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Multi-object tracking (MOT) in computer vision remains a significant challenge, requiring precise localization and continuous tracking of multiple objects in video sequences. The emergence of data sets that emphasize robust…

计算机视觉与模式识别 · 计算机科学 2024-07-16 Thuc Nguyen-Quang , Minh-Triet Tran

Recently, data mining studies are being successfully conducted to estimate several parameters in a variety of domains. Data mining techniques have attracted the attention of the information industry and society as a whole, due to a large…

Sporting events are extremely complex and require a multitude of metrics to accurate describe the event. When making multiple predictions, one should make them from a single source to keep consistency across the predictions. We present a…

机器学习 · 计算机科学 2019-10-17 Matthew Holbrook , Jennifer Hobbs , Patrick Lucey

Existing deep trackers mainly use convolutional neural networks pre-trained for generic object recognition task for representations. Despite demonstrated successes for numerous vision tasks, the contributions of using pre-trained deep…

计算机视觉与模式识别 · 计算机科学 2019-04-04 Xin Li , Chao Ma , Baoyuan Wu , Zhenyu He , Ming-Hsuan Yang

In this paper, we propose a novel on-line visual tracking framework based on the Siamese matching network and meta-learner network, which run at real-time speeds. Conventional deep convolutional feature-based discriminative visual tracking…

计算机视觉与模式识别 · 计算机科学 2019-08-19 Janghoon Choi , Junseok Kwon , Kyoung Mu Lee

In imitation learning, behavior learning is generally done using the features extracted from the demonstration data. Recent deep learning algorithms enable the development of machine learning methods that can get high dimensional data as an…

机器人学 · 计算机科学 2018-07-25 Okan Aşık , Binnur Görer , H. Levent Akın

Multi-object tracking, player identification, and pose estimation are fundamental components of sports analytics, essential for analyzing player movements, performance, and tactical strategies. However, existing datasets and methodologies…

计算机视觉与模式识别 · 计算机科学 2026-01-21 Kazuhiro Yamada , Li Yin , Qingrui Hu , Ning Ding , Shunsuke Iwashita , Jun Ichikawa , Kiwamu Kotani , Calvin Yeung , Keisuke Fujii

Computer vision, a core domain of artificial intelligence (AI), is the field that enables the computational analysis, understanding, and generation of visual data. Despite being historically rooted in military funding and increasingly…

计算机与社会 · 计算机科学 2026-04-10 Noa Garcia , Amelia Katirai

The increasing number of spectators and players in e-sports, along with the development of optimized communication solutions and cloud computing technology, has motivated the constant growth of the online game industry. Even though…

人工智能 · 计算机科学 2025-10-23 Silvia García-Méndez , Francisco de Arriba-Pérez

Reinforcement learning has shown an outstanding performance in the applications of games, particularly in Atari games as well as Go. Based on these successful examples, we attempt to apply one of the well-known reinforcement learning…

人工智能 · 计算机科学 2022-09-22 Curie Kim , Yewon Hwang , Jong-Hwan Kim

The rapid progress in artificial intelligence (AI) and machine learning has opened unprecedented analytics possibilities in various team and individual sports, including baseball, basketball, and tennis. More recently, AI techniques have…

We seek measurable properties of AI agents that make them better or worse teammates from the subjective perspective of human collaborators. Our experiments use the cooperative card game Hanabi -- a common benchmark for AI-teaming research.…

人机交互 · 计算机科学 2025-03-21 Ho Chit Siu , Jaime D. Peña , Yutai Zhou , Ross E. Allen

Technology has had an unquestionable impact on the way people watch sports. Along with this technological evolution has come a higher standard to ensure a good viewing experience for the casual sports fan. It can be argued that the…

应用统计 · 统计学 2011-10-12 Gagan Sidhu

Competitive sports require sophisticated tactical analysis, yet combat disciplines like boxing remain underdeveloped in AI-driven analytics due to the complexity of action dynamics and the lack of structured tactical representations. To…

人工智能 · 计算机科学 2026-03-10 Kaiwen Wang , Kaili Zheng , Rongrong Deng , Qingmin Fan , Milin Zhang , Zongrui Li , Xuesi Zhou , Bo Han , Liren Chen , Chenyi Guo , Ji Wu

Purpose: The purpose of this study is to map the body of scholarly literature at the intersection of artificial intelligence (AI), analytics and sports and thereafter, leverage the insights generated to chart guideposts for future research.…

应用统计 · 统计学 2025-10-20 Manit Mishra

Serious games are widely used for learning and training across domains such as healthcare, defense, and education. Persistent challenges remain, however, including static scenario design, authoring bottlenecks, limited learner modeling, and…

人工智能 · 计算机科学 2026-05-22 Priyamvada Tripathi , Bill Kapralos

Fashion-focused artificial intelligence has rapidly advanced in recent years, driven by deep learning and its deployment in recommender systems, detection, retrieval, and analytics. Yet several consumer-facing domains remain comparatively…

计算机视觉与模式识别 · 计算机科学 2026-03-20 Laila Khalid , Wei Gong

Automated tennis stroke analysis has advanced significantly with the integration of biomechanical motion cues alongside deep learning techniques, enhancing stroke classification accuracy and player performance evaluation. Despite these…

计算机视觉与模式识别 · 计算机科学 2025-10-07 Arushi Dashore , Aryan Anumala , Emily Hui , Olivia Yang

Modeling each hit as a multivariate event in racket sports and conducting sequential analysis aids in assessing player/team performance and identifying successful tactics for coaches and analysts. However, the complex correlations among…

数据库 · 计算机科学 2023-07-27 Jiang Wu , Dongyu Liu , Ziyang Guo , Yingcai Wu

Deep reinforcement learning has generated superhuman AI in competitive games such as Go and StarCraft. Can similar learning techniques create a superior AI teammate for human-machine collaborative games? Will humans prefer AI teammates that…