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Empowerment is an information-theoretic method that can be used to intrinsically motivate learning agents. It attempts to maximize an agent's control over the environment by encouraging visiting states with a large number of reachable next…

机器学习 · 计算机科学 2020-01-09 Felix Leibfried , Sergio Pascual-Diaz , Jordi Grau-Moya

In this paper we propose a method that learns to play Pac-Man. We define a set of high-level observation and action modules. Actions are temporally extended, and multiple action modules may be in effect concurrently. A decision of the agent…

机器学习 · 计算机科学 2007-05-23 Istvan Szita , Andras Lorincz

Problem definition: Supply chains are constantly evolving networks. Reinforcement learning is increasingly proposed as a solution to provide optimal control of these networks. Academic/practical: However, learning in continuously varying…

系统与控制 · 电气工程与系统科学 2023-12-27 Wan Wang , Haiyan Wang , Adam J. Sobey

Agents that can learn to imitate given video observation -- \emph{without direct access to state or action information} are more applicable to learning in the natural world. However, formulating a reinforcement learning (RL) agent that…

机器学习 · 计算机科学 2023-07-14 Glen Berseth , Florian Golemo , Christopher Pal

We present Coordinated Proximal Policy Optimization (CoPPO), an algorithm that extends the original Proximal Policy Optimization (PPO) to the multi-agent setting. The key idea lies in the coordinated adaptation of step size during the…

人工智能 · 计算机科学 2021-11-09 Zifan Wu , Chao Yu , Deheng Ye , Junge Zhang , Haiyin Piao , Hankz Hankui Zhuo

We propose a model-free deep reinforcement learning method that leverages a small amount of demonstration data to assist a reinforcement learning agent. We apply this approach to robotic manipulation tasks and train end-to-end visuomotor…

In this paper we explore how actor-critic methods in deep reinforcement learning, in particular Asynchronous Advantage Actor-Critic (A3C), can be extended with agent modeling. Inspired by recent works on representation learning and…

多智能体系统 · 计算机科学 2019-07-24 Pablo Hernandez-Leal , Bilal Kartal , Matthew E. Taylor

Policy iteration (PI) is a recursive process of policy evaluation and improvement for solving an optimal decision-making/control problem, or in other words, a reinforcement learning (RL) problem. PI has also served as the fundamental for…

人工智能 · 计算机科学 2021-04-06 Jaeyoung Lee , Richard S. Sutton

Reinforcement learning generates policies based on reward functions and hyperparameters. Slight changes in these can significantly affect results. The lack of documentation and reproducibility in Reinforcement learning research makes it…

人工智能 · 计算机科学 2023-10-10 Haider Kamal , Muaz A. Niazi , Hammad Afzal

While reinforcement learning has shown experimental success in a number of applications, it is known to be sensitive to noise and perturbations in the parameters of the system, leading to high variance in the total reward amongst different…

系统与控制 · 电气工程与系统科学 2024-12-02 Erfaun Noorani , Christos Mavridis , John Baras

Model inversion attacks pose a significant privacy risk by attempting to reconstruct private training data from trained models. Most of the existing methods either depend on gradient estimation or require white-box access to model…

机器学习 · 计算机科学 2025-02-21 Xinpeng Shou

Learning agents that excel at sequential decision-making tasks must continuously resolve the problem of exploration and exploitation for optimal learning. However, such interactions with the environment online might be prohibitively…

Competitive Pok\'emon Singles (CPS) is a popular strategy game where players learn to exploit their opponent based on imperfect information in battles that can last more than one hundred stochastic turns. AI research in CPS has been led by…

机器学习 · 计算机科学 2025-07-31 Jake Grigsby , Yuqi Xie , Justin Sasek , Steven Zheng , Yuke Zhu

Reinforcement learning (RL) makes it possible to train agents capable of achieving sophisticated goals in complex and uncertain environments. A key difficulty in reinforcement learning is specifying a reward function for the agent to…

机器学习 · 计算机科学 2019-09-24 Bradly C. Stadie , Pieter Abbeel , Ilya Sutskever

Decentralized multi-agent path finding (MAPF) routes a team of agents on a shared grid, each acting from its own local view. The standard solution trains one shared neural policy with Proximal Policy Optimization (PPO), a popular on-policy…

机器学习 · 计算机科学 2026-05-13 Riad Ahmed

Models and games are simplified representations of the world. There are many different kinds of models, all differing in complexity and which aspect of the world they allow us to further our understanding of. In this paper we focus on a…

人工智能 · 计算机科学 2022-04-07 Joseph Christian G. Noel

We introduce reinforcement learning for heterogeneous teams in which rewards for an agent are additively factored into local costs, stimuli unique to each agent, and global rewards, those shared by all agents in the domain. Motivating…

机器学习 · 计算机科学 2020-11-19 Roi Ceren , Prashant Doshi , Keyang He

In recent years, humanoid robots have garnered significant attention from both academia and industry due to their high adaptability to environments and human-like characteristics. With the rapid advancement of reinforcement learning,…

机器人学 · 计算机科学 2025-03-12 Qiang Zhang , Gang Han , Jingkai Sun , Wen Zhao , Chenghao Sun , Jiahang Cao , Jiaxu Wang , Yijie Guo , Renjing Xu

We present the results of the second Neural MMO challenge, hosted at IJCAI 2022, which received 1600+ submissions. This competition targets robustness and generalization in multi-agent systems: participants train teams of agents to complete…

Recent developments in sequential experimental design look to construct a policy that can efficiently navigate the design space, in a way that maximises the expected information gain. Whilst there is work on achieving tractable policies for…

机器学习 · 计算机科学 2025-08-20 Yasir Zubayr Barlas , Kizito Salako