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相关论文: Efficient Reasoning in Regular Boardgames

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This position paper proposes a conceptual framework for the design of Natural Language Generation (NLG) systems that follow efficient and effective production strategies in order to achieve complex communicative goals. In this general…

计算与语言 · 计算机科学 2022-10-25 Mario Giulianelli

We describe the design and implementation of a reasoning engine that facilitates the gamification of loop-invariant discovery. Our reasoning engine enables students, computational agents and regular software engineers with no formal methods…

人工智能 · 计算机科学 2021-09-03 Andrew Walter , Seth Cooper , Panagiotis Manolios

People can evaluate features of problems and their potential solutions well before we can effectively solve them. When considering a game we have never played, for instance, we might infer whether it is likely to be challenging, fair, or…

计算机科学与博弈论 · 计算机科学 2025-02-10 Cedegao E. Zhang , Katherine M. Collins , Lionel Wong , Mauricio Barba , Adrian Weller , Joshua B. Tenenbaum

This paper presents a recursive reasoning formalism of Bayesian optimization (BO) to model the reasoning process in the interactions between boundedly rational, self-interested agents with unknown, complex, and costly-to-evaluate payoff…

机器学习 · 计算机科学 2020-07-01 Zhongxiang Dai , Yizhou Chen , Kian Hsiang Low , Patrick Jaillet , Teck-Hua Ho

Reasoning is a fundamental capability of large language models (LLMs), enabling them to comprehend, analyze, and solve complex problems. In this paper, we introduce TextGames, an innovative benchmark specifically crafted to assess LLMs…

计算与语言 · 计算机科学 2025-02-26 Frederikus Hudi , Genta Indra Winata , Ruochen Zhang , Alham Fikri Aji

Procedural Content Generation (PCG) refers to the practice, in videogames and other games, of generating content such as levels, quests, or characters algorithmically. Motivated by the need to make games replayable, as well as to reduce…

人工智能 · 计算机科学 2020-03-18 Sebastian Risi , Julian Togelius

Text-based games (TBG) have emerged as promising environments for driving research in grounded language understanding and studying problems like generalization and sample efficiency. Several deep reinforcement learning (RL) methods with…

计算与语言 · 计算机科学 2022-03-30 Mattia Atzeni , Shehzaad Dhuliawala , Keerthiram Murugesan , Mrinmaya Sachan

Artificial general intelligence (AGI) refers to research aimed at tackling the full problem of artificial intelligence, that is, create truly intelligent agents. This sets it apart from most AI research which aims at solving relatively…

人工智能 · 计算机科学 2011-09-08 Tom Schaul , Julian Togelius , Jürgen Schmidhuber

General game playing (GGP) is a framework for evaluating an agent's general intelligence across a wide range of tasks. In the GGP competition, an agent is given the rules of a game (described as a logic program) that it has never seen…

人工智能 · 计算机科学 2019-06-25 Andrew Cropper , Richard Evans , Mark Law

We formalize Simplified Boardgames language, which describes a subclass of arbitrary board games. The language structure is based on the regular expressions, which makes the rules easily machine-processable while keeping the rules concise…

人工智能 · 计算机科学 2016-07-18 Jakub Kowalski , Jakub Sutowicz , Marek Szykuła

Reinforcement learning with verifiable rewards (RLVR) has proven effective in eliciting complex reasoning in large language models (LLMs). However, standard RLVR training often leads to excessively verbose processes (in reasoning tasks) and…

人工智能 · 计算机科学 2025-10-01 Gang Li , Yulei Qin , Xiaoyu Tan , Dingkang Yang , Yuchen Shi , Zihan Xu , Xiang Li , Xing Sun , Ke Li

Recent advancements in Large Language Models (LLMs) have significantly enhanced their ability to perform complex reasoning tasks, transitioning from fast and intuitive thinking (System 1) to slow and deep reasoning (System 2). While System…

计算与语言 · 计算机科学 2025-04-01 Rui Wang , Hongru Wang , Boyang Xue , Jianhui Pang , Shudong Liu , Yi Chen , Jiahao Qiu , Derek Fai Wong , Heng Ji , Kam-Fai Wong

There are several different game description languages (GDLs), each intended to allow wide ranges of arbitrary games (i.e., general games) to be described in a single higher-level language than general-purpose programming languages. Games…

人工智能 · 计算机科学 2024-06-14 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

Code reasoning is a fundamental capability for large language models (LLMs) in the code domain. It involves understanding and predicting a program's execution behavior, such as determining the output for a given input or whether a specific…

软件工程 · 计算机科学 2025-07-24 Lingxiao Tang , He Ye , Zhongxin Liu , Xiaoxue Ren , Lingfeng Bao

Retrieval-augmented generation (RAG), which combines large language models (LLMs) with retrievals from external knowledge databases, is emerging as a popular approach for reliable LLM serving. However, efficient RAG serving remains an open…

信息检索 · 计算机科学 2025-03-24 Wenqi Jiang , Suvinay Subramanian , Cat Graves , Gustavo Alonso , Amir Yazdanbakhsh , Vidushi Dadu

Modern language models (LMs) exhibit strong deductive reasoning capabilities, yet standard evaluations emphasize correctness while overlooking a key aspect of reasoning: efficiency. In real-world reasoning scenarios, much of the available…

We introduce Reasoning Gym (RG), a library of reasoning environments for reinforcement learning with verifiable rewards. It provides over 100 data generators and verifiers spanning multiple domains including algebra, arithmetic,…

We present a model of pragmatic language understanding, where utterances are produced and understood by searching for regularized equilibria of signaling games. In this model (which we call ReCo, for Regularized Conventions), speakers and…

计算与语言 · 计算机科学 2023-11-17 Athul Paul Jacob , Gabriele Farina , Jacob Andreas

Retrieval-Augmented Generation (RAG) has emerged as a critical technique for enhancing large language model (LLM) capabilities. However, practitioners face significant challenges when making RAG deployment decisions. While existing research…

软件工程 · 计算机科学 2025-07-22 Shengming Zhao , Yuchen Shao , Yuheng Huang , Jiayang Song , Zhijie Wang , Chengcheng Wan , Lei Ma

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the…

人工智能 · 计算机科学 2019-02-25 Diego Perez-Liebana , Jialin Liu , Ahmed Khalifa , Raluca D. Gaina , Julian Togelius , Simon M. Lucas