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We present a generic strategy iteration algorithm (GSIA) to find an optimal strategy of a simple stochastic game (SSG). We prove the correctness of GSIA, and derive a general complexity bound, which implies and improves on the results of…

计算机科学与博弈论 · 计算机科学 2021-07-09 D. Auger , X. Badin de Montjoye , Y. Strozecki

Most contextual bandit algorithms minimize regret against the best fixed policy, a questionable benchmark for non-stationary environments that are ubiquitous in applications. In this work, we develop several efficient contextual bandit…

机器学习 · 计算机科学 2019-04-05 Haipeng Luo , Chen-Yu Wei , Alekh Agarwal , John Langford

We present an efficient and generalised procedure to accurately identify the best (or near best) performing algorithm for each sub-task in a multi-problem domain. Our approach treats this as a set of best arm identification problems for…

机器学习 · 计算机科学 2026-04-22 Matthew Stephenson , Alex Newcombe , Eric Piette , Dennis Soemers

Multi-modal optimization involves identifying multiple global and local optima of a function, offering valuable insights into diverse optimal solutions within the search space. Evolutionary algorithms (EAs) excel at finding multiple…

神经与进化计算 · 计算机科学 2025-09-09 Dikshit Chauhan , Shivani , Donghwi Jung , Anupam Yadav

Individual-based models are complex and they have usually an elevated number of input parameters which must be tuned for reproducing the observed population data or the experimental results as accurately as possible. Thus, one of the…

神经与进化计算 · 计算机科学 2020-05-27 Antonio Prestes García , Alfonso Rodríguez-Patón

Multi-objective evolutionary algorithms (MOEAs) have become essential tools for solving multi-objective optimization problems (MOPs), making their running time analysis crucial for assessing algorithmic efficiency and guiding practical…

神经与进化计算 · 计算机科学 2025-07-04 Han Huang , Tianyu Wang , Chaoda Peng , Tongli He , Zhifeng Hao

A new model for evolving Evolutionary Algorithms (EAs) is proposed in this paper. The model is based on the Multi Expression Programming (MEP) technique. Each MEP chromosome encodes an evolutionary pattern that is repeatedly used for…

神经与进化计算 · 计算机科学 2021-10-13 Mihai Oltean

Pursuit-evasion scenarios appear widely in robotics, security domains, and many other real-world situations. We focus on two-player pursuit-evasion games with concurrent moves, infinite horizon, and discounted rewards. We assume that the…

计算机科学与博弈论 · 计算机科学 2016-08-05 Karel Horák , Branislav Bošanský

Innovation and evolution are two processes of paramount relevance for social and biological systems. In general, the former allows to introduce elements of novelty, while the latter is responsible for the motion of a system in its phase…

物理与社会 · 物理学 2018-04-11 Marco Antonio Amaral , Marco Alberto Javarone

While Artificial Intelligence has successfully outperformed humans in complex combinatorial games (such as chess and checkers), humans have retained their supremacy in social interactions that require intuition and adaptation, such as…

计算机与社会 · 计算机科学 2014-04-22 Fatimah Ishowo-Oloko , Jacob Crandall , Manuel Cebrian , Sherief Abdallah , Iyad Rahwan

Reinforcement learning algorithms are defined by their learning update rules, which are typically hand-designed and fixed. We present an evolutionary framework for discovering reinforcement learning algorithms by searching directly over…

机器学习 · 计算机科学 2026-03-31 Alkis Sygkounas , Amy Loutfi , Andreas Persson

We consider the classic Multi-Armed Bandit setting to understand the exploration/exploitation tradeoffs made by different search heuristics. Since many search heuristics work by comparing different options (in evolutionary algorithms called…

神经与进化计算 · 计算机科学 2026-04-10 Jasmin Brandt , Barbara Hammer , Timo Kötzing , Jurek Sander

We present a novel algorithm for game-theoretic trajectory planning, tailored for settings in which agents can only observe one another in specific regions of the state space. Such problems arise naturally in the context of multi-robot…

多智能体系统 · 计算机科学 2024-06-18 Kushagra Gupta , David Fridovich-Keil

In online learning an algorithm plays against an environment with losses possibly picked by an adversary at each round. The generality of this framework includes problems that are not adversarial, for example offline optimization, or saddle…

机器学习 · 计算机科学 2021-02-04 Ryan D'Orazio , Ruitong Huang

Evolutionary computation techniques have mostly been used to solve various optimization and learning problems successfully. Evolutionary algorithm is more effective to gain optimal solution(s) to solve complex problems than traditional…

神经与进化计算 · 计算机科学 2013-03-05 Moslema Jahan , M. M. A. Hashem , Gazi Abdullah Shahriar

Automated algorithm selection and hyperparameter tuning facilitates the application of machine learning. Traditional multi-armed bandit strategies look to the history of observed rewards to identify the most promising arms for optimizing…

机器学习 · 计算机科学 2020-05-29 Mischa Schmidt , Julia Gastinger , Sébastien Nicolas , Anett Schülke

In terms of the concepts of state and state transition, a new heuristic random search algorithm named state transition algorithm is proposed. For continuous function optimization problems, four special transformation operators called…

最优化与控制 · 数学 2013-12-10 Xiaojun Zhou , Chunhua Yang , Weihua Gui

Hybrid quantum-classical optimization algorithms represent one of the most promising application for near-term quantum computers. In these algorithms the goal is to optimize an observable quantity with respect to some classical parameters,…

量子物理 · 物理学 2021-01-27 Leonardo Banchi , Gavin E. Crooks

The statistical framework of Generalized Linear Models (GLM) can be applied to sequential problems involving categorical or ordinal rewards associated, for instance, with clicks, likes or ratings. In the example of binary rewards, logistic…

机器学习 · 计算机科学 2020-03-24 Yoan Russac , Olivier Cappé , Aurélien Garivier

In this paper, we investigate the non-stationary combinatorial semi-bandit problem, both in the switching case and in the dynamic case. In the general case where (a) the reward function is non-linear, (b) arms may be probabilistically…

机器学习 · 计算机科学 2021-06-22 Wei Chen , Liwei Wang , Haoyu Zhao , Kai Zheng