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Reinforcement learning involves agents interacting with an environment to complete tasks. When rewards provided by the environment are sparse, agents may not receive immediate feedback on the quality of actions that they take, thereby…

多智能体系统 · 计算机科学 2022-02-22 Baicen Xiao , Bhaskar Ramasubramanian , Radha Poovendran

Text-based games are a popular testbed for language-based reinforcement learning (RL). In previous work, deep Q-learning is commonly used as the learning agent. Q-learning algorithms are challenging to apply to complex real-world domains…

机器学习 · 计算机科学 2023-06-28 Weichen Li , Rati Devidze , Sophie Fellenz

A key challenge in the field of reinforcement learning is to develop agents that behave cautiously in novel situations. It is generally impossible to anticipate all situations that an autonomous system may face or what behavior would best…

人工智能 · 计算机科学 2025-10-14 Montaser Mohammedalamen , Dustin Morrill , Alexander Sieusahai , Yash Satsangi , Michael Bowling

To solve complex real-world problems with reinforcement learning, we cannot rely on manually specified reward functions. Instead, we can have humans communicate an objective to the agent directly. In this work, we combine two approaches to…

机器学习 · 计算机科学 2018-11-16 Borja Ibarz , Jan Leike , Tobias Pohlen , Geoffrey Irving , Shane Legg , Dario Amodei

This paper presents a reinforcement learning framework that incorporates a Contextual Reward Machine for task-oriented grasping. The Contextual Reward Machine reduces task complexity by decomposing grasping tasks into manageable sub-tasks.…

机器人学 · 计算机科学 2025-12-12 Hui Li , Akhlak Uz Zaman , Fujian Yan , Hongsheng He

In reinforcement learning, the discount factor $\gamma$ controls the agent's effective planning horizon. Traditionally, this parameter was considered part of the MDP; however, as deep reinforcement learning algorithms tend to become…

机器学习 · 计算机科学 2020-06-24 Chen Tessler , Shie Mannor

Reinforcement learning provides an automated framework for learning behaviors from high-level reward specifications, but in practice the choice of reward function can be crucial for good results -- while in principle the reward only needs…

机器学习 · 计算机科学 2022-10-19 Abhishek Gupta , Aldo Pacchiano , Yuexiang Zhai , Sham M. Kakade , Sergey Levine

One of the most challenging aspects of real-world reinforcement learning (RL) is the multitude of unpredictable and ever-changing distractions that could divert an agent from what was tasked to do in its training environment. While an agent…

机器学习 · 计算机科学 2020-11-17 Cristian Bodnar , Karol Hausman , Gabriel Dulac-Arnold , Rico Jonschkowski

A contextual bandit problem is studied in a highly non-stationary environment, which is ubiquitous in various recommender systems due to the time-varying interests of users. Two models with disjoint and hybrid payoffs are considered to…

机器学习 · 计算机科学 2020-03-03 Xiao Xu , Fang Dong , Yanghua Li , Shaojian He , Xin Li

Strong reciprocity is a fundamental human characteristic associated with our extraordinary sociality and cooperation. Laboratory experiments on social dilemma games and many field studies have quantified well-defined levels of cooperation…

物理与社会 · 物理学 2007-11-21 D. Darcet , D. Sornette

To align conditional text generation model outputs with desired behaviors, there has been an increasing focus on training the model using reinforcement learning (RL) with reward functions learned from human annotations. Under this…

计算与语言 · 计算机科学 2023-06-02 Richard Yuanzhe Pang , Vishakh Padmakumar , Thibault Sellam , Ankur P. Parikh , He He

Multi-armed bandit algorithms have become a reference solution for handling the explore/exploit dilemma in recommender systems, and many other important real-world problems, such as display advertisement. However, such algorithms usually…

机器学习 · 计算机科学 2018-05-25 Qingyun Wu , Naveen Iyer , Hongning Wang

Reinforcement learning has enabled agents to solve challenging tasks in unknown environments. However, manually crafting reward functions can be time consuming, expensive, and error prone to human error. Competing objectives have been…

机器学习 · 计算机科学 2021-02-11 Brendon Matusch , Jimmy Ba , Danijar Hafner

The problem of analyzing the effect of privacy concerns on the behavior of selfish utility-maximizing agents has received much attention lately. Privacy concerns are often modeled by altering the utility functions of agents to consider also…

计算机科学与博弈论 · 计算机科学 2014-10-09 Yiling Chen , Or Sheffet , Salil Vadhan

Recommender systems (RS) mediate human experience online. Most RS act to optimize metrics that are imperfectly aligned with the best-interest of users but are easy to measure, like ad-clicks and user engagement. This has resulted in a host…

人工智能 · 计算机科学 2022-08-29 Francisco Carvalho

Recent work in AI safety has highlighted that in sequential decision making, objectives are often underspecified or incomplete. This gives discretion to the acting agent to realize the stated objective in ways that may result in undesirable…

人工智能 · 计算机科学 2021-06-07 Parand Alizadeh Alamdari , Toryn Q. Klassen , Rodrigo Toro Icarte , Sheila A. McIlraith

Adaptive virtual environments are an opportunity to support users and increase their flow, presence, immersion, and overall experience. Possible fields of application are adaptive individual education, gameplay adjustment, professional…

人机交互 · 计算机科学 2021-01-08 Tobias Drey , Enrico Rukzio

AI systems often rely on two key components: a specified goal or reward function and an optimization algorithm to compute the optimal behavior for that goal. This approach is intended to provide value for a principal: the user on whose…

人工智能 · 计算机科学 2021-02-09 Simon Zhuang , Dylan Hadfield-Menell

Because human preferences are too complex to codify, AIs operate with misspecified objectives. Optimizing such objectives often produces undesirable outcomes; this phenomenon is known as reward hacking. Such outcomes are not necessarily…

人工智能 · 计算机科学 2026-04-27 Henrik Marklund , Alex Infanger , Benjamin Van Roy

The POST-Agents Proposal (PAP) is an idea for ensuring that advanced artificial agents never resist shutdown. A key part of the PAP is using a novel `Discounted Reward for Same-Length Trajectories (DReST)' reward function to train agents to…

人工智能 · 计算机科学 2026-05-13 Elliott Thornley , Alexander Roman , Christos Ziakas , Leyton Ho , Louis Thomson