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相关论文: GANs May Have No Nash Equilibria

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Contemporary applications of machine learning in two-team e-sports and the superior expressivity of multi-agent generative adversarial networks raise important and overlooked theoretical questions regarding optimization in two-team games.…

计算机科学与博弈论 · 计算机科学 2023-04-18 Fivos Kalogiannis , Ioannis Panageas , Emmanouil-Vasileios Vlatakis-Gkaragkounis

We relate the minimax game of generative adversarial networks (GANs) to finding the saddle points of the Lagrangian function for a convex optimization problem, where the discriminator outputs and the distribution of generator outputs play…

机器学习 · 计算机科学 2018-02-07 Xu Chen , Jiang Wang , Hao Ge

In this paper, we propose a new approach to train Generative Adversarial Networks (GANs) where we deploy a double-oracle framework using the generator and discriminator oracles. GAN is essentially a two-player zero-sum game between the…

机器学习 · 计算机科学 2022-04-27 Aye Phyu Phyu Aung , Xinrun Wang , Runsheng Yu , Bo An , Senthilnath Jayavelu , Xiaoli Li

Adversarial training, a special case of multi-objective optimization, is an increasingly prevalent machine learning technique: some of its most notable applications include GAN-based generative modeling and self-play techniques in…

Finding Nash equilibria in two-player zero-sum continuous games is a central problem in machine learning, e.g. for training both GANs and robust models. The existence of pure Nash equilibria requires strong conditions which are not…

机器学习 · 计算机科学 2021-05-07 Carles Domingo-Enrich , Samy Jelassi , Arthur Mensch , Grant Rotskoff , Joan Bruna

Generative adversarial networks (GANs) are powerful generative models, but usually suffer from instability and generalization problem which may lead to poor generations. Most existing works focus on stabilizing the training of the…

机器学习 · 计算机科学 2020-04-29 Shufei Zhang , Zhuang Qian , Kaizhu Huang , Jimin Xiao , Yuan He

Generative adversarial network (GAN) is a minimax game between a generator mimicking the true model and a discriminator distinguishing the samples produced by the generator from the real training samples. Given an unconstrained…

机器学习 · 计算机科学 2018-10-30 Farzan Farnia , David Tse

A fundamental open problem in monotone game theory is the computation of a specific generalized Nash equilibrium (GNE) among all the available ones, e.g. the optimal equilibrium with respect to a system-level objective. The existing GNE…

系统与控制 · 电气工程与系统科学 2022-03-16 Emilio Benenati , Wicak Ananduta , Sergio Grammatico

Generative adversarial networks (GANs) are designed with the help of min-max optimization problems that are solved with stochastic gradient-type algorithms which are known to be non-robust. In this work we revisit a non-adversarial method…

机器学习 · 计算机科学 2018-11-26 Kalliopi Basioti , George V. Moustakides , Emmanouil Z. Psarakis

Generative Adversarial Networks (GANs) have been successful in producing outstanding results in areas as diverse as image, video, and text generation. Building on these successes, a large number of empirical studies have validated the…

机器学习 · 计算机科学 2021-06-21 Gérard Biau , Maxime Sangnier , Ugo Tanielian

One of the training strategies of generative models is to minimize the Jensen--Shannon divergence between the model distribution and the data distribution. Since data distribution is unknown, generative adversarial networks (GANs) formulate…

机器学习 · 计算机科学 2023-02-22 Hiroki Naganuma , Hideaki Iiduka

Generative Adversarial Networks (GANs) are a class of generative algorithms that have been shown to produce state-of-the art samples, especially in the domain of image creation. The fundamental principle of GANs is to approximate the…

机器学习 · 统计学 2018-03-22 G. Biau , B. Cadre , M. Sangnier , U. Tanielian

Generative Adversarial Networks (GANs) were intuitively and attractively explained under the perspective of game theory, wherein two involving parties are a discriminator and a generator. In this game, the task of the discriminator is to…

机器学习 · 计算机科学 2017-11-07 Trung Le , Tu Dinh Nguyen , Dinh Phung

This paper considers a networked aggregative game (NAG) where the players are distributed over a communication network. By only communicating with a subset of players, the goal of each player in the NAG is to minimize an individual cost…

最优化与控制 · 数学 2021-05-13 Rongping Zhu , Jiaqi Zhang , Keyou You

Training generative adversarial networks (GANs) is known to be difficult, especially for financial time series. This paper first analyzes the well-posedness problem in GANs minimax games and the convexity issue in GANs objective functions.…

机器学习 · 统计学 2021-12-28 Othmane Mounjid , Xin Guo

Generative adversarial networks (GANs) are a framework for producing a generative model by way of a two-player minimax game. In this paper, we propose the \emph{Generative Multi-Adversarial Network} (GMAN), a framework that extends GANs to…

机器学习 · 计算机科学 2017-03-06 Ishan Durugkar , Ian Gemp , Sridhar Mahadevan

Generative adversarial networks (GAN) approximate a target data distribution by jointly optimizing an objective function through a "two-player game" between a generator and a discriminator. Despite their empirical success, however, two very…

机器学习 · 计算机科学 2017-05-30 Shuang Liu , Olivier Bousquet , Kamalika Chaudhuri

Generative adversarial networks (GANs), modeled as a zero-sum game between a generator (G) and a discriminator (D), allow generating synthetic data with formal guarantees. Noting that D is a classifier, we begin by reformulating the GAN…

机器学习 · 计算机科学 2023-10-30 Monica Welfert , Gowtham R. Kurri , Kyle Otstot , Lalitha Sankar

Generative Adversarial Networks (GANs) are powerful Machine Learning models capable of generating fully synthetic samples of a desired phenomenon with a high resolution. Despite their success, the training process of a GAN is highly…

机器学习 · 计算机科学 2022-09-07 Ángel González-Prieto , Alberto Mozo , Edgar Talavera , Sandra Gómez-Canaval

Generative adversarial networks (GANs) are one of the greatest advances in AI in recent years. With their ability to directly learn the probability distribution of data, and then sample synthetic realistic data. Many applications have…