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相关论文: Q-Learning in Regularized Mean-field Games

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We present the development and analysis of a reinforcement learning (RL) algorithm designed to solve continuous-space mean field game (MFG) and mean field control (MFC) problems in a unified manner. The proposed approach pairs the…

最优化与控制 · 数学 2025-03-07 Andrea Angiuli , Jean-Pierre Fouque , Ruimeng Hu , Alan Raydan

This paper studies the continuous-time q-learning in mean-field jump-diffusion models when the population distribution is not directly observable. We propose the integrated q-function in decoupled form (decoupled Iq-function) from the…

最优化与控制 · 数学 2025-03-24 Xiaoli Wei , Xiang Yu , Fengyi Yuan

We study infinite horizon discounted Mean Field Control (MFC) problems with common noise through the lens of Mean Field Markov Decision Processes (MFMDP). We allow the agents to use actions that are randomized not only at the individual…

最优化与控制 · 数学 2021-10-14 René Carmona , Mathieu Laurière , Zongjun Tan

Regularization-based approaches for injecting constraints in Machine Learning (ML) were introduced to improve a predictive model via expert knowledge. We tackle the issue of finding the right balance between the loss (the accuracy of the…

机器学习 · 计算机科学 2020-05-22 Michele Lombardi , Federico Baldo , Andrea Borghesi , Michela Milano

Reinforcement learning has been successful both empirically and theoretically in single-agent settings, but extending these results to multi-agent reinforcement learning in general-sum Markov games remains challenging. This paper studies…

机器学习 · 计算机科学 2026-04-07 Narim Jeong , Donghwan Lee

This paper introduces an approach to Reinforcement Learning Algorithm by comparing their immediate rewards using a variation of Q-Learning algorithm. Unlike the conventional Q-Learning, the proposed algorithm compares current reward with…

机器学习 · 计算机科学 2010-09-15 Punit Pandey , Deepshikha Pandey , Shishir Kumar

Most learning algorithms are not invariant to the scale of the function that is being approximated. We propose to adaptively normalize the targets used in learning. This is useful in value-based reinforcement learning, where the magnitude…

机器学习 · 计算机科学 2016-08-17 Hado van Hasselt , Arthur Guez , Matteo Hessel , Volodymyr Mnih , David Silver

Deep reinforcement learning algorithms have shown an impressive ability to learn complex control policies in high-dimensional tasks. However, despite the ever-increasing performance on popular benchmarks, policies learned by deep…

机器学习 · 计算机科学 2020-01-22 Jesse Farebrother , Marlos C. Machado , Michael Bowling

Inverse Reinforcement Learning (IRL) aims to facilitate a learner's ability to imitate expert behavior by acquiring reward functions that explain the expert's decisions. Regularized IRL applies strongly convex regularizers to the learner's…

机器学习 · 计算机科学 2020-12-04 Wonseok Jeon , Chen-Yang Su , Paul Barde , Thang Doan , Derek Nowrouzezahrai , Joelle Pineau

In this paper, we introduce a bilevel optimization framework for addressing inverse mean-field games, alongside an exploration of numerical methods tailored for this bilevel problem. The primary benefit of our bilevel formulation lies in…

最优化与控制 · 数学 2024-11-13 Jiajia Yu , Quan Xiao , Tianyi Chen , Rongjie Lai

In this work, we propose, for the first time, a reinforcement learning framework specifically designed for zero-sum linear-quadratic stochastic differential games. This approach offers a generalized solution for scenarios in which accurate…

最优化与控制 · 数学 2026-02-10 Yiyuan Wang

In this paper, we study large population multi-agent reinforcement learning (RL) in the context of discrete-time linear-quadratic mean-field games (LQ-MFGs). Our setting differs from most existing work on RL for MFGs, in that we consider a…

系统与控制 · 电气工程与系统科学 2020-10-02 Muhammad Aneeq uz Zaman , Kaiqing Zhang , Erik Miehling , Tamer Başar

This paper proposes a new optimization objective for value-based deep reinforcement learning. We extend conventional Deep Q-Networks (DQNs) by adding a model-learning component yielding a transcoder network. The prediction errors for the…

机器学习 · 计算机科学 2018-11-21 Felix Leibfried , Peter Vrancx

Mean-field game theory relies on approximating games that are intractable to model due to a very large to infinite population of players. While these kinds of games can be solved analytically via the associated system of partial…

机器学习 · 计算机科学 2026-04-16 Anna C. M. Thöni , Yoram Bachrach , Tal Kachman

As the operations of autonomous systems generally affect simultaneously several users, it is crucial that their designs account for fairness considerations. In contrast to standard (deep) reinforcement learning (RL), we investigate the…

人工智能 · 计算机科学 2020-08-19 Umer Siddique , Paul Weng , Matthieu Zimmer

This paper investigates the so-called reward-balancing methods, a novel class of algorithms for solving discounted-return reinforcement learning (RL) problems. These methods consist of iteratively adjusting the reward function to transform…

最优化与控制 · 数学 2026-04-23 Simone Baroncini , Bahman Gharesifard , Giuseppe Notarstefano

We study mean-field games of optimal stopping (OS-MFGs) and introduce an entropy-regularized framework to enable learning-based solution methods. By utilizing randomized stopping times, we reformulate the OS-MFG as a mean-field game of…

最优化与控制 · 数学 2025-09-24 Jodi Dianetti , Roxana Dumitrescu , Giorgio Ferrari , Renyuan Xu

In this paper, we deepen the analysis of continuous time Fictitious Play learning algorithm to the consideration of various finite state Mean Field Game settings (finite horizon, $\gamma$-discounted), allowing in particular for the…

最优化与控制 · 数学 2020-10-27 Sarah Perrin , Julien Perolat , Mathieu Laurière , Matthieu Geist , Romuald Elie , Olivier Pietquin

The popular Q-learning algorithm is known to overestimate action values under certain conditions. It was not previously known whether, in practice, such overestimations are common, whether they harm performance, and whether they can…

机器学习 · 计算机科学 2015-12-10 Hado van Hasselt , Arthur Guez , David Silver

Recent advances in deep learning has witnessed many innovative frameworks that solve high dimensional mean-field games (MFG) accurately and efficiently. These methods, however, are restricted to solving single-instance MFG and demands…

机器学习 · 计算机科学 2024-04-25 Han Huang , Rongjie Lai