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Motivated by the question of how a principal can maximize its utility in repeated interactions with a learning agent, we study repeated games between an principal and an agent employing a mean-based learning algorithm. Prior work has shown…

计算机科学与博弈论 · 计算机科学 2025-10-28 Nivasini Ananthakrishnan , Yuval Dagan , Kunhe Yang

In cooperative multi-agent reinforcement learning (c-MARL), agents learn to cooperatively take actions as a team to maximize a total team reward. We analyze the robustness of c-MARL to adversaries capable of attacking one of the agents on a…

机器学习 · 计算机科学 2020-03-10 Jieyu Lin , Kristina Dzeparoska , Sai Qian Zhang , Alberto Leon-Garcia , Nicolas Papernot

This paper introduces two metrics (cycle-based and memory-based metrics), grounded on a dynamical game-theoretic solution concept called sink equilibrium, for the evaluation, ranking, and computation of policies in multi-agent learning. We…

计算机科学与博弈论 · 计算机科学 2020-06-23 Rui Yan , Xiaoming Duan , Zongying Shi , Yisheng Zhong , Jason R. Marden , Francesco Bullo

Competitive multi-agent reinforcement learning in imperfect-information games requires agents to act under partial observability and against adversarial opponents, necessitating stochastic policies. While self-play reinforcement learning…

机器学习 · 计算机科学 2026-05-20 Zhiyuan Fan , Gabriele Farina

To achieve sample efficiency in reinforcement learning (RL), it necessitates efficiently exploring the underlying environment. Under the offline setting, addressing the exploration challenge lies in collecting an offline dataset with…

机器学习 · 计算机科学 2022-02-15 Shuang Qiu , Jieping Ye , Zhaoran Wang , Zhuoran Yang

Policy-Space Response Oracles (PSRO) is a general algorithmic framework for learning policies in multiagent systems by interleaving empirical game analysis with deep reinforcement learning (Deep RL). At each iteration, Deep RL is invoked to…

多智能体系统 · 计算机科学 2021-06-04 Max Olan Smith , Thomas Anthony , Michael P. Wellman

Much of recent success in multiagent reinforcement learning has been in two-player zero-sum games. In these games, algorithms such as fictitious self-play and minimax tree search can converge to an approximate Nash equilibrium. While…

多智能体系统 · 计算机科学 2019-12-11 Alexander Shmakov , John Lanier , Stephen McAleer , Rohan Achar , Cristina Lopes , Pierre Baldi

Algorithms for equilibrium computation generally make no attempt to ensure that the computed strategies are understandable by humans. For instance the strategies for the strongest poker agents are represented as massive binary files. In…

计算机科学与博弈论 · 计算机科学 2019-01-23 Sam Ganzfried , Farzana Yusuf

Model-based reinforcement learning (MBRL) agents typically learn world models by minimizing predictive loss. However, powerful RL optimizers inevitably exploit minor model inaccuracies, leading to simulator exploitation and a reality gap…

机器学习 · 计算机科学 2026-05-29 Christoph Dann , Yishay Mansour , Mehryar Mohri

Understanding how agents coordinate or compete from limited behavioral data is central to modeling strategic interactions in traffic, robotics, and other multi-agent systems. In this work, we investigate the following complementary…

计算机科学与博弈论 · 计算机科学 2026-01-16 Daniela Aguirre Salazar , Firas Moatemri , Tatiana Tatarenko

Trading markets represent a real-world financial application to deploy reinforcement learning agents, however, they carry hard fundamental challenges such as high variance and costly exploration. Moreover, markets are inherently a…

机器学习 · 计算机科学 2021-07-20 Yue Gao , Kry Yik Chau Lui , Pablo Hernandez-Leal

This paper develops an inverse reinforcement learning algorithm aimed at recovering a reward function from the observed actions of an agent. We introduce a strategy to flexibly handle different types of actions with two approximations of…

机器学习 · 计算机科学 2017-07-26 Kun Li , Yanan Sui , Joel W. Burdick

Recently, researchers have discovered that the state-of-the-art object classifiers can be fooled easily by small perturbations in the input unnoticeable to human eyes. It is also known that an attacker can generate strong adversarial…

机器学习 · 计算机科学 2018-06-28 Jihun Hamm , Akshay Mehra

Modeling the purposeful behavior of imperfect agents from a small number of observations is a challenging task. When restricted to the single-agent decision-theoretic setting, inverse optimal control techniques assume that observed behavior…

计算机科学与博弈论 · 计算机科学 2013-08-19 Kevin Waugh , Brian D. Ziebart , J. Andrew Bagnell

We present StratFormer, a transformer-based meta-agent that learns to simultaneously model and exploit opponents in imperfect-information games through a two-phase curriculum. The first phase trains an opponent modeling head to identify…

人工智能 · 计算机科学 2026-04-29 Andy Caen , Mark H. M. Winands , Dennis J. N. J. Soemers

Learning by experience in Multi-Agent Systems (MAS) is a difficult and exciting task, due to the lack of stationarity of the environment, whose dynamics evolves as the population learns. In order to design scalable algorithms for systems…

最优化与控制 · 数学 2020-02-24 Romuald Elie , Julien Pérolat , Mathieu Laurière , Matthieu Geist , Olivier Pietquin

Optimal decision making with limited or no information in stochastic environments where multiple agents interact is a challenging topic in the realm of artificial intelligence. Reinforcement learning (RL) is a popular approach for arriving…

机器学习 · 计算机科学 2019-01-08 Roi Ceren

Bayes-optimal behavior, while well-defined, is often difficult to achieve. Recent advances in the use of Monte-Carlo tree search (MCTS) have shown that it is possible to act near-optimally in Markov Decision Processes (MDPs) with very large…

人工智能 · 计算机科学 2012-02-20 John Asmuth , Michael L. Littman

Reward engineering and designing an incentive reward function are non-trivial tasks to train agents in complex environments. Furthermore, an inaccurate reward function may lead to a biased behaviour which is far from an efficient and…

机器人学 · 计算机科学 2021-05-04 Saeed Tafazzol , Erfan Fathi , Mahdi Rezaei , Ehsan Asali

In a competitive game scenario, a set of agents have to learn decisions that maximize their goals and minimize their adversaries' goals at the same time. Besides dealing with the increased dynamics of the scenarios due to the opponents'…

人工智能 · 计算机科学 2023-10-03 Pablo Barros , Alessandra Sciutti