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Many reinforcement learning algorithms use value functions to guide the search for better policies. These methods estimate the value of a single policy while generalizing across many states. The core idea of this paper is to flip this…

机器学习 · 计算机科学 2020-02-28 Jean Harb , Tom Schaul , Doina Precup , Pierre-Luc Bacon

Growing concerns regarding the operational usage of AI models in the real-world has caused a surge of interest in explaining AI models' decisions to humans. Reinforcement Learning is not an exception in this regard. In this work, we propose…

机器学习 · 计算机科学 2023-10-06 Omid Davoodi , Majid Komeili

Werewolf is a popular party game throughout the world, and research on its significance has progressed in recent years. The Werewolf game is based on conversation, and in order to win, participants must use all of their cognitive abilities.…

机器学习 · 计算机科学 2022-05-23 Mohiuddeen Khan , Claus Aranha

Artificial Intelligence has been used to help human complete difficult tasks in complicated environments by providing optimized strategies for decision-making or replacing the manual labour. In environments including multiple agents, such…

机器学习 · 计算机科学 2023-07-24 Chaoyi Gu , Varuna De Silva , Corentin Artaud , Rafael Pina

Hindsight Experience Replay (HER) is a multi-goal reinforcement learning algorithm for sparse reward functions. The algorithm treats every failure as a success for an alternative (virtual) goal that has been achieved in the episode. Virtual…

机器学习 · 计算机科学 2021-03-09 Binyamin Manela , Armin Biess

We study a multi-agent decision problem in population games, where agents select from multiple available strategies and continually revise their selections based on the payoffs associated with these strategies. Unlike conventional…

多智能体系统 · 计算机科学 2024-09-17 Shinkyu Park

Reward function, as an incentive representation that recognizes humans' agency and rationalizes humans' actions, is particularly appealing for modeling human behavior in human-robot interaction. Inverse Reinforcement Learning is an…

人工智能 · 计算机科学 2021-03-09 Ran Tian , Masayoshi Tomizuka , Liting Sun

Experience replay is a key component in reinforcement learning for stabilizing learning and improving sample efficiency. Its typical implementation samples transitions with replacement from a replay buffer. In contrast, in supervised…

机器学习 · 计算机科学 2025-12-05 Yasuhiro Fujita

Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…

人工智能 · 计算机科学 2017-03-21 Jialin Liu , Julian Togelius , Diego Perez-Liebana , Simon M. Lucas

In neuroscience, attention has been shown to bidirectionally interact with reinforcement learning (RL) processes. This interaction is thought to support dimensionality reduction of task representations, restricting computations to relevant…

人工智能 · 计算机科学 2020-07-14 Lennart Bramlage , Aurelio Cortese

Humans spend a remarkable fraction of waking life engaged in acts of "mental time travel". We dwell on our actions in the past and experience satisfaction or regret. More than merely autobiographical storytelling, we use these event…

人工智能 · 计算机科学 2018-12-24 Chia-Chun Hung , Timothy Lillicrap , Josh Abramson , Yan Wu , Mehdi Mirza , Federico Carnevale , Arun Ahuja , Greg Wayne

In reinforcement learning an agent interacts with the environment by taking actions and observing the next state and reward. When sampled probabilistically, these state transitions, rewards, and actions can all induce randomness in the…

人工智能 · 计算机科学 2017-10-30 Will Dabney , Mark Rowland , Marc G. Bellemare , Rémi Munos

For over a decade now, robotics and the use of artificial agents have become a common thing.Testing the performance of new path finding or search space optimization algorithms has also become a challenge as they require simulation or an…

机器学习 · 计算机科学 2022-07-29 Jerin Paul Selvan , Pravin S. Game

Explainable reinforcement learning allows artificial agents to explain their behavior in a human-like manner aiming at non-expert end-users. An efficient alternative of creating explanations is to use an introspection-based method that…

机器学习 · 计算机科学 2021-08-23 Angel Ayala , Francisco Cruz , Bruno Fernandes , Richard Dazeley

The General Video Game Artificial Intelligence (GVGAI) competition has been running for several years with various tracks. This paper focuses on the challenge of the GVGAI learning track in which 3 games are selected and 2 levels are given…

人工智能 · 计算机科学 2020-05-25 Martin Balla , Simon M. Lucas , Diego Perez-Liebana

When a person is not satisfied with how a robot performs a task, they can intervene to correct it. Reward learning methods enable the robot to adapt its reward function online based on such human input, but they rely on handcrafted…

机器人学 · 计算机科学 2021-01-13 Andreea Bobu , Marius Wiggert , Claire Tomlin , Anca D. Dragan

In this paper we proposed reinforcement learning algorithms with the generalized reward function. In our proposed method we use Q-learning and SARSA algorithms with generalised reward function to train the reinforcement learning agent. We…

人工智能 · 计算机科学 2016-02-17 Harshit Sethy , Amit Patel

In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior…

机器学习 · 计算机科学 2018-09-05 Shu-Hsuan Hsu , I-Chao Shen , Bing-Yu Chen

The usage of automated learning agents is becoming increasingly prevalent in many online economic applications such as online auctions and automated trading. Motivated by such applications, this paper is dedicated to fundamental modeling…

计算机科学与博弈论 · 计算机科学 2023-01-04 Yoav Kolumbus , Noam Nisan

In reinforcement learning (RL), different reward functions can define the same optimal policy but result in drastically different learning performance. For some, the agent gets stuck with a suboptimal behavior, and for others, it solves the…

机器学习 · 计算机科学 2025-02-25 Grigorii Veviurko , Wendelin Böhmer , Mathijs de Weerdt