中文
相关论文

相关论文: Unlucky Explorer: A Complete non-Overlapping Map E…

200 篇论文

In this work we study a well-known and challenging problem of Multi-agent Pathfinding, when a set of agents is confined to a graph, each agent is assigned a unique start and goal vertices and the task is to find a set of collision-free…

人工智能 · 计算机科学 2023-07-26 Yelisey Pitanov , Alexey Skrynnik , Anton Andreychuk , Konstantin Yakovlev , Aleksandr Panov

Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-playing bots or solving sequential decision problems. The method relies on intelligent tree search that balances exploration and exploitation. MCTS performs random…

人工智能 · 计算机科学 2023-04-04 Maciej Świechowski , Konrad Godlewski , Bartosz Sawicki , Jacek Mańdziuk

Monte-Carlo tree search (MCTS) is an effective anytime algorithm with a vast amount of applications. It strategically allocates computational resources to focus on promising segments of the search tree, making it a very attractive search…

人工智能 · 计算机科学 2024-02-14 Cedric Derstroff , Jannis Brugger , Jannis Blüml , Mira Mezini , Stefan Kramer , Kristian Kersting

Monte-Carlo Tree Search (MCTS) is a family of sampling-based search algorithms widely used for online planning in sequential decision-making domains and at the heart of many recent advances in artificial intelligence. Understanding the…

人工智能 · 计算机科学 2025-09-25 Yiyu Qian , Tim Miller , Zheng Qian , Liyuan Zhao

Monte Carlo Tree Search (MCTS) is a branch of stochastic modeling that utilizes decision trees for optimization, mostly applied to artificial intelligence (AI) game players. This project imagines a game in which an AI player searches for a…

机器学习 · 计算机科学 2020-12-01 Elana Kozak , Scott Hottovy

Planning problems are among the most important and well-studied problems in artificial intelligence. They are most typically solved by tree search algorithms that simulate ahead into the future, evaluate future states, and back-up those…

Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While the quest for a single unified MCS algorithm that would perform well on all problems is of major interest for AI, practitioners often know…

人工智能 · 计算机科学 2015-03-20 Francis Maes , David Lupien St-Pierre , Damien Ernst

Monte Carlo Tree Search (MCTS), most famously used in game-play artificial intelligence (e.g., the game of Go), is a well-known strategy for constructing approximate solutions to sequential decision problems. Its primary innovation is the…

最优化与控制 · 数学 2017-04-21 Daniel R. Jiang , Lina Al-Kanj , Warren B. Powell

Monte Carlo Tree Search (MCTS) is particularly adapted to domains where the potential actions can be represented as a tree of sequential decisions. For an effective action selection, MCTS performs many simulations to build a reliable tree…

人工智能 · 计算机科学 2018-09-10 Seydou Ba , Takuya Hiraoka , Takashi Onishi , Toru Nakata , Yoshimasa Tsuruoka

AlphaZero, using a combination of Deep Neural Networks and Monte Carlo Tree Search (MCTS), has successfully trained reinforcement learning agents in a tabula-rasa way. The neural MCTS algorithm has been successful in finding near-optimal…

人工智能 · 计算机科学 2021-10-12 Prashank Kadam , Ruiyang Xu , Karl Lieberherr

Monte Carlo Tree Search (MCTS) is a sampling best-first method to search for optimal decisions. The MCTS's popularity is based on its extraordinary results in the challenging two-player based game Go, a game considered much harder than…

神经与进化计算 · 计算机科学 2021-12-21 Edgar Galván , Gavin Simpson

We investigate the impact of supervised prediction models on the strength and efficiency of artificial agents that use the Monte-Carlo Tree Search (MCTS) algorithm to play a popular video game Hearthstone: Heroes of Warcraft. We overview…

人工智能 · 计算机科学 2018-08-15 Maciej Świechowski , Tomasz Tajmajer , Andrzej Janusz

The combination of Monte-Carlo Tree Search (MCTS) and deep reinforcement learning is state-of-the-art in two-player perfect-information games. In this paper, we describe a search algorithm that uses a variant of MCTS which we enhanced by 1)…

机器学习 · 计算机科学 2020-05-26 Arta Seify , Michael Buro

In this study, we explore the efficiency of the Monte Carlo Tree Search (MCTS), a prominent decision-making algorithm renowned for its effectiveness in complex decision environments, contingent upon the volume of simulations conducted.…

人工智能 · 计算机科学 2024-03-19 Ye Zhang , Mengran Zhu , Kailin Gui , Jiayue Yu , Yong Hao , Haozhan Sun

We study Monte Carlo tree search (MCTS) in zero-sum extensive-form games with perfect information and simultaneous moves. We present a general template of MCTS algorithms for these games, which can be instantiated by various selection…

计算机科学与博弈论 · 计算机科学 2013-12-16 Viliam Lisý , Vojtěch Kovařík , Marc Lanctot , Branislav Bošanský

Monte-Carlo Tree Search (MCTS) is a class of methods for solving complex decision-making problems through the synergy of Monte-Carlo planning and Reinforcement Learning (RL). The highly combinatorial nature of the problems commonly…

人工智能 · 计算机科学 2022-02-16 Tuan Dam , Carlo D'Eramo , Jan Peters , Joni Pajarinen

Monte Carlo Tree Search (MCTS) is a powerful algorithm for solving complex decision-making problems. This paper presents an optimized MCTS implementation applied to the FrozenLake environment, a classic reinforcement learning task…

人工智能 · 计算机科学 2024-09-26 Esteban Aldana Guerra

We present an extension of Monte Carlo Tree Search (MCTS) that strongly increases its efficiency for trees with asymmetry and/or loops. Asymmetric termination of search trees introduces a type of uncertainty for which the standard upper…

机器学习 · 统计学 2018-05-24 Thomas M. Moerland , Joost Broekens , Aske Plaat , Catholijn M. Jonker

Monte-Carlo Tree Search (MCTS) is a powerful tool for many non-differentiable search related problems such as adversarial games. However, the performance of such approach highly depends on the order of the nodes that are considered at each…

计算机视觉与模式识别 · 计算机科学 2025-03-28 Mehraveh Javan Roshtkhari , Matthew Toews , Marco Pedersoli

This paper proposes a new game-search algorithm, PN-MCTS, which combines Monte-Carlo Tree Search (MCTS) and Proof-Number Search (PNS). These two algorithms have been successfully applied for decision making in a range of domains. We define…

人工智能 · 计算机科学 2024-05-30 Jakub Kowalski , Elliot Doe , Mark H. M. Winands , Daniel Górski , Dennis J. N. J. Soemers
‹ 上一页 1 2 3 10 下一页 ›