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相关论文: Self-Imitation Learning of Locomotion Movements th…

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Learning locomotion skills is a challenging problem. To generate realistic and smooth locomotion, existing methods use motion capture, finite state machines or morphology-specific knowledge to guide the motion generation algorithms. Deep…

机器学习 · 计算机科学 2018-05-15 Wenhao Yu , Greg Turk , C. Karen Liu

Reproducing the diverse and agile locomotion skills of animals has been a longstanding challenge in robotics. While manually-designed controllers have been able to emulate many complex behaviors, building such controllers involves a…

机器人学 · 计算机科学 2020-07-22 Xue Bin Peng , Erwin Coumans , Tingnan Zhang , Tsang-Wei Lee , Jie Tan , Sergey Levine

How do humans move? Advances in reinforcement learning (RL) have produced impressive results in capturing human motion using physics-based humanoid control. However, torque-controlled humanoids fail to model key aspects of human motor…

机器人学 · 计算机科学 2026-03-26 Merkourios Simos , Alberto Silvio Chiappa , Alexander Mathis

Learning a locomotion controller for a musculoskeletal system is challenging due to over-actuation and high-dimensional action space. While many reinforcement learning methods attempt to address this issue, they often struggle to learn…

机器人学 · 计算机科学 2024-07-17 Henri-Jacques Geiß , Firas Al-Hafez , Andre Seyfarth , Jan Peters , Davide Tateo

In computer animation, driving a simulated character with lifelike motion is challenging. Current generative models, though able to generalize to diverse motions, often pose challenges to the responsiveness of end-user control. To address…

计算机视觉与模式识别 · 计算机科学 2024-06-27 Yuxuan Mu , Shihao Zou , Kangning Yin , Zheng Tian , Li Cheng , Weinan Zhang , Jun Wang

Learning controllers that reproduce legged locomotion in nature has been a long-time goal in robotics and computer graphics. While yielding promising results, recent approaches are not yet flexible enough to be applicable to legged systems…

机器人学 · 计算机科学 2022-07-26 Daniel Ordonez-Apraez , Antonio Agudo , Francesc Moreno-Noguer , Mario Martin

Reinforcement learning is able to solve complex sequential decision-making tasks but is currently limited by sample efficiency and required computation. To improve sample efficiency, recent work focuses on model-based RL which interleaves…

机器学习 · 计算机科学 2023-06-19 Yi Zhao , Wenshuai Zhao , Rinu Boney , Juho Kannala , Joni Pajarinen

Dynamic quadruped locomotion over challenging terrains with precise foot placements is a hard problem for both optimal control methods and Reinforcement Learning (RL). Non-linear solvers can produce coordinated constraint satisfying…

机器人学 · 计算机科学 2021-11-02 Philemon Brakel , Steven Bohez , Leonard Hasenclever , Nicolas Heess , Konstantinos Bousmalis

Quadruped locomotion provides a natural setting for understanding when model-free learning can outperform model-based control design, by exploiting data patterns to bypass the difficulty of optimizing over discrete contacts and the…

机器学习 · 计算机科学 2026-03-10 Ruipeng Zhang , Hongzhan Yu , Ya-Chien Chang , Chenghao Li , Henrik I. Christensen , Sicun Gao

Motions are reflected in videos as the movement of pixels, and actions are essentially patterns of inconsistent motions between the foreground and the background. To well distinguish the actions, especially those with complicated…

计算机视觉与模式识别 · 计算机科学 2021-04-02 Ziyuan Huang , Shiwei Zhang , Jianwen Jiang , Mingqian Tang , Rong Jin , Marcelo Ang

Humans are highly adept at walking in environments with foot placement constraints, including stepping-stone scenarios where the footstep locations are fully constrained. Finding good solutions to stepping-stone locomotion is a longstanding…

图形学 · 计算机科学 2020-09-01 Zhaoming Xie , Hung Yu Ling , Nam Hee Kim , Michiel van de Panne

Since the introduction of DeepMimic [Peng et al. 2018], subsequent research has focused on expanding the repertoire of simulated motions across various scenarios. In this study, we propose an alternative approach for this goal, a deep…

机器人学 · 计算机科学 2024-01-30 Taesoo Kwon , Taehong Gu , Jaewon Ahn , Yoonsang Lee

A longstanding goal in character animation is to combine data-driven specification of behavior with a system that can execute a similar behavior in a physical simulation, thus enabling realistic responses to perturbations and environmental…

图形学 · 计算机科学 2018-08-07 Xue Bin Peng , Pieter Abbeel , Sergey Levine , Michiel van de Panne

Massively parallel simulation has reduced reinforcement learning (RL) training time for robots from days to minutes. However, achieving fast and reliable sim-to-real RL for humanoid control remains difficult due to the challenges introduced…

机器人学 · 计算机科学 2025-12-02 Younggyo Seo , Carmelo Sferrazza , Juyue Chen , Guanya Shi , Rocky Duan , Pieter Abbeel

Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These…

计算机视觉与模式识别 · 计算机科学 2024-10-10 Nan Jiang , Zimo He , Zi Wang , Hongjie Li , Yixin Chen , Siyuan Huang , Yixin Zhu

When human acquire physical skills (e.g., tennis) from experts, we tend to first learn from merely observing the expert. But this is often insufficient. We then engage in practice, where we try to emulate the expert and ensure that our…

机器人学 · 计算机科学 2024-08-09 Yunhai Han , Zhenyang Chen , Kyle A Williams , Harish Ravichandar

Manually authoring transition animations for a complete locomotion system can be a tedious and time-consuming task, especially for large games that allow complex and constrained locomotion movements, where the number of transitions grows…

图形学 · 计算机科学 2021-03-22 Félix G. Harvey , Christopher Pal

Understanding and predicting motion is a fundamental component of visual intelligence. Although modern video models exhibit strong comprehension of scene dynamics, exploring multiple possible futures through full video synthesis remains…

计算机视觉与模式识别 · 计算机科学 2026-04-14 Nick Stracke , Kolja Bauer , Stefan Andreas Baumann , Miguel Angel Bautista , Josh Susskind , Björn Ommer

Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and their surroundings. Despite recent progress in character…

图形学 · 计算机科学 2023-02-03 Mohamed Hassan , Yunrong Guo , Tingwu Wang , Michael Black , Sanja Fidler , Xue Bin Peng

We propose learning via retracing, a novel self-supervised approach for learning the state representation (and the associated dynamics model) for reinforcement learning tasks. In addition to the predictive (reconstruction) supervision in…

机器学习 · 计算机科学 2022-09-26 Changmin Yu , Dong Li , Jianye Hao , Jun Wang , Neil Burgess
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