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AlphaZero, using a combination of Deep Neural Networks and Monte Carlo Tree Search (MCTS), has successfully trained reinforcement learning agents in a tabula-rasa way. The neural MCTS algorithm has been successful in finding near-optimal…

人工智能 · 计算机科学 2021-10-12 Prashank Kadam , Ruiyang Xu , Karl Lieberherr

Despite being successful in board games and reinforcement learning (RL), Monte Carlo Tree Search (MCTS) combined with Multi Armed Bandits (MABs) has seen limited success in domain-independent classical planning until recently. Previous work…

人工智能 · 计算机科学 2026-03-30 Masataro Asai , Stephen Wissow

Monte-Carlo Tree Search (MCTS) methods are drawing great interest after yielding breakthrough results in computer Go. This paper proposes a Bayesian approach to MCTS that is inspired by distributionfree approaches such as UCT [13], yet…

机器学习 · 计算机科学 2012-03-19 Gerald Tesauro , V T Rajan , Richard Segal

Optimal plans in Constrained Partially Observable Markov Decision Processes (CPOMDPs) maximize reward objectives while satisfying hard cost constraints, generalizing safe planning under state and transition uncertainty. Unfortunately,…

人工智能 · 计算机科学 2024-02-27 Arec Jamgochian , Hugo Buurmeijer , Kyle H. Wray , Anthony Corso , Mykel J. Kochenderfer

We present an extension of Monte Carlo Tree Search (MCTS) that strongly increases its efficiency for trees with asymmetry and/or loops. Asymmetric termination of search trees introduces a type of uncertainty for which the standard upper…

机器学习 · 统计学 2018-05-24 Thomas M. Moerland , Joost Broekens , Aske Plaat , Catholijn M. Jonker

Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While the quest for a single unified MCS algorithm that would perform well on all problems is of major interest for AI, practitioners often know…

人工智能 · 计算机科学 2015-03-20 Francis Maes , David Lupien St-Pierre , Damien Ernst

In this work we study a well-known and challenging problem of Multi-agent Pathfinding, when a set of agents is confined to a graph, each agent is assigned a unique start and goal vertices and the task is to find a set of collision-free…

人工智能 · 计算机科学 2023-07-26 Yelisey Pitanov , Alexey Skrynnik , Anton Andreychuk , Konstantin Yakovlev , Aleksandr Panov

Monte Carlo Tree Search (MCTS) has proven highly effective in solving complex planning tasks by balancing exploration and exploitation using Upper Confidence Bound for Trees (UCT). However, existing work have not considered MCTS-based…

人工智能 · 计算机科学 2025-02-04 Zuyuan Zhang , Tian Lan

The increasing use of autonomous robot systems in hazardous environments underscores the need for efficient search and rescue operations. Despite significant advancements, existing literature on object search often falls short in overcoming…

机器人学 · 计算机科学 2024-04-08 Matthew Collins , Jared J. Beard , Nicholas Ohi , Yu Gu

Monte-Carlo Tree Search (MCTS) methods, such as Upper Confidence Bound applied to Trees (UCT), are instrumental to automated planning techniques. However, UCT can be slow to explore an optimal action when it initially appears inferior to…

人工智能 · 计算机科学 2024-04-12 Michael Painter , Mohamed Baioumy , Nick Hawes , Bruno Lacerda

One-shot neural architecture search (NAS) methods significantly reduce the search cost by considering the whole search space as one network, which only needs to be trained once. However, current methods select each operation independently…

计算机视觉与模式识别 · 计算机科学 2021-03-23 Xiu Su , Tao Huang , Yanxi Li , Shan You , Fei Wang , Chen Qian , Changshui Zhang , Chang Xu

Sequential decision-making under uncertainty is present in many important problems. Two popular approaches for tackling such problems are reinforcement learning and online search (e.g., Monte Carlo tree search). While the former learns a…

人工智能 · 计算机科学 2024-01-23 Ava Pettet , Yunuo Zhang , Baiting Luo , Kyle Wray , Hendrik Baier , Aron Laszka , Abhishek Dubey , Ayan Mukhopadhyay

We consider the problem of using a heuristic policy to improve the value approximation by the Upper Confidence Bound applied in Trees (UCT) algorithm in non-adversarial settings such as planning with large-state space Markov Decision…

人工智能 · 计算机科学 2012-06-27 Truong-Huy Dinh Nguyen , Wee-Sun Lee , Tze-Yun Leong

Many real-world functions are defined over both categorical and category-specific continuous variables and thus cannot be optimized by traditional Bayesian optimization (BO) methods. To optimize such functions, we propose a new method that…

机器学习 · 计算机科学 2019-12-02 Dang Nguyen , Sunil Gupta , Santu Rana , Alistair Shilton , Svetha Venkatesh

The evaluation of hyperparameters, neural architectures, or data augmentation policies becomes a critical model selection problem in advanced deep learning with a large hyperparameter search space. In this paper, we propose an efficient and…

机器学习 · 统计学 2020-12-17 Yimin Huang , Yujun Li , Hanrong Ye , Zhenguo Li , Zhihua Zhang

We consider the popular tree-based search strategy within the framework of reinforcement learning, the Monte Carlo Tree Search (MCTS), in the context of finite-horizon Markov decision process. We propose a dynamic sampling tree policy that…

人工智能 · 计算机科学 2023-05-09 Gongbo Zhang , Yijie Peng , Yilong Xu

Heuristics have achieved great success in solving combinatorial optimization problems~(COPs). However, heuristics designed by humans require too much domain knowledge and testing time. Since Large Language Models~(LLMs) possess strong…

人工智能 · 计算机科学 2025-06-23 Hui Wang , Xufeng Zhang , Chaoxu Mu

The AutoML task consists of selecting the proper algorithm in a machine learning portfolio, and its hyperparameter values, in order to deliver the best performance on the dataset at hand. Mosaic, a Monte-Carlo tree search (MCTS) based…

机器学习 · 计算机科学 2019-10-09 Herilalaina Rakotoarison , Marc Schoenauer , Michèle Sebag

Few real-world hybrid systems are amenable to formal verification, due to their complexity and black box components. Optimization-based falsification---a methodology of search-based testing that employs stochastic optimization---is…

系统与控制 · 计算机科学 2018-08-14 Zhenya Zhang , Gidon Ernst , Sean Sedwards , Paolo Arcaini , Ichiro Hasuo

Monte Carlo Tree Search (MCTS) has improved the performance of game engines in domains such as Go, Hex, and general game playing. MCTS has been shown to outperform classic alpha-beta search in games where good heuristic evaluations are…

人工智能 · 计算机科学 2014-06-23 Marc Lanctot , Mark H. M. Winands , Tom Pepels , Nathan R. Sturtevant