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相关论文: On Catastrophic Interference in Atari 2600 Games

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Adversarial training has become the primary method to defend against adversarial samples. However, it is hard to practically apply due to many shortcomings. One of the shortcomings of adversarial training is that it will reduce the…

机器学习 · 计算机科学 2021-08-31 Zhishen Nie , Ying Lin , Sp Ren , Lan Zhang

Standard adversarial training approaches suffer from robust overfitting where the robust accuracy decreases when models are adversarially trained for too long. The origin of this problem is still unclear and conflicting explanations have…

机器学习 · 计算机科学 2022-11-28 Muhammad Zaid Hameed , Beat Buesser

We study the link between generalization and interference in temporal-difference (TD) learning. Interference is defined as the inner product of two different gradients, representing their alignment. This quantity emerges as being of…

机器学习 · 计算机科学 2020-03-16 Emmanuel Bengio , Joelle Pineau , Doina Precup

We investigate how perturbation does and does not improve the Follow-the-Regularized-Leader (FTRL) algorithm in solving imperfect-information extensive-form games under sampling, where payoffs are estimated from sampled trajectories. While…

计算机科学与博弈论 · 计算机科学 2025-08-05 Wataru Masaka , Mitsuki Sakamoto , Kenshi Abe , Kaito Ariu , Tuomas Sandholm , Atsushi Iwasaki

In class-incremental learning, the objective is to learn a number of classes sequentially without having access to the whole training data. However, due to a problem known as catastrophic forgetting, neural networks suffer substantial…

机器学习 · 计算机科学 2021-06-01 Sobirdzhon Bobiev , Adil Khan , Syed Muhammad Ahsan Raza Kazmi

Deep reinforcement learning methods exhibit impressive performance on a range of tasks but still struggle on hard exploration tasks in large environments with sparse rewards. To address this, intrinsic rewards can be generated using forward…

人工智能 · 计算机科学 2023-10-27 Jaedong Hwang , Zhang-Wei Hong , Eric Chen , Akhilan Boopathy , Pulkit Agrawal , Ila Fiete

We examine the question of when and how parametric models are most useful in reinforcement learning. In particular, we look at commonalities and differences between parametric models and experience replay. Replay-based learning algorithms…

机器学习 · 计算机科学 2019-09-18 Hado van Hasselt , Matteo Hessel , John Aslanides

We introduce a new unsupervised pre-training method for reinforcement learning called APT, which stands for Active Pre-Training. APT learns behaviors and representations by actively searching for novel states in reward-free environments.…

机器学习 · 计算机科学 2021-10-29 Hao Liu , Pieter Abbeel

This paper proposes adversarial attacks for Reinforcement Learning (RL) and then improves the robustness of Deep Reinforcement Learning algorithms (DRL) to parameter uncertainties with the help of these attacks. We show that even a naively…

机器学习 · 计算机科学 2017-12-12 Anay Pattanaik , Zhenyi Tang , Shuijing Liu , Gautham Bommannan , Girish Chowdhary

Given the recent impact of Deep Reinforcement Learning in training agents to win complex games like StarCraft and DoTA(Defense Of The Ancients) - there has been a surge in research for exploiting learning based techniques for professional…

密码学与安全 · 计算机科学 2024-07-03 Ahaan Dabholkar , James Z. Hare , Mark Mittrick , John Richardson , Nicholas Waytowich , Priya Narayanan , Saurabh Bagchi

In this work, we study the phenomenon of catastrophic forgetting in the graph representation learning scenario. The primary objective of the analysis is to understand whether classical continual learning techniques for flat and sequential…

机器学习 · 计算机科学 2021-03-23 Antonio Carta , Andrea Cossu , Federico Errica , Davide Bacciu

Deep reinforcement learning has recently shown many impressive successes. However, one major obstacle towards applying such methods to real-world problems is their lack of data-efficiency. To this end, we propose the Bottleneck Simulator: a…

机器学习 · 计算机科学 2018-07-13 Iulian Vlad Serban , Chinnadhurai Sankar , Michael Pieper , Joelle Pineau , Yoshua Bengio

Reinforcement-based learning dynamics may exhibit several limitations when applied in a distributed setup. In (repeatedly-played) multi-player/action strategic-form games, and when each player applies an independent copy of the learning…

计算机科学与博弈论 · 计算机科学 2025-11-25 Georgios C. Chasparis

One major barrier to applications of deep Reinforcement Learning (RL) both inside and outside of games is the lack of explainability. In this paper, we describe a lightweight and effective method to derive explanations for deep RL agents,…

机器学习 · 计算机科学 2021-10-08 Alexander Sieusahai , Matthew Guzdial

Reinforcement learning (RL) algorithms allow artificial agents to improve their selection of actions to increase rewarding experiences in their environments. Temporal Difference (TD) Learning -- a model-free RL method -- is a leading…

机器学习 · 计算机科学 2019-09-05 Jacob Rafati , David C. Noelle

Interventions are central to causal learning and reasoning. Yet ultimately an intervention is an abstraction: an agent embedded in a physical environment (perhaps modeled as a Markov decision process) does not typically come equipped with…

机器学习 · 计算机科学 2020-05-28 Benjamin Lansdell

Reinforcement learning (RL) solves sequential decision-making problems via a trial-and-error process interacting with the environment. While RL achieves outstanding success in playing complex video games that allow huge trial-and-error,…

机器学习 · 计算机科学 2022-06-22 Fan-Ming Luo , Tian Xu , Hang Lai , Xiong-Hui Chen , Weinan Zhang , Yang Yu

In general class-incremental learning, researchers typically use sample sets as a tool to avoid catastrophic forgetting during continuous learning. At the same time, researchers have also noted the differences between class-incremental…

机器学习 · 计算机科学 2024-08-16 Weimin Yin , Bin Chen adn Chunzhao Xie , Zhenhao Tan

Recent advances in reinforcement learning have demonstrated the potential of quantum learning models based on parametrized quantum circuits as an alternative to deep learning models. On the one hand, these findings have shown the ultimate…

量子物理 · 物理学 2024-12-13 Dominik Freinberger , Julian Lemmel , Radu Grosu , Sofiene Jerbi

In recent years, reinforcement learning has been successful in solving video games from Atari to Star Craft II. However, the end-to-end model-free reinforcement learning (RL) is not sample efficient and requires a significant amount of…

多智能体系统 · 计算机科学 2019-06-26 Yunqi Zhao , Igor Borovikov , Jason Rupert , Caedmon Somers , Ahmad Beirami
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