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The behaviour of multi-agent learning in competitive settings is often considered under the restrictive assumption of a zero-sum game. Only under this strict requirement is the behaviour of learning well understood; beyond this, learning…

计算机科学与博弈论 · 计算机科学 2023-07-27 Aamal Hussain , Francesco Belardinelli , Georgios Piliouras

As AI technology advances, research in playing text-based games with agents has becomeprogressively popular. In this paper, a novel approach to agent design and agent learning ispresented with the context of reinforcement learning. A model…

计算与语言 · 计算机科学 2025-09-04 Haonan Wang , Mingjia Zhao , Junfeng Sun , Wei Liu

Text-based games are a popular testbed for language-based reinforcement learning (RL). In previous work, deep Q-learning is commonly used as the learning agent. Q-learning algorithms are challenging to apply to complex real-world domains…

机器学习 · 计算机科学 2023-06-28 Weichen Li , Rati Devidze , Sophie Fellenz

Achieving convergence of multiple learning agents in general $N$-player games is imperative for the development of safe and reliable machine learning (ML) algorithms and their application to autonomous systems. Yet it is known that, outside…

计算机科学与博弈论 · 计算机科学 2023-01-24 Aamal Abbas Hussain , Francesco Belardinelli , Georgios Piliouras

Text-based reinforcement learning involves an agent interacting with a fictional environment using observed text and admissible actions in natural language to complete a task. Previous works have shown that agents can succeed in text-based…

计算与语言 · 计算机科学 2024-04-17 Mauricio Gruppi , Soham Dan , Keerthiram Murugesan , Subhajit Chaudhury

We employ the Deep Q-Learning algorithm with Experience Replay to train an agent capable of achieving a high-level of play in the L-Game while self-learning from low-dimensional states. We also employ variable batch size for training in…

机器学习 · 计算机科学 2018-02-20 Petros Giannakopoulos , Yannis Cotronis

This paper introduces a novel architecture for reinforcement learning with deep neural networks designed to handle state and action spaces characterized by natural language, as found in text-based games. Termed a deep reinforcement…

人工智能 · 计算机科学 2016-06-09 Ji He , Jianshu Chen , Xiaodong He , Jianfeng Gao , Lihong Li , Li Deng , Mari Ostendorf

Reinforcement learning (RL) has drawn increasing interests in recent years due to its tremendous success in various applications. However, standard RL algorithms can only be applied for single reward function, and cannot adapt to an unseen…

机器学习 · 计算机科学 2022-01-04 Ziyang Tang , Yihao Feng , Qiang Liu

Model-free learning for multi-agent stochastic games is an active area of research. Existing reinforcement learning algorithms, however, are often restricted to zero-sum games, and are applicable only in small state-action spaces or other…

机器学习 · 计算机科学 2022-10-25 Philippe Casgrain , Brian Ning , Sebastian Jaimungal

The interplay between exploration and exploitation in competitive multi-agent learning is still far from being well understood. Motivated by this, we study smooth Q-learning, a prototypical learning model that explicitly captures the…

计算机科学与博弈论 · 计算机科学 2021-06-25 Stefanos Leonardos , Georgios Piliouras , Kelly Spendlove

Two player zero sum simultaneous action games are common in video games, financial markets, war, business competition, and many other settings. We first introduce the fundamental concepts of reinforcement learning in two player zero sum…

机器学习 · 计算机科学 2021-10-12 Patrick Phillips

Finetuning pretrained models on downstream generation tasks often leads to catastrophic forgetting in zero-shot conditions. In this work, we focus on summarization and tackle the problem through the lens of language-independent…

计算与语言 · 计算机科学 2024-04-09 Vladimir Solovyev , Danni Liu , Jan Niehues

Zero-shot Learners are models capable of predicting unseen classes. In this work, we propose a Zero-shot Learning approach for text categorization. Our method involves training model on a large corpus of sentences to learn the relationship…

计算与语言 · 计算机科学 2017-12-27 Pushpankar Kumar Pushp , Muktabh Mayank Srivastava

An agent's ability to leverage past experience is critical for efficiently solving new tasks. Prior work has focused on using value function estimates to obtain zero-shot approximations for solutions to a new task. In soft Q-learning, we…

机器学习 · 计算机科学 2024-06-27 Jacob Adamczyk , Volodymyr Makarenko , Stas Tiomkin , Rahul V. Kulkarni

Zero-shot learning aims to recognize instances of unseen classes, for which no visual instance is available during training, by learning multimodal relations between samples from seen classes and corresponding class semantic…

计算机视觉与模式识别 · 计算机科学 2020-10-08 Yannick Le Cacheux , Hervé Le Borgne , Michel Crucianu

Zero-shot text learning enables text classifiers to handle unseen classes efficiently, alleviating the need for task-specific training data. A simple approach often relies on comparing embeddings of query (text) to those of potential…

信息检索 · 计算机科学 2024-06-28 Tassallah Abdullahi , Ritambhara Singh , Carsten Eickhoff

Zero-shot intent classification is a vital and challenging task in dialogue systems, which aims to deal with numerous fast-emerging unacquainted intents without annotated training data. To obtain more satisfactory performance, the crucial…

计算与语言 · 计算机科学 2022-06-07 Han Liu , Siyang Zhao , Xiaotong Zhang , Feng Zhang , Junjie Sun , Hong Yu , Xianchao Zhang

Language models can be viewed as functions that embed text into Euclidean space, where the quality of the embedding vectors directly determines model performance, training such neural networks involves various uncertainties. This paper…

计算与语言 · 计算机科学 2025-03-31 Yifei Duan , Raphael Shang , Deng Liang , Yongqiang Cai

Text-based adventure games provide a platform on which to explore reinforcement learning in the context of a combinatorial action space, such as natural language. We present a deep reinforcement learning architecture that represents the…

计算与语言 · 计算机科学 2019-03-26 Prithviraj Ammanabrolu , Mark O. Riedl

This paper introduces an approach to Reinforcement Learning Algorithm by comparing their immediate rewards using a variation of Q-Learning algorithm. Unlike the conventional Q-Learning, the proposed algorithm compares current reward with…

机器学习 · 计算机科学 2010-09-15 Punit Pandey , Deepshikha Pandey , Shishir Kumar
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