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Revenue maximization (RM) is one of the most important problems on online social networks (OSNs), which attempts to find a small subset of users in OSNs that makes the expected revenue maximized. It has been researched intensively before.…

社会与信息网络 · 计算机科学 2022-06-08 Jianxiong Guo , Weili Wu

Motivated by online social networks that are linked together through overlapping users, we study the influence maximization problem on a multiplex, with each layer endowed with its own model of influence diffusion. This problem is a novel…

社会与信息网络 · 计算机科学 2018-02-07 Alan Kuhnle , Md Abdul Alim , Xiang Li , Huiling Zhang , My T. Thai

The social presence theory in social psychology suggests that computer-mediated online interactions are inferior to face-to-face, in-person interactions. In this paper, we consider the scenarios of organizing in person friend-making social…

社会与信息网络 · 计算机科学 2015-02-27 Chih-Ya Shen , De-Nian Yang , Wang-Chien Lee , Ming-Syan Chen

In this paper, we consider how to maximize users' influence in Online Social Networks (OSNs) by exploiting social relationships only. Our first contribution is to extend to OSNs the model of Kempe et al. [1] on the propagation of…

社会与信息网络 · 计算机科学 2014-03-05 Giovanni Neglia , Xiuhui Ye , Maksym Gabielkov , Arnaud Legout

Online social networks have been one of the most effective platforms for marketing and advertising. Through "word of mouth" effects, information or product adoption could spread from some influential individuals to millions of users in…

社会与信息网络 · 计算机科学 2023-05-17 Tiantian Chen , Bin Liu , Wenjing Liu , Qizhi Fang , Jing Yuan , Weili Wu

This technical note presents a leader-follower scheme for network aggregative games. The followers and leader are selfish cost minimizing agents. The cost function of each follower is affected by strategy of leader and aggregated strategies…

系统与控制 · 电气工程与系统科学 2019-08-08 Mohammad Shokri , Hamed Kebriaei

A typical viral marketing model identifies influential users in a social network to maximize a single product adoption assuming unlimited user attention, campaign budgets, and time. In reality, multiple products need campaigns, users have…

社会与信息网络 · 计算机科学 2017-01-31 Nan Du , Yingyu Liang , Maria-Florina Balcan , Manuel Gomez-Rodriguez , Hongyuan Zha , Le Song

Online Social Media (OSM) is a platform through which the users present themselves to the connected world by means of messaging, posting, reacting, tagging, and sharing on different contents with also other social activities. Nowadays, it…

社会与信息网络 · 计算机科学 2020-08-07 Dhrubasish Sarkar

Incentivized social advertising, an emerging marketing model, provides monetization opportunities not only to the owners of the social networking platforms but also to their influential users by offering a "cut" on the advertising revenue.…

社会与信息网络 · 计算机科学 2021-06-23 Cigdem Aslay , Francesco Bonchi , Laks V. S. Lakshmanan , Wei Lu

Influence maximization, the fundamental of viral marketing, aims to find top-$K$ seed nodes maximizing influence spread under certain spreading models. In this paper, we study influence maximization from a game perspective. We propose a…

人工智能 · 计算机科学 2020-06-04 Yu Zhang , Yan Zhang

The phenomenon of group cooperation constitutes a fundamental mechanism underlying various social and biological systems. Complex networks provide a structural framework for group interactions, where individuals can not only obtain…

物理与社会 · 物理学 2025-05-29 Hongqian Wu , Hongzhong Deng , Jichao Li , Chengxing Wu , Zhuoting Yu , Haidong Zhang , Gaoxin Qi

In this work, we consider dynamic influence maximization games over social networks with multiple players (influencers). The goal of each influencer is to maximize their own reward subject to their limited total budget rate constraints.…

计算机科学与博弈论 · 计算机科学 2023-09-26 Melih Bastopcu , S. Rasoul Etesami , Tamer Başar

In this paper, we investigate the problem of (k,r)-core which intends to find cohesive subgraphs on social networks considering both user engagement and similarity perspectives. In particular, we adopt the popular concept of k-core to…

社会与信息网络 · 计算机科学 2016-11-11 Fan Zhang , Ying Zhang , Lu Qin , Wenjie Zhang , Xuemin Lin

Online learning algorithms that minimize regret provide strong guarantees in situations that involve repeatedly making decisions in an uncertain environment, e.g. a driver deciding what route to drive to work every day. While regret…

计算机科学与博弈论 · 计算机科学 2013-09-06 Jeremiah Blocki , Nicolas Christin , Anupam Datta , Arunesh Sinha

Social media platforms are ecosystems in which many decisions are constantly made for the benefit of the creators in order to maximize engagement, which leads to a maximization of income. The decisions, ranging from collaboration to public…

计算机科学与博弈论 · 计算机科学 2025-06-09 Arjan Khadka

We propose a game-theoretic framework to model and optimize user engagement in cooperative activities over social networks. While traditional diffusion models suggest that individuals are only influenced by their neighbors, empirical…

社会与信息网络 · 计算机科学 2024-10-29 Ahmed Luqman , Hassan Jaleel

Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach…

网络与互联网体系结构 · 计算机科学 2014-07-31 Stefano Ferretti , Gabriele D'Angelo

We consider the problem of budget allocation for competitive influence maximization over social networks. In this problem, multiple competing parties (players) want to distribute their limited advertising resources over a set of social…

计算机科学与博弈论 · 计算机科学 2021-08-31 S. Rasoul Etesami

We consider goods that can be shared with k-hop neighbors (i.e., the set of nodes within k hops from an owner) on a social network. We examine incentives to buy such a good by devising game-theoretic models where each node decides whether…

人工智能 · 计算机科学 2017-05-23 Kijung Shin , Euiwoong Lee , Dhivya Eswaran , Ariel D. Procaccia

We study the problem of online learning in a two-player decentralized cooperative Stackelberg game. In each round, the leader first takes an action, followed by the follower who takes their action after observing the leader's move. The goal…

机器学习 · 计算机科学 2023-04-13 Geng Zhao , Banghua Zhu , Jiantao Jiao , Michael I. Jordan
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