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We introduce Phasic Policy Gradient (PPG), a reinforcement learning framework which modifies traditional on-policy actor-critic methods by separating policy and value function training into distinct phases. In prior methods, one must choose…

机器学习 · 计算机科学 2020-09-10 Karl Cobbe , Jacob Hilton , Oleg Klimov , John Schulman

Mean Field Control Games (MFCGs) provide a powerful theoretical framework for analyzing systems of infinitely many interacting agents, blending elements from Mean Field Games (MFGs) and Mean Field Control (MFC). However, solving the coupled…

机器学习 · 计算机科学 2025-01-03 Nianli Peng , Yilin Wang

Mean Field Games (MFGs) provide a principled framework for modelling interactions in large population systems. However, algorithmic progress has been limited since model-free methods are high variance and exact methods scale poorly. Recent…

Recently, model-based agents have achieved better performance than model-free ones using the same computational budget and training time in single-agent environments. However, due to the complexity of multi-agent systems, it is tough to…

多智能体系统 · 计算机科学 2022-12-08 Zhiwei Xu , Dapeng Li , Bin Zhang , Yuan Zhan , Yunpeng Bai , Guoliang Fan

This letter studies multi-agent reinforcement learning in partially observable Markov potential games. Solving this problem is challenging due to partial observability, decentralized information, and the curse of dimensionality. First, to…

多智能体系统 · 计算机科学 2026-04-02 Wonseok Yang , Thinh T. Doan

Financial markets are often driven by latent factors which traders cannot observe. Here, we address an algorithmic trading problem with collections of heterogeneous agents who aim to perform optimal execution or statistical arbitrage, where…

数理金融 · 定量金融 2019-04-02 Philippe Casgrain , Sebastian Jaimungal

While multi-agent reinforcement learning (MARL) has produced numerous algorithms that converge to Nash or related equilibria, such equilibria are often non-unique and can exhibit widely varying efficiency. This raises a fundamental…

计算机科学与博弈论 · 计算机科学 2026-01-29 Runyu Zhang , Gioele Zardini , Asuman Ozdaglar , Jeff Shamma , Na Li

The primary focus of multi-agent reinforcement learning (MARL) has been to study interactions among a fixed number of agents embedded in an environment. However, in the real world, the number of agents is neither fixed nor known a priori.…

机器学习 · 计算机科学 2026-02-17 Shishir Sharma , Doina Precup , Theodore J. Perkins

The framework of Mean-field Games (MFGs) is used for modelling the collective dynamics of large populations of non-cooperative decision-making agents. We formulate and analyze a kinetic MFG model for an interacting system of non-cooperative…

最优化与控制 · 数学 2024-07-29 Piyush Grover , Mandy Huo

The universe involves many independent co-learning agents as an ever-evolving part of our observed environment. Yet, in practice, Multi-Agent Reinforcement Learning (MARL) applications are typically constrained to small, homogeneous…

机器学习 · 计算机科学 2025-04-29 Yann Bouteiller , Karthik Soma , Giovanni Beltrame

Multi-agent reinforcement learning (MARL) holds great potential but faces robustness challenges due to environmental uncertainty. To address this, distributionally robust Markov games (RMGs) optimize worst-case performance when the…

机器学习 · 计算机科学 2026-05-08 Jingchu Gai , Laixi Shi

In this paper, we propose a new analytical framework to solve medium access problem for secondary users (SUs) in cognitive radio networks. Partially Observable Stochastic Games (POSG) and Decentralized Markov Decision Process (Dec-POMDP)…

计算机科学与博弈论 · 计算机科学 2015-03-13 Saber Salehkaleybar , Arash Majd , Mohammad Reza Pakravan

Despite increasing attention paid to the need for fast, scalable methods to analyze next-generation neuroscience data, comparatively little attention has been paid to the development of similar methods for behavioral analysis. Just as the…

神经元与认知 · 定量生物学 2017-11-02 Shariq Iqbal , John Pearson

Concurrent stochastic games are an important formalism for the rational verification of probabilistic multi-agent systems, which involves verifying whether a temporal logic property is satisfied in some or all game-theoretic equilibria of…

计算机科学与博弈论 · 计算机科学 2023-11-29 Daniel Stan , Muhammad Najib , Anthony Widjaja Lin , Parosh Aziz Abdulla

Effectively predicting intent and behavior requires inferring leadership in multi-agent interactions. Dynamic games provide an expressive theoretical framework for modeling these interactions. Employing this framework, we propose a novel…

多智能体系统 · 计算机科学 2024-04-10 Hamzah Khan , David Fridovich-Keil

Large sequence model (SM) such as GPT series and BERT has displayed outstanding performance and generalization capabilities on vision, language, and recently reinforcement learning tasks. A natural follow-up question is how to abstract…

多智能体系统 · 计算机科学 2022-10-31 Muning Wen , Jakub Grudzien Kuba , Runji Lin , Weinan Zhang , Ying Wen , Jun Wang , Yaodong Yang

Multi-agent settings in the real world often involve tasks with varying types and quantities of agents and non-agent entities; however, common patterns of behavior often emerge among these agents/entities. Our method aims to leverage these…

机器学习 · 计算机科学 2021-06-15 Shariq Iqbal , Christian A. Schroeder de Witt , Bei Peng , Wendelin Böhmer , Shimon Whiteson , Fei Sha

Object-centric representations have recently enabled significant progress in tackling relational reasoning tasks. By building a strong object-centric inductive bias into neural architectures, recent efforts have improved generalization and…

机器学习 · 计算机科学 2021-04-20 Wenling Shang , Lasse Espeholt , Anton Raichuk , Tim Salimans

Efficient traffic control (TSC) is essential for urban mobility, but traditional systems struggle to handle the complexity of real-world traffic. Multi-agent Reinforcement Learning (MARL) offers adaptive solutions, but online MARL requires…

人工智能 · 计算机科学 2025-03-19 Rohit Bokade , Xiaoning Jin

It is now well known that decentralised optimisation can be formulated as a potential game, and game-theoretical learning algorithms can be used to find an optimum. One of the most common learning techniques in game theory is fictitious…

机器学习 · 统计学 2011-12-13 Michalis Smyrnakis , David S. Leslie