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In this work, the trick-taking game Wizard with a separate bidding and playing phase is modeled by two interleaved partially observable Markov decision processes (POMDP). Deep Q-Networks (DQN) are used to empower self-improving agents,…

机器学习 · 计算机科学 2022-05-30 Jonas Schumacher , Marco Pleines

We consider the problem of unsupervised skill segmentation and hierarchical structure discovery in reinforcement learning. While recent approaches have sought to segment trajectories into reusable skills or options, most rely on action…

机器学习 · 计算机科学 2026-05-29 Damion Harvey , Geraud Nangue Tasse , Benjamin Rosman , Branden Ingram , Steven James

A deep learning approach to reinforcement learning led to a general learner able to train on visual input to play a variety of arcade games at the human and superhuman levels. Its creators at the Google DeepMind's team called the approach:…

机器学习 · 计算机科学 2015-12-08 Ivan Sorokin , Alexey Seleznev , Mikhail Pavlov , Aleksandr Fedorov , Anastasiia Ignateva

Most existing deep reinforcement learning (DRL) frameworks consider either discrete action space or continuous action space solely. Motivated by applications in computer games, we consider the scenario with discrete-continuous hybrid action…

机器学习 · 计算机科学 2018-10-16 Jiechao Xiong , Qing Wang , Zhuoran Yang , Peng Sun , Lei Han , Yang Zheng , Haobo Fu , Tong Zhang , Ji Liu , Han Liu

Despite the recent advancements in offline RL, no unified algorithm could achieve superior performance across a broad range of tasks. Offline \textit{value function learning}, in particular, struggles with sparse-reward, long-horizon tasks…

机器学习 · 计算机科学 2024-06-12 Chang Chen , Junyeob Baek , Fei Deng , Kenji Kawaguchi , Caglar Gulcehre , Sungjin Ahn

Deep Q-Network (DQN) marked a major milestone for reinforcement learning, demonstrating for the first time that human-level control policies could be learned directly from raw visual inputs via reward maximization. Even years after its…

机器学习 · 计算机科学 2021-11-03 Brett Daley , Christopher Amato

Proactive caching is essential for minimizing latency and improving Quality of Experience (QoE) in multi-server edge networks. Federated Deep Reinforcement Learning (FDRL) is a promising approach for developing cache policies tailored to…

网络与互联网体系结构 · 计算机科学 2024-12-18 Zhen Li , Tan Li , Hai Liu , Tse-Tin Chan

Almost all existing hierarchical federated learning (FL) models are limited to two aggregation layers, restricting scalability and flexibility in complex, large-scale networks. In this work, we propose a Multi-Layer Hierarchical Federated…

机器学习 · 计算机科学 2026-02-17 Seyed Mohammad Azimi-Abarghouyi , Carlo Fischione

Recent research has shown that although Reinforcement Learning (RL) can benefit from expert demonstration, it usually takes considerable efforts to obtain enough demonstration. The efforts prevent training decent RL agents with expert…

机器学习 · 计算机科学 2021-07-09 Si-An Chen , Voot Tangkaratt , Hsuan-Tien Lin , Masashi Sugiyama

Deep Reinforcement Learning has yielded proficient controllers for complex tasks. However, these controllers have limited memory and rely on being able to perceive the complete game screen at each decision point. To address these…

机器学习 · 计算机科学 2017-01-13 Matthew Hausknecht , Peter Stone

Parameterised actions in reinforcement learning are composed of discrete actions with continuous action-parameters. This provides a framework for solving complex domains that require combining high-level actions with flexible control. The…

机器学习 · 计算机科学 2019-05-14 Craig J. Bester , Steven D. James , George D. Konidaris

Artificial neural networks are promising for general function approximation but challenging to train on non-independent or non-identically distributed data due to catastrophic forgetting. The experience replay buffer, a standard component…

机器学习 · 计算机科学 2023-04-12 Qingfeng Lan , Yangchen Pan , Jun Luo , A. Rupam Mahmood

We consider hierarchically implemented quantum error correction (HI-QEC), in which the fidelities of logical qubits are differentially optimized to enhance the capabilities of quantum devices in scientific applications. By employing qubit…

量子物理 · 物理学 2022-01-05 Natalie Klco , Martin J. Savage

Hierarchical Reinforcement Learning (HRL) exploits temporal abstraction to solve large Markov Decision Processes (MDP) and provide transferable subtask policies. In this paper, we introduce an off-policy HRL algorithm: Hierarchical Q-value…

人工智能 · 计算机科学 2016-03-30 Tiancheng Zhao , Mohammad Gowayyed

Recent advances in deep learning have allowed artificial agents to rival human-level performance on a wide range of complex tasks; however, the ability of these networks to learn generalizable strategies remains a pressing challenge. This…

人工智能 · 计算机科学 2018-01-23 Necati Alp Muyesser , Kyle Dunovan , Timothy Verstynen

Community Question Answering (cQA) forums have become a popular medium for soliciting direct answers to specific questions of users from experts or other experienced users on a given topic. However, for a given question, users sometimes…

信息检索 · 计算机科学 2016-06-28 Sai Praneeth Suggu , Kushwanth N. Goutham , Manoj K. Chinnakotla , Manish Shrivastava

Neural network is a powerful learning paradigm for data feature learning in the era of big data. However, most neural network models are deterministic models that ignore the uncertainty of data. Fuzzy neural networks are proposed to address…

量子物理 · 物理学 2024-03-15 Sheng-Yao Wu , Run-Ze Li , Yan-Qi Song , Su-Juan Qin , Qiao-Yan Wen , Fei Gao

This paper addresses a multi-echelon inventory management problem with a complex network topology where deriving optimal ordering decisions is difficult. Deep reinforcement learning (DRL) has recently shown potential in solving such…

机器学习 · 计算机科学 2024-01-30 Liqiang Cheng , Jun Luo , Weiwei Fan , Yidong Zhang , Yuan Li

Characterizing materials with electron micrographs is a crucial task in fields such as semiconductors and quantum materials. The complex hierarchical structure of micrographs often poses challenges for traditional classification methods. In…

计算机视觉与模式识别 · 计算机科学 2024-08-27 Sakhinana Sagar Srinivas , Geethan Sannidhi , Venkataramana Runkana

In state of the art model-free off-policy deep reinforcement learning, a replay memory is used to store past experience and derive all network updates. Even if both state and action spaces are continuous, the replay memory only holds a…

机器学习 · 计算机科学 2020-07-16 Sabrina Hoppe , Marc Toussaint