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相关论文: Benchmarking Bonus-Based Exploration Methods on th…

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Research on exploration in reinforcement learning, as applied to Atari 2600 game-playing, has emphasized tackling difficult exploration problems such as Montezuma's Revenge (Bellemare et al., 2016). Recently, bonus-based exploration…

机器学习 · 计算机科学 2021-09-24 Adrien Ali Taïga , William Fedus , Marlos C. Machado , Aaron Courville , Marc G. Bellemare

We introduce an exploration bonus for deep reinforcement learning methods that is easy to implement and adds minimal overhead to the computation performed. The bonus is the error of a neural network predicting features of the observations…

机器学习 · 计算机科学 2018-10-31 Yuri Burda , Harrison Edwards , Amos Storkey , Oleg Klimov

We propose a new method for learning from a single demonstration to solve hard exploration tasks like the Atari game Montezuma's Revenge. Instead of imitating human demonstrations, as proposed in other recent works, our approach is to…

机器学习 · 计算机科学 2018-12-11 Tim Salimans , Richard Chen

Exploration is a key problem in reinforcement learning. Recently bonus-based methods have achieved considerable successes in environments where exploration is difficult such as Montezuma's Revenge, which assign additional bonuses (e.g.,…

人工智能 · 计算机科学 2020-09-02 Yan Song , Yingfeng Chen , Yujing Hu , Changjie Fan

A grand challenge in reinforcement learning is intelligent exploration, especially when rewards are sparse or deceptive. Two Atari games serve as benchmarks for such hard-exploration domains: Montezuma's Revenge and Pitfall. On both games,…

机器学习 · 计算机科学 2021-03-02 Adrien Ecoffet , Joost Huizinga , Joel Lehman , Kenneth O. Stanley , Jeff Clune

Sparse reward environments are known to be challenging for reinforcement learning agents. In such environments, efficient and scalable exploration is crucial. Exploration is a means by which an agent gains information about the environment.…

机器学习 · 计算机科学 2023-10-11 Jacob Chmura , Hasham Burhani , Xiao Qi Shi

Designing appropriate reward functions for Reinforcement Learning (RL) approaches has been a significant problem, especially for complex environments such as Atari games. Utilizing natural language instructions to provide intermediate…

机器人学 · 计算机科学 2023-02-09 Ziyuan Cao , Reshma Anugundanahalli Ramachandra , Kelin Yu

This paper investigates whether learning contingency-awareness and controllable aspects of an environment can lead to better exploration in reinforcement learning. To investigate this question, we consider an instantiation of this…

机器学习 · 计算机科学 2019-03-05 Jongwook Choi , Yijie Guo , Marcin Moczulski , Junhyuk Oh , Neal Wu , Mohammad Norouzi , Honglak Lee

Recent reinforcement learning (RL) approaches have shown strong performance in complex domains such as Atari games, but are often highly sample inefficient. A common approach to reduce interaction time with the environment is to use reward…

机器学习 · 计算机科学 2019-06-03 Prasoon Goyal , Scott Niekum , Raymond J. Mooney

State-of-the-art reinforcement learning (RL) algorithms typically use random sampling (e.g., $\epsilon$-greedy) for exploration, but this method fails on hard exploration tasks like Montezuma's Revenge. To address the challenge of…

机器学习 · 计算机科学 2022-11-21 Eric Chen , Zhang-Wei Hong , Joni Pajarinen , Pulkit Agrawal

Exploration is a difficult challenge in reinforcement learning and is of prime importance in sparse reward environments. However, many of the state of the art deep reinforcement learning algorithms, that rely on epsilon-greedy, fail on…

机器学习 · 计算机科学 2018-10-15 Navneet Madhu Kumar

In this study, we address the problem of efficient exploration in reinforcement learning. Most common exploration approaches depend on random action selection, however these approaches do not work well in environments with sparse or no…

机器学习 · 计算机科学 2022-06-30 Doğay Kamar , Nazım Kemal Üre , Gözde Ünal

We propose an expert-augmented actor-critic algorithm, which we evaluate on two environments with sparse rewards: Montezumas Revenge and a demanding maze from the ViZDoom suite. In the case of Montezumas Revenge, an agent trained with our…

机器学习 · 计算机科学 2018-09-11 Michał Garmulewicz , Henryk Michalewski , Piotr Miłoś

Traditional exploration methods in RL require agents to perform random actions to find rewards. But these approaches struggle on sparse-reward domains like Montezuma's Revenge where the probability that any random action sequence leads to…

人工智能 · 计算机科学 2018-11-27 Christopher Stanton , Jeff Clune

Reinforcement Learning (RL) algorithms have led to recent successes in solving complex games, such as Atari or Starcraft, and to a huge impact in real-world applications, such as cybersecurity or autonomous driving. In the side of the…

机器学习 · 计算机科学 2021-02-15 Rubén Majadas , Javier García , Fernando Fernández

Despite significant advances in the field of deep Reinforcement Learning (RL), today's algorithms still fail to learn human-level policies consistently over a set of diverse tasks such as Atari 2600 games. We identify three key challenges…

Bellemare et al. (2016) introduced the notion of a pseudo-count, derived from a density model, to generalize count-based exploration to non-tabular reinforcement learning. This pseudo-count was used to generate an exploration bonus for a…

人工智能 · 计算机科学 2017-06-15 Georg Ostrovski , Marc G. Bellemare , Aaron van den Oord , Remi Munos

Our work is a simple extension of the paper "Exploration by Random Network Distillation". More in detail, we show how to efficiently combine Intrinsic Rewards with Experience Replay in order to achieve more efficient and robust exploration…

机器学习 · 计算机科学 2019-12-03 Francesco Sovrano

Achieving efficient and scalable exploration in complex domains poses a major challenge in reinforcement learning. While Bayesian and PAC-MDP approaches to the exploration problem offer strong formal guarantees, they are often impractical…

人工智能 · 计算机科学 2015-11-23 Bradly C. Stadie , Sergey Levine , Pieter Abbeel

Adversarial self-play in two-player games has delivered impressive results when used with reinforcement learning algorithms that combine deep neural networks and tree search. Algorithms like AlphaZero and Expert Iteration learn tabula-rasa,…

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