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相关论文: Comprehensible Context-driven Text Game Playing

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Latent diffusion models offer an attractive alternative to discrete diffusion for non-autoregressive text generation by operating on continuous text representations and denoising entire sequences in parallel. The major challenge in latent…

Long short-term memory (LSTM) is a kind of recurrent neural networks (RNN) for sequence and temporal dependency data modeling and its effectiveness has been extensively established. In this work, we propose a hybrid quantum-classical model…

量子物理 · 物理学 2020-09-04 Samuel Yen-Chi Chen , Shinjae Yoo , Yao-Lung L. Fang

Strategic reasoning enables agents to cooperate, communicate, and compete with other agents in diverse situations. Existing approaches to solving strategic games rely on extensive training, yielding strategies that do not generalize to new…

人工智能 · 计算机科学 2023-05-31 Kanishk Gandhi , Dorsa Sadigh , Noah D. Goodman

This paper proposes a deep neural network model for joint modeling Natural Language Understanding (NLU) and Dialogue Management (DM) in goal-driven dialogue systems. There are three parts in this model. A Long Short-Term Memory (LSTM) at…

计算与语言 · 计算机科学 2019-11-01 Yue Ma , Xiaojie Wang , Zhenjiang Dong , Hong Chen

The recent advances of deep learning in both computer vision (CV) and natural language processing (NLP) provide us a new way of understanding semantics, by which we can deal with more challenging tasks such as automatic description…

计算机视觉与模式识别 · 计算机科学 2019-02-12 Daouda Sow , Zengchang Qin , Mouhamed Niasse , Tao Wan

We design a simple reinforcement learning (RL) agent that implements an optimistic version of $Q$-learning and establish through regret analysis that this agent can operate with some level of competence in any environment. While we leverage…

机器学习 · 计算机科学 2021-07-13 Shi Dong , Benjamin Van Roy , Zhengyuan Zhou

Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their state and action spaces are combinatorially large, their reward function is sparse, and they are partially observable: the agent is informed…

人工智能 · 计算机科学 2019-12-02 Vishal Jain , William Fedus , Hugo Larochelle , Doina Precup , Marc G. Bellemare

Natural language generation of coherent long texts like paragraphs or longer documents is a challenging problem for recurrent networks models. In this paper, we explore an important step toward this generation task: training an LSTM…

计算与语言 · 计算机科学 2015-06-09 Jiwei Li , Minh-Thang Luong , Dan Jurafsky

Contextual word representations derived from pre-trained bidirectional language models (biLMs) have recently been shown to provide significant improvements to the state of the art for a wide range of NLP tasks. However, many questions…

计算与语言 · 计算机科学 2018-10-01 Matthew E. Peters , Mark Neumann , Luke Zettlemoyer , Wen-tau Yih

Modeling latent character states is crucial for consistent and engaging role-playing (RP) with large language models (LLMs). Yet, existing prompting-based approaches mainly capture surface actions, often failing to track the latent states…

计算与语言 · 计算机科学 2026-02-06 Letian Peng , Yupeng Hou , Kun Zhou , Jingbo Shang

Recurrent Neural Networks (RNNs), and specifically a variant with Long Short-Term Memory (LSTM), are enjoying renewed interest as a result of successful applications in a wide range of machine learning problems that involve sequential data.…

机器学习 · 计算机科学 2015-11-18 Andrej Karpathy , Justin Johnson , Li Fei-Fei

In this work, the trick-taking game Wizard with a separate bidding and playing phase is modeled by two interleaved partially observable Markov decision processes (POMDP). Deep Q-Networks (DQN) are used to empower self-improving agents,…

机器学习 · 计算机科学 2022-05-30 Jonas Schumacher , Marco Pleines

Porting state of the art deep learning algorithms to resource constrained compute platforms (e.g. VR, AR, wearables) is extremely challenging. We propose a fast, compact, and accurate model for convolutional neural networks that enables…

计算机视觉与模式识别 · 计算机科学 2017-06-14 Hessam Bagherinezhad , Mohammad Rastegari , Ali Farhadi

Recurrent neural networks (RNNs) have many advantages over more traditional system identification techniques. They may be applied to linear and nonlinear systems, and they require fewer modeling assumptions. However, these neural network…

系统与控制 · 电气工程与系统科学 2022-04-08 Kaicheng Niu , Mi Zhou , Chaouki T. Abdallah , Mohammad Hayajneh

Long-context modeling is one of the critical capabilities of language AI for digesting and reasoning over complex information pieces. In practice, long-context capabilities are typically built into a pre-trained language model~(LM) through…

计算与语言 · 计算机科学 2024-10-15 Luyu Gao , Yunyi Zhang , Jamie Callan

Text-based games present a unique challenge for autonomous agents to operate in natural language and handle enormous action spaces. In this paper, we propose the Contextual Action Language Model (CALM) to generate a compact set of action…

计算与语言 · 计算机科学 2020-10-07 Shunyu Yao , Rohan Rao , Matthew Hausknecht , Karthik Narasimhan

In recent years, representation learning approaches have disrupted many multimedia computing tasks. Among those approaches, deep convolutional neural networks (CNNs) have notably reached human level expertise on some constrained image…

计算机视觉与模式识别 · 计算机科学 2019-10-01 Lucas Pascal , Xavier Bost , Benoît Huet

Phase unwrapping is a classical ill-posed problem which aims to recover the true phase from wrapped phase. In this paper, we introduce a novel Convolutional Neural Network (CNN) that incorporates a Spatial Quad-Directional Long Short Term…

机器学习 · 计算机科学 2020-10-27 Malsha V. Perera , Ashwin De Silva

The Sentence-State LSTM (S-LSTM) is a powerful and high efficient graph recurrent network, which views words as nodes and performs layer-wise recurrent steps between them simultaneously. Despite its successes on text representations, the…

计算与语言 · 计算机科学 2020-03-03 Yijin Liu , Fandong Meng , Yufeng Chen , Jinan Xu , Jie Zhou

Text-based games have emerged as an important test-bed for Reinforcement Learning (RL) research, requiring RL agents to combine grounded language understanding with sequential decision making. In this paper, we examine the problem of…