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The game of bridge consists of two stages: bidding and playing. While playing is proved to be relatively easy for computer programs, bidding is very challenging. During the bidding stage, each player knowing only his/her own cards needs to…

人工智能 · 计算机科学 2019-03-06 Jiang Rong , Tao Qin , Bo An

Extreme weather events pose significant challenges, thereby demanding techniques for accurate analysis and precise forecasting to mitigate its impact. In recent years, deep learning techniques have emerged as a promising approach for…

大气与海洋物理 · 物理学 2023-08-23 Shikha Verma , Kuldeep Srivastava , Akhilesh Tiwari , Shekhar Verma

Soccer attracts the attention of many researchers and professionals in the sports industry. Therefore, the incorporation of science into the sport is constantly growing, with increasing investments in performance analysis and sports…

In this work, we study how Twitter can be used as a sensor to detect frequent and diverse social and physical events in real-time. We devise efficient data collection and event recognition solutions that work despite various limits on free…

社会与信息网络 · 计算机科学 2011-06-22 Siqi Zhao , Lin Zhong , Jehan Wickramasuriya , Venu Vasudevan

Understanding how knowledge about the world is represented within model-free deep reinforcement learning methods is a major challenge given the black box nature of its learning process within high-dimensional observation and action spaces.…

计算与语言 · 计算机科学 2019-12-17 Jonathan Raiman , Susan Zhang , Filip Wolski

This paper develops a predictive model for which host, in an enterprise network, an adversary is likely to compromise next in the course of a campaign. Such a model might support dynamic monitoring or defenses. We generate data for this…

密码学与安全 · 计算机科学 2021-04-28 Nathan Danneman , James Hyde

The Elo rating system is widely adopted to evaluate the skills of (chess) game and sports players. Recently it has been also integrated into machine learning algorithms in evaluating the performance of computerised AI agents. However, an…

机器学习 · 计算机科学 2022-01-21 Xue Yan , Yali Du , Binxin Ru , Jun Wang , Haifeng Zhang , Xu Chen

Next generation online and real-time adaptive radiotherapy workflows require precise particle transport simulations in sub-second times, which is unfeasible with current analytical pencil beam algorithms (PBA) or stochastic Monte Carlo (MC)…

医学物理 · 物理学 2022-02-08 Oscar Pastor-Serrano , Zoltán Perkó

The emergence of mobile games has caused a paradigm shift in the video-game industry. Game developers now have at their disposal a plethora of information on their players, and thus can take advantage of reliable models that can accurately…

机器学习 · 统计学 2018-11-29 Paul Bertens , Anna Guitart , África Periáñez

This manuscript is focused on features' definition for the outcome prediction of matches of NBA basketball championship. It is shown how models based on one a single feature (Elo rating or the relative victory frequency) have a quality of…

机器学习 · 计算机科学 2021-11-19 Manlio Migliorati

The video game industry has adopted recommendation systems to boost users interest with a focus on game sales. Other exciting applications within video games are those that help the player make decisions that would maximize their playing…

信息检索 · 计算机科学 2020-07-31 Andrés Villa , Vladimir Araujo , Francisca Cattan , Denis Parra

Recently, multiple approaches for creating agents for playing various complex real-time computer games such as StarCraft II or Dota 2 were proposed, however, they either embed a significant amount of expert knowledge into the agent or use a…

人工智能 · 计算机科学 2021-09-28 Michał Opanowicz

Video games have served as useful benchmarks for the decision-making community, but going beyond Atari games towards modern games has been prohibitively expensive for the vast majority of the research community. Prior work in modern video…

Predicting the results of soccer matches is of great interest. This is not only due to the popularity of the sport and the joy of private "betting rounds", but also due to the large sports betting market. Where previously expert knowledge…

应用统计 · 统计学 2025-07-09 Mirko Fischer , Andreas Heuer

The committor function is a central object of study in understanding transitions between metastable states in complex systems. However, computing the committor function for realistic systems at low temperatures is a challenging task, due to…

计算物理 · 物理学 2019-09-04 Qianxiao Li , Bo Lin , Weiqing Ren

Many poker systems, whether created with heuristics or machine learning, rely on the probability of winning as a key input. However calculating the precise probability using combinatorics is an intractable problem, so instead we approximate…

人工智能 · 计算机科学 2018-08-24 Brandon Da Silva

Soccer is a sparse rewarding game: any smart or careless action in critical situations can change the result of the match. Therefore players, coaches, and scouts are all curious about the best action to be performed in critical situations,…

机器学习 · 计算机科学 2021-09-15 Pegah Rahimian , Afshin Oroojlooy , Laszlo Toka

As the last years have shown a massive growth within the field of electronic sports (eSports), several questions emerge, such as how much is it growing, and will it continue to grow? This research thesis sees this as its statement of…

计算机与社会 · 计算机科学 2015-09-30 Anders Hval Olsen

In this paper we present a deep graph reinforcement learning model to predict and improve the user experience during a live video streaming event, orchestrated by an agent/tracker. We first formulate the user experience prediction problem…

人工智能 · 计算机科学 2021-07-30 Stefanos Antaris , Dimitrios Rafailidis , Sarunas Girdzijauskas

We present an end-to-end learning method for chess, relying on deep neural networks. Without any a priori knowledge, in particular without any knowledge regarding the rules of chess, a deep neural network is trained using a combination of…

神经与进化计算 · 计算机科学 2017-11-28 Eli David , Nathan S. Netanyahu , Lior Wolf