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Instability and variability of Deep Reinforcement Learning (DRL) algorithms tend to adversely affect their performance. Averaged-DQN is a simple extension to the DQN algorithm, based on averaging previously learned Q-values estimates, which…

人工智能 · 计算机科学 2017-03-13 Oron Anschel , Nir Baram , Nahum Shimkin

In recent years, a variety of tasks have been accomplished by deep reinforcement learning (DRL). However, when applying DRL to tasks in a real-world environment, designing an appropriate reward is difficult. Rewards obtained via actual…

机器学习 · 计算机科学 2023-10-04 Kanata Suzuki , Tetsuya Ogata

Adversarial attacks and robustness in Deep Reinforcement Learning (DRL) have been widely studied in various threat models; however, few consider environmental state perturbations, which are natural in embodied scenarios. To improve the…

机器学习 · 计算机科学 2025-06-11 Chenxu Wang , Huaping Liu

Reproducibility in reinforcement learning is challenging: uncontrolled stochasticity from many sources, such as the learning algorithm, the learned policy, and the environment itself have led researchers to report the performance of learned…

机器学习 · 计算机科学 2019-04-15 Kaleigh Clary , Emma Tosch , John Foley , David Jensen

Sampled environment transitions are a critical input to deep reinforcement learning (DRL) algorithms. Current DRL benchmarks often allow for the cheap and easy generation of large amounts of samples such that perceived progress in DRL does…

机器学习 · 计算机科学 2021-02-10 Florian E. Dorner

In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior…

机器学习 · 计算机科学 2018-09-05 Shu-Hsuan Hsu , I-Chao Shen , Bing-Yu Chen

Over the past decade, remarkable progress has been made in adopting deep neural networks to enhance the performance of conventional reinforcement learning. A notable milestone was the development of Deep Q-Networks (DQN), which achieved…

系统与控制 · 电气工程与系统科学 2025-07-14 Klinsmann Agyei , Pouria Sarhadi , Daniel Polani

Deep Reinforcement Learning (DRL) is a trending field of research, showing great promise in challenging problems such as playing Atari, solving Go and controlling robots. While DRL agents perform well in practice we are still lacking the…

人工智能 · 计算机科学 2016-06-17 Nir Baram , Tom Zahavy , Shie Mannor

Explainable reinforcement learning allows artificial agents to explain their behavior in a human-like manner aiming at non-expert end-users. An efficient alternative of creating explanations is to use an introspection-based method that…

机器学习 · 计算机科学 2021-08-23 Angel Ayala , Francisco Cruz , Bruno Fernandes , Richard Dazeley

Artificial agents' adaptability to novelty and alignment with intended behavior is crucial for their effective deployment. Reinforcement learning (RL) leverages novelty as a means of exploration, yet agents often struggle to handle novel…

人工智能 · 计算机科学 2024-06-07 Quentin Delfosse , Jannis Blüml , Bjarne Gregori , Kristian Kersting

Deep Reinforcement Learning (DRL) is considered a potential framework to improve many real-world autonomous systems; it has attracted the attention of multiple and diverse fields. Nevertheless, the successful deployment in the real world is…

机器学习 · 计算机科学 2021-07-08 Juan Jose Garau-Luis , Edward Crawley , Bruce Cameron

Deep reinforcement learning algorithms often use two networks for value function optimization: an online network, and a target network that tracks the online network with some delay. Using two separate networks enables the agent to hedge…

机器学习 · 计算机科学 2023-04-19 Kavosh Asadi , Rasool Fakoor , Omer Gottesman , Taesup Kim , Michael L. Littman , Alexander J. Smola

Purpose : Because functional MRI (fMRI) data sets are in general small, we sought a data efficient approach to resting state fMRI classification of autism spectrum disorder (ASD) versus neurotypical (NT) controls. We hypothesized that a…

神经元与认知 · 定量生物学 2022-06-23 Joseph Stember , Danielle Stember , Luca Pasquini , Jenabi Merhnaz , Andrei Holodny , Hrithwik Shalu

In this article we introduce the Arcade Learning Environment (ALE): both a challenge problem and a platform and methodology for evaluating the development of general, domain-independent AI technology. ALE provides an interface to hundreds…

人工智能 · 计算机科学 2013-06-24 Marc G. Bellemare , Yavar Naddaf , Joel Veness , Michael Bowling

Present-day Deep Reinforcement Learning (RL) systems show great promise towards building intelligent agents surpassing human-level performance. However, the computational complexity associated with the underlying deep neural networks (DNNs)…

机器学习 · 计算机科学 2021-09-20 Adarsh Kumar Kosta , Malik Aqeel Anwar , Priyadarshini Panda , Arijit Raychowdhury , Kaushik Roy

It is a widely accepted principle that software without tests has bugs. Testing reinforcement learning agents is especially difficult because of the stochastic nature of both agents and environments, the complexity of state-of-the-art…

人工智能 · 计算机科学 2019-01-28 John Foley , Emma Tosch , Kaleigh Clary , David Jensen

The growing computational demands of deep reinforcement learning (DRL) have raised concerns about the environmental and economic costs of training large-scale models. While algorithmic efficiency in terms of learning performance has been…

机器学习 · 计算机科学 2025-09-08 Jason Gardner , Ayan Dutta , Swapnoneel Roy , O. Patrick Kreidl , Ladislau Boloni

Deep reinforcement learning (DRL) has delivered strong results in domains such as Atari and Go, but it still suffers from high sample cost and weak transfer beyond the training setting. A common response is to reuse information from…

机器学习 · 计算机科学 2026-05-05 Ujjwal Patil , Javad Ghofrani

Reinforcement learning (RL) has shown great success in solving many challenging tasks via use of deep neural networks. Although using deep learning for RL brings immense representational power, it also causes a well-known…

机器学习 · 计算机科学 2022-04-18 Sahir , Ercüment İlhan , Srijita Das , Matthew E. Taylor

The Arcade Learning Environment (ALE) is an evaluation platform that poses the challenge of building AI agents with general competency across dozens of Atari 2600 games. It supports a variety of different problem settings and it has been…