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Procedural Content Generation (PCG) techniques enable automatic creation of diverse and complex environments. While PCG facilitates more efficient content creation, ensuring consistently high-quality, industry-standard content remains a…

计算机视觉与模式识别 · 计算机科学 2025-12-09 Mahdi Farrokhimaleki , Parsa Rahmati , Richard Zhao

Large pre-trained vision language models (VLMs) have shown impressive zero-shot ability on downstream tasks with manually designed prompt. To further adapt VLMs to downstream tasks, soft prompt is proposed to replace manually designed…

计算机视觉与模式识别 · 计算机科学 2024-07-15 Shuanghao Bai , Yuedi Zhang , Wanqi Zhou , Zhirong Luan , Badong Chen

The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being generated so that constraints are satisfied and/or objectives…

人工智能 · 计算机科学 2019-04-22 Ahmed Khalifa , Michael Cerny Green , Gabriella Barros , Julian Togelius

Customized text-to-image generation renders user-specified concepts into novel contexts based on textual prompts. Scaling the number of concepts in customized generation meets a broader demand for user creation, whereas existing methods…

计算机视觉与模式识别 · 计算机科学 2025-03-11 Jian Jin , Zhenbo Yu , Yang Shen , Zhenyong Fu , Jian Yang

Multimodal learning is a framework for building models that make predictions based on different types of modalities. Important challenges in multimodal learning are the inference of shared representations from arbitrary modalities and…

机器学习 · 计算机科学 2022-07-06 Masahiro Suzuki , Yutaka Matsuo

Modern generative models achieve excellent quality in a variety of tasks including image or text generation and chemical molecule modeling. However, existing methods often lack the essential ability to generate examples with requested…

Multimodal Generative Models (MGMs) have rapidly evolved beyond text generation, now spanning diverse output modalities including images, music, video, human motion, and 3D objects, by integrating language with other sensory modalities…

多媒体 · 计算机科学 2025-11-25 Longzhen Han , Awes Mubarak , Almas Baimagambetov , Nikolaos Polatidis , Thar Baker

Large Language Models(LLMs) have revolutionized text generation and multimodal perception,but their capabilities in 3D content generation remain underexplored. Existing methods compromise by producing either low-resolution meshes or coarse…

计算机视觉与模式识别 · 计算机科学 2026-05-18 Junming Huang , Chi Wang , Letian Li , Guangkai Xu , Donglin Huang , Hao Chen , Qiang Dai , Weiwei Xu

There has been significant research interest in Procedural Level Generation via Machine Learning (PLGML), applying ML techniques to automated level generation. One recent trend is in the direction of learning representations for level…

机器学习 · 计算机科学 2022-10-25 Mrunal Jadhav , Matthew Guzdial

Game level editing is the process of constructing a full game level starting from 3D asset libraries, e.g. 3d models, textures, shaders, scripts. In level editing, designers define the look and behavior of the whole level by placing…

图形学 · 计算机科学 2016-03-03 Christian Santoni , Gabriele Salvati , Valentina Tibaldo , Fabio Pellacini

Building effective text generation systems requires three critical components: content selection, text planning, and surface realization, and traditionally they are tackled as separate problems. Recent all-in-one style neural generation…

计算与语言 · 计算机科学 2019-09-04 Xinyu Hua , Lu Wang

Procedural content generation (PCG) has recently become one of the hottest topics in computational intelligence and AI game researches. Among a variety of PCG techniques, search-based approaches overwhelmingly dominate PCG development at…

人工智能 · 计算机科学 2013-10-10 Jonathan Roberts , Ke Chen

We propose a novel AutoRegressive Generation-based paradigm for image Segmentation (ARGenSeg), achieving multimodal understanding and pixel-level perception within a unified framework. Prior works integrating image segmentation into…

计算机视觉与模式识别 · 计算机科学 2025-10-24 Xiaolong Wang , Lixiang Ru , Ziyuan Huang , Kaixiang Ji , Dandan Zheng , Jingdong Chen , Jun Zhou

Generative Adversarial Networks (GANs) are a machine learning approach capable of generating novel example outputs across a space of provided training examples. Procedural Content Generation (PCG) of levels for video games could benefit…

人工智能 · 计算机科学 2018-05-03 Vanessa Volz , Jacob Schrum , Jialin Liu , Simon M. Lucas , Adam Smith , Sebastian Risi

Natural language generation systems (NLG) map non-linguistic representations into strings of words through a number of steps using intermediate representations of various levels of abstraction. Template based systems, by contrast, tend to…

计算与语言 · 计算机科学 2007-05-23 Emanuele Pianta , Lucia M. Tovena

The attempt to utilize machine learning in PCG has been made in the past. In this survey paper, we investigate how generative artificial intelligence (AI), which saw a significant increase in interest in the mid-2010s, is being used for…

人工智能 · 计算机科学 2024-07-15 Xinyu Mao , Wanli Yu , Kazunori D Yamada , Michael R. Zielewski

In recent times, a plethora of Large Code Generation Models (LCGMs) have been proposed, showcasing significant potential in assisting developers with complex programming tasks. Benchmarking LCGMs necessitates the creation of a set of…

软件工程 · 计算机科学 2024-01-30 Simin Chen , Xiaoning Feng , Xiaohong Han , Cong Liu , Wei Yang

Despite rapid advancements in the capabilities of generative models, pretrained text-to-image models still struggle in capturing the semantics conveyed by complex prompts that compound multiple objects and instance-level attributes.…

计算机视觉与模式识别 · 计算机科学 2025-05-20 Etai Sella , Yanir Kleiman , Hadar Averbuch-Elor

Deep generative models (DGMs) and their conditional counterparts provide a powerful ability for general-purpose generative modeling of data distributions. However, it remains challenging for existing methods to address advanced conditional…

计算机视觉与模式识别 · 计算机科学 2023-05-24 Yuxiao Li , Santiago Mazuelas , Yuan Shen

Video game level generation based on machine learning (ML), in particular, deep generative models, has attracted attention as a technique to automate level generation. However, applications of existing ML-based level generations are mostly…

人工智能 · 计算机科学 2021-04-14 Takumi Tanabe , Kazuto Fukuchi , Jun Sakuma , Youhei Akimoto