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Self-play is an unsupervised training procedure which enables the reinforcement learning agents to explore the environment without requiring any external rewards. We augment the self-play setting by providing an external memory where the…

机器学习 · 计算机科学 2018-06-04 Shagun Sodhani , Vardaan Pahuja

In this paper we address the challenge of exploration in deep reinforcement learning for robotic manipulation tasks. In sparse goal settings, an agent does not receive any positive feedback until randomly achieving the goal, which becomes…

机器人学 · 计算机科学 2021-02-23 Nikola Vulin , Sammy Christen , Stefan Stevsic , Otmar Hilliges

What drives exploration? Understanding intrinsic motivation is a long-standing challenge in both cognitive science and artificial intelligence; numerous objectives have been proposed and used to train agents, yet there remains a gap between…

人工智能 · 计算机科学 2025-05-29 Aly Lidayan , Yuqing Du , Eliza Kosoy , Maria Rufova , Pieter Abbeel , Alison Gopnik

In the last few years, the research activity around reinforcement learning tasks formulated over environments with sparse rewards has been especially notable. Among the numerous approaches proposed to deal with these hard exploration…

机器学习 · 计算机科学 2022-11-22 Alain Andres , Esther Villar-Rodriguez , Javier Del Ser

Reinforcement learning, which acquires a policy maximizing long-term rewards, has been actively studied. Unfortunately, this learning type is too slow and difficult to use in practical situations because the state-action space becomes huge…

机器学习 · 计算机科学 2024-10-28 Takato Okudo , Seiji Yamada

Efficient exploration remains a challenging problem in reinforcement learning, especially for those tasks where rewards from environments are sparse. A commonly used approach for exploring such environments is to introduce some "intrinsic"…

机器学习 · 计算机科学 2020-07-16 Neale Ratzlaff , Qinxun Bai , Li Fuxin , Wei Xu

The objective of a reinforcement learning agent is to behave so as to maximise the sum of a suitable scalar function of state: the reward. These rewards are typically given and immutable. In this paper, we instead consider the proposition…

人工智能 · 计算机科学 2020-08-25 Zeyu Zheng , Junhyuk Oh , Matteo Hessel , Zhongwen Xu , Manuel Kroiss , Hado van Hasselt , David Silver , Satinder Singh

We propose a method of learning a policy for human-like locomotion via deep reinforcement learning based on a human anatomical model, muscle actuation, and biologically inspired rewards, without any inherent control rules or reference…

图形学 · 计算机科学 2024-01-30 Minkwan Kim , Yoonsang Lee

Reward function design and exploration time are arguably the biggest obstacles to the deployment of reinforcement learning (RL) agents in the real world. In many real-world tasks, designing a reward function takes considerable hand…

计算机视觉与模式识别 · 计算机科学 2017-06-14 Pierre Sermanet , Kelvin Xu , Sergey Levine

Training a multi-agent reinforcement learning (MARL) model with a sparse reward is generally difficult because numerous combinations of interactions among agents induce a certain outcome (i.e., success or failure). Earlier studies have…

机器学习 · 计算机科学 2022-02-08 Heechang Ryu , Hayong Shin , Jinkyoo Park

Assuming humans are (approximately) rational enables robots to infer reward functions by observing human behavior. But people exhibit a wide array of irrationalities, and our goal with this work is to better understand the effect they can…

机器学习 · 计算机科学 2021-11-16 Lawrence Chan , Andrew Critch , Anca Dragan

Throughout the years, social norms have been promoted as an informal enforcement mechanism for achieving beneficial collective outcomes. Among the most used methods to foster interactions, framing the context of a situation or setting…

人机交互 · 计算机科学 2020-04-01 Tomás Alves , Samuel Gomes , João Dias , Carlos Martinho

When robots enter everyday human environments, they need to understand their tasks and how they should perform those tasks. To encode these, reward functions, which specify the objective of a robot, are employed. However, designing reward…

机器人学 · 计算机科学 2022-10-21 Erdem Bıyık

In reinforcement learning (RL), agents continually interact with the environment and use the feedback to refine their behavior. To guide policy optimization, reward models are introduced as proxies of the desired objectives, such that when…

机器学习 · 计算机科学 2025-06-19 Rui Yu , Shenghua Wan , Yucen Wang , Chen-Xiao Gao , Le Gan , Zongzhang Zhang , De-Chuan Zhan

Recent research has taken particular interest in observing the dynamics between altruistic and individual behavior. This is a commonly approached problem when reasoning about social dilemmas, which have a plethora of real world counterparts…

人机交互 · 计算机科学 2020-04-01 Samuel Gomes , Tomás Alves , João Dias , Carlos Martinho

Reinforcement Learning has emerged as a strong alternative to solve optimization tasks efficiently. The use of these algorithms highly depends on the feedback signals provided by the environment in charge of informing about how good (or…

机器学习 · 计算机科学 2022-12-01 Alain Andres , Esther Villar-Rodriguez , Javier Del Ser

Exploring rich environments and evaluating one's actions without prior knowledge is immensely challenging. In this paper, we propose Motif, a general method to interface such prior knowledge from a Large Language Model (LLM) with an agent.…

Intrinsic motivation is a promising exploration technique for solving reinforcement learning tasks with sparse or absent extrinsic rewards. There exist two technical challenges in implementing intrinsic motivation: 1) how to design a proper…

机器学习 · 计算机科学 2023-05-19 Xiang Zheng , Xingjun Ma , Cong Wang

Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the development of richer and more complex game worlds and for the advancement of AI at large. One of the most promising methods for achieving…

人工智能 · 计算机科学 2022-09-02 Matthew Barthet , Ahmed Khalifa , Antonios Liapis , Georgios N. Yannakakis

This paper examines the effect of real-time, personalized alignment of a robot's reward function to the human's values on trust and team performance. We present and compare three distinct robot interaction strategies: a non-learner strategy…

机器人学 · 计算机科学 2023-11-28 Shreyas Bhat , Joseph B. Lyons , Cong Shi , X. Jessie Yang