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相关论文: Ludii -- The Ludemic General Game System

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Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory,…

人工智能 · 计算机科学 2024-06-05 Chengpeng Hu , Yunlong Zhao , Ziqi Wang , Haocheng Du , Jialin Liu

In this paper, I formalize intelligence measurement in games by introducing mechanisms that assign a real number -- interpreted as an intelligence score -- to each player in a game. This score quantifies the ex-post strategic ability of the…

理论经济学 · 经济学 2025-10-28 Mehmet Mars Seven

Large Language Models (LLMs) have proven their worth across a diverse spectrum of disciplines. LLMs have shown great potential in Procedural Content Generation (PCG) as well, but directly generating a level through a pre-trained LLM is…

计算与语言 · 计算机科学 2024-05-14 Muhammad U. Nasir , Steven James , Julian Togelius

A moderately detailed consideration of interactive LLMs as cognitive systems is given, focusing on LLMs circa mid-2023 such as ChatGPT, GPT-4, Bard, Llama, etc.. Cognitive strengths of these systems are reviewed, and then careful attention…

人工智能 · 计算机科学 2023-09-20 Ben Goertzel

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

计算机与社会 · 计算机科学 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

This article proposes the so-called large user interface models (LUIMs) to enable the generation of user interfaces and prediction of usability using artificial intelligence in the context of mobile applications.

人机交互 · 计算机科学 2024-05-08 Abdallah Namoun , Ahmed Alrehaili , Zaib Un Nisa , Hani Almoamari , Ali Tufail

The rapid advancements in large language models (LLMs) have presented challenges in evaluating those models. Existing evaluation methods are either reference-based or preference based, which inevitably need human intervention or introduce…

计算与语言 · 计算机科学 2023-08-22 Dan Qiao , Chenfei Wu , Yaobo Liang , Juntao Li , Nan Duan

While games have been used extensively as milestones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained observations. As a result, it remains difficult to draw general conclusions about the…

人工智能 · 计算机科学 2020-07-07 Vanessa Volz , Boris Naujoks

Like any field of empirical science, AI may be approached axiomatically. We formulate requirements for a general-purpose, human-level AI system in terms of postulates. We review the methodology of deep learning, examining the explicit and…

人工智能 · 计算机科学 2018-06-26 Eray Özkural

Commonsense knowledge representation and reasoning is key for tasks such as artificial intelligence and natural language understanding. Since commonsense consists of information that humans take for granted, gathering it is an extremely…

多媒体 · 计算机科学 2016-02-04 Erik Cambria , Tam V. Nguyen , Brian Cheng , Kenneth Kwok , Jose Sepulveda

The recent popularity of Wordle has revived interest in guessing games. We develop a general method for finding optimal strategies for guessing games while avoiding an exhaustive search. Our main contributions are several theorems that…

人工智能 · 计算机科学 2023-05-17 Michael Cunanan , Michael Thielscher

We introduce GamePlot, an LLM-powered assistant that supports game designers in crafting immersive narratives for turn-based games, and allows them to test these games through a collaborative game play and refine the plot throughout the…

Explainable Artificial Intelligence (XAI) is critical for attaining trust in the operation of AI systems. A key question of an AI system is ``why was this decision made this way''. Formal approaches to XAI use a formal model of the AI…

人工智能 · 计算机科学 2025-05-21 Yacine Izza , Alexey Ignatiev , Sasha Rubin , Joao Marques-Silva , Peter J. Stuckey

Generative AI systems are transforming content creation, but their usability remains a key challenge. This paper examines usability factors such as user experience, transparency, control, and cognitive load. Common challenges include…

人机交互 · 计算机科学 2025-02-26 Anna Ravera , Cristina Gena

Game balancing is a longstanding challenge requiring repeated playtesting, expert intuition, and extensive manual tuning. We introduce RuleSmith, the first framework that achieves automated game balancing by leveraging the reasoning…

机器学习 · 计算机科学 2026-02-09 Ziyao Zeng , Chen Liu , Tianyu Liu , Hao Wang , Xiatao Sun , Fengyu Yang , Xiaofeng Liu , Zhiwen Fan

Children learn though play. We introduce the analogous idea of learning programs through play. In this approach, a program induction system (the learner) is given a set of tasks and initial background knowledge. Before solving the tasks,…

机器学习 · 计算机科学 2019-05-21 Andrew Cropper

We introduce GAIA, a benchmark for General AI Assistants that, if solved, would represent a milestone in AI research. GAIA proposes real-world questions that require a set of fundamental abilities such as reasoning, multi-modality handling,…

计算与语言 · 计算机科学 2023-11-23 Grégoire Mialon , Clémentine Fourrier , Craig Swift , Thomas Wolf , Yann LeCun , Thomas Scialom

Many real-world problems modeled by stochastic games have huge state and/or action spaces, leading to the well-known curse of dimensionality. The complexity of the analysis of large-scale systems is dramatically reduced by exploiting mean…

系统与控制 · 计算机科学 2015-03-19 H. Tembine

In this paper, we use fully convolutional architectures in AlphaZero-like self-play training setups to facilitate transfer between variants of board games as well as distinct games. We explore how to transfer trained parameters of these…

Computer system creativity is a key step on the pathway to artificial general intelligence (AGI). It is elusive, however, due to the fact that human creativity is not fully understood and, thus, it is difficult to develop this capability in…

人工智能 · 计算机科学 2024-09-05 Jeremy Straub , Zach Johnson
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