu , Hado van Hasselt , Matteo Hessel , Junhyuk Oh , Satinder Singh , David Silver

Reinforcement learning (RL) is well known for requiring large amounts of data in order for RL agents to learn to perform complex tasks. Recent progress in model-based RL allows agents to be much more data-efficient, as it enables them to…

机器学习 · 计算机科学 2021-08-17 Remo Sasso , Matthia Sabatelli , Marco A. Wiering

Integrating artificial intelligence (AI) into wireless networks has drawn significant interest in both industry and academia. A common solution is to replace partial or even all modules in the conventional systems, which is often lack of…

信息论 · 计算机科学 2019-07-24 Jian Wang , Chen Xu , Yourui Huangfu , Rong Li , Yiqun Ge , Jun Wang

This paper investigates the automatic exploration problem under the unknown environment, which is the key point of applying the robotic system to some social tasks. The solution to this problem via stacking decision rules is impossible to…

机器人学 · 计算机科学 2020-07-24 Haoran Li , Qichao Zhang , Dongbin Zhao

Spiking neural networks (SNNs) have great potential for energy-efficient implementation of Deep Neural Networks (DNNs) on dedicated neuromorphic hardware. Recent studies demonstrated competitive performance of SNNs compared with DNNs on…

神经与进化计算 · 计算机科学 2020-12-24 Weihao Tan , Devdhar Patel , Robert Kozma

The recent focus and release of pre-trained models have been a key components to several advancements in many fields (e.g. Natural Language Processing and Computer Vision), as a matter of fact, pre-trained models learn disparate latent…

机器学习 · 计算机科学 2025-07-11 Elia Piccoli , Malio Li , Giacomo Carfì , Vincenzo Lomonaco , Davide Bacciu

Humans can flexibly generalize knowledge across domains by leveraging structured relational representations. While prior research has shown how such representations support analogical reasoning, less is known about how they are recruited to…

人工智能 · 计算机科学 2025-12-01 Guillermo Puebla , Leonidas A. A. Doumas

In this paper we consider reinforcement learning tasks with progressive rewards; that is, tasks where the rewards tend to increase in magnitude over time. We hypothesise that this property may be problematic for value-based deep…

机器学习 · 计算机科学 2021-04-30 Michael Dann , John Thangarajah

Machine learning models have achieved, and in some cases surpassed, human-level performance in various tasks, mainly through centralized training of static models and the use of large models stored in centralized clouds for inference.…

机器学习 · 计算机科学 2025-06-02 Hesham G. Moussa , Arashmid Akhavain , S. Maryam Hosseini , Bill McCormick

We introduce Dynamic Planning Networks (DPN), a novel architecture for deep reinforcement learning, that combines model-based and model-free aspects for online planning. Our architecture learns to dynamically construct plans using a learned…

机器学习 · 计算机科学 2019-02-05 Norman Tasfi , Miriam Capretz

A major challenge for reinforcement learning is automatically generating curricula to reduce training time or improve performance in some target task. We introduce SEBNs (Skill-Environment Bayesian Networks) which model a probabilistic…

人工智能 · 计算机科学 2025-02-24 Vincent Hsiao , Mark Roberts , Laura M. Hiatt , George Konidaris , Dana Nau