相关论文: An Expert System Approach for determine the stage …
Large language model (LLM) evaluations typically rely on aggregated metrics like accuracy or human preference, averaging across users and prompts. This averaging obscures user- and prompt-specific variations in model performance. To address…
Modern agents powered by thinking LLMs achieve high accuracy through long chain-of-thought reasoning but incur substantial inference costs. While many LLMs now support configurable reasoning levels (e.g., high/medium/low), static strategies…
Pushdown systems (PDSs) are a natural model for sequential programs, but they can fail to accurately represent the way an assembly stack actually operates. Indeed, one may want to access the part of the memory that is below the current…
PAWS is a tool to analyse the behaviour of weighted automata and conditional transition systems. At its core PAWS is based on a generic implementation of algorithms for checking language equivalence in weighted automata and bisimulation in…
LLM-based autonomous agents have demonstrated strong capabilities in reasoning, planning, and tool use, yet remain limited when tasks require sustained coordination across roles, tools, and environments. Multi-agent systems address this…
Automated per-instance algorithm selection often outperforms single learners. Key to algorithm selection via meta-learning is often the (meta) features, which sometimes though do not provide enough information to train a meta-learner…
Performance optimization of deep learning models is conducted either manually or through automatic architecture search, or a combination of both. On the other hand, their performance strongly depends on the target hardware and how…
Automatic assessment of learner competencies is a fundamental task in intelligent tutoring systems. An assessment rubric typically and effectively describes relevant competencies and competence levels. This paper presents an approach to…
In the latent bandit problem, the learner has access to reward distributions and -- for the non-stationary variant -- transition models of the environment. The reward distributions are conditioned on the arm and unknown latent states. The…
Hierarchical reinforcement learning (HRL) has the potential to solve complex long horizon tasks using temporal abstraction and increased exploration. However, hierarchical agents are difficult to train due to inherent non-stationarity. We…
We develop an incremental-tableau-based decision procedure for the multi-agent epistemic logic MAEL(CD) (aka S5_n (CD)), whose language contains operators of individual knowledge for a finite set Ag of agents, as well as operators of…
The rapid advancement of large language models (LLMs) has opened new possibilities for their adoption as evaluative judges. This paper introduces Themis, a fine-tuned LLM judge that delivers sophisticated context-aware evaluations. We…
We formulate a multi-armed bandit (MAB) approach to choosing expert policies online in Markov decision processes (MDPs). Given a set of expert policies trained on a state and action space, the goal is to maximize the cumulative reward of…
Reasoning is a fundamental cognitive process that enables logical inference, problem-solving, and decision-making. With the rapid advancement of large language models (LLMs), reasoning has emerged as a key capability that distinguishes…
Todays, Intelligent and web-based E-learning is one of regarded topics. So researchers are trying to optimize and expand its application in the field of education. The aim of this paper is developing of E-learning software which is…
In this paper, we address the issue of modeling and estimating changes in the state of the spatio-temporal dynamical systems based on a sequence of observations like video frames. Traditional numerical simulation systems depend largely on…
We present a technique for learning how to solve a multi-robot mission that requires interaction with an external environment by observing an expert system executing the same mission. We define the expert system as a team of robots equipped…
Plateaus, where an agent's performance stagnates at a suboptimal level, are a common problem in deep on-policy RL. Focusing on PPO due to its widespread adoption, we show that plateaus in certain regimes arise not because of known…
Classification of some objects in classes of concepts is an essential and even breathtaking task in many applications. A solution is discussed here based on Multi-Agent systems. A kernel of some expert agents in several classes is to…
We consider an adversarial online learning setting where a decision maker can choose an action in every stage of the game. In addition to observing the reward of the chosen action, the decision maker gets side observations on the reward he…