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Reinforcement learning and classical planning are typically seen as two distinct problems, with differing formulations necessitating different solutions. Yet, when humans are given a task, regardless of the way it is specified, they can…

机器学习 · 计算机科学 2026-02-10 Gabriel Stella

Effective communication is essential in distributed training, with predictability being one of its most significant characteristics. However, existing studies primarily focus on exploiting predictability through online profiling for runtime…

网络与互联网体系结构 · 计算机科学 2026-01-01 Wenxue Li , Xiangzhou Liu , Yuxuan Li , Yilun Jin , Zhenghang Ren , Xudong Liao , Han Tian , Bo Ren , Zhizhen Zhong , Guyue Liu , Ying Zhang , Kai Chen

Reinforcement learning is a model-free optimal control method that optimizes a control policy through direct interaction with the environment. For reaching tasks that end in regulation, popular discrete-action methods are not well suited…

机器人学 · 计算机科学 2021-06-23 Wouter Caarls

While code large language models have demonstrated remarkable progress in code generation, the generated code often exhibits poor runtime efficiency, limiting its practical application in performance-sensitive scenarios. To address this…

软件工程 · 计算机科学 2025-08-29 Yunlong Feng , Yang Xu , Xiao Xu , Binyuan Hui , Junyang Lin

The ability for robots to transfer their learned knowledge to new tasks -- where data is scarce -- is a fundamental challenge for successful robot learning. While fine-tuning has been well-studied as a simple but effective transfer approach…

机器人学 · 计算机科学 2021-08-10 Zhangjie Cao , Minae Kwon , Dorsa Sadigh

Large Language Models (LLMs) generate functionally correct solutions but often fall short in code efficiency, a critical bottleneck for real-world deployment. In this paper, we introduce a novel test-time iterative optimization framework to…

软件工程 · 计算机科学 2025-06-04 Mingzhe Du , Luu Anh Tuan , Yue Liu , Yuhao Qing , Dong Huang , Xinyi He , Qian Liu , Zejun Ma , See-kiong Ng

Reinforcement learning has exceeded human-level performance in game playing AI with deep learning methods according to the experiments from DeepMind on Go and Atari games. Deep learning solves high dimension input problems which stop the…

机器学习 · 计算机科学 2019-09-12 Yue Zheng

Despite the artificial intelligence (AI) revolution, deep learning has yet to achieve much success with tabular data due to heterogeneous feature space and limited sample sizes without viable transfer learning. The new era of generative AI,…

机器学习 · 计算机科学 2025-01-14 Shourav B. Rabbani , Ibna Kowsar , Manar D. Samad

Function call capabilities have become crucial for Large Language Models (LLMs), enabling them to interact more effectively with external tools and APIs. Existing methods for improving the function call capabilities of LLMs rely on data…

人工智能 · 计算机科学 2026-01-28 Weiran Guo , Bing Bo , Shaoxiang Wu , Jingsheng Yang

Instruction fine-tuning has conventionally been employed to adapt Large Language Models (LLMs) to a variety of tasks. Nonetheless, this technique often necessitates substantial computational resources, making it impractical for deployment…

计算与语言 · 计算机科学 2024-10-08 Zhenting Qi , Xiaoyu Tan , Shaojie Shi , Chao Qu , Yinghui Xu , Yuan Qi

This paper demonstrates that continual relearning of control policies using incremental deep reinforcement learning (RL) can improve policy learning for non-stationary processes. We demonstrate this approach for a data-driven 'smart…

机器学习 · 计算机科学 2020-08-06 Avisek Naug , Marcos Quiñones-Grueiro , Gautam Biswas

The impressive performance of deep learning architectures is associated with a massive increase in model complexity. Millions of parameters need to be tuned, with training and inference time scaling accordingly, together with energy…

机器学习 · 计算机科学 2023-11-10 Paolo Didier Alfano , Vito Paolo Pastore , Lorenzo Rosasco , Francesca Odone

Reinforcement learning means learning a policy--a mapping of observations into actions--based on feedback from the environment. The learning can be viewed as browsing a set of policies while evaluating them by trial through interaction with…

机器学习 · 计算机科学 2017-05-25 Leonid Peshkin , Virginia Savova

In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior…

机器学习 · 计算机科学 2018-09-05 Shu-Hsuan Hsu , I-Chao Shen , Bing-Yu Chen

This work introduces a framework to address the computational complexity inherent in Mixed-Integer Programming (MIP) models by harnessing the potential of deep learning. By employing deep learning, we construct problem-specific heuristics…

最优化与控制 · 数学 2024-05-13 Niki Triantafyllou , Maria M. Papathanasiou

Production MPI codes need checkpoint-restart (CPR) support. Clearly, checkpoint-restart libraries must be fault tolerant lest they open up a window of vulnerability for failures with byzantine outcomes. But, certain popular libraries that…

分布式、并行与集群计算 · 计算机科学 2021-12-22 Anthony Skjellum , Derek Schafer

Multi-channel acoustic signal processing is a well-established and powerful tool to exploit the spatial diversity between a target signal and non-target or noise sources for signal enhancement. However, the textbook solutions for optimal…

音频与语音处理 · 电气工程与系统科学 2025-01-14 Reinhold Haeb-Umbach , Tomohiro Nakatani , Marc Delcroix , Christoph Boeddeker , Tsubasa Ochiai

Lookahead search has been a critical component of recent AI successes, such as in the games of chess, go, and poker. However, the search methods used in these games, and in many other settings, are tabular. Tabular search methods do not…

人工智能 · 计算机科学 2021-10-01 Arnaud Fickinger , Hengyuan Hu , Brandon Amos , Stuart Russell , Noam Brown

Deep Reinforcement Learning (RL) can yield capable agents and control policies in several domains but is commonly plagued by prohibitively long training times. Additionally, in the case of continuous control problems, the applicability of…

机器学习 · 计算机科学 2024-11-20 Jonas Eschmann , Dario Albani , Giuseppe Loianno

A number of problems in the processing of sound and natural language, as well as in other areas, can be reduced to simultaneously reading an input sequence and writing an output sequence of generally different length. There are well…

机器学习 · 计算机科学 2022-02-17 Grzegorz Rypeść , Łukasz Lepak , Paweł Wawrzyński