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相关论文: Gamification in Science: A Study of Requirements i…

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Many research groups aspire to make data and code FAIR and reproducible, yet struggle because the data and code life cycles are disconnected, executable environments are often missing from published work, and technical skill requirements…

We describe nearly fifteen years of General Game Playing experimental research history in the context of reproducibility and fairness of comparisons between various GGP agents and systems designed to play games described by different…

人工智能 · 计算机科学 2020-03-10 Jakub Kowalski , Marek Szykuła

Scientific data governance should prioritize maximizing the utility of data throughout the research lifecycle. Research software systems that enable analysis reproducibility inform data governance policies and assist administrators in…

Ascertaining the feasibility of independent falsification or repetition of published results is vital to the scientific process, and replication or reproduction experiments are routinely performed in many disciplines. Unfortunately, such…

数据库 · 计算机科学 2020-09-11 Dimitri Braininger , Wolfgang Mauerer , Stefanie Scherzinger

In biomedical research, validation of a new scientific discovery is tied to the reproducibility of its experimental results. However, in genomics, the definition and implementation of reproducibility still remain imprecise. Here, we argue…

As the significance of Software Engineering (SE) professionals continues to grow in the industry, the adoption of gamification techniques for training purposes has gained traction due to its potential to enhance class appeal through…

To encourage the development of methods with reproducible and robust training behavior, we propose a challenge paradigm where competitors are evaluated directly on the performance of their learning procedures rather than pre-trained agents.…

Like other types of computational research, modeling and simulation of biological processes (biomodels) is still largely communicated without sufficient detail to allow independent reproduction of results. But reproducibility in this area…

其他定量生物学 · 定量生物学 2023-04-19 Pedro Mendes

We describe a unique environment in which undergraduate students from various STEM and social science disciplines are trained in data provenance and reproducible methods, and then apply that knowledge to real, conditionally accepted…

计算机与社会 · 计算机科学 2026-01-21 Lars Vilhuber , Hyuk Harry Son , Meredith Welch , David N. Wasser , Michael Darisse

Gamification is widely used in digital learning. However, most systems neglect age-related differences. This paper investigates how gamification can be designed in an age-aware way to address learners' diverse motivational and cognitive…

多媒体 · 计算机科学 2025-12-18 Sarah Kaißer , Markus Kleffmann , Kristina Schaaff

Despite significant popularity, the bug bounty process has remained broadly unchanged since its inception, with limited implementation of gamification aspects. Existing literature recognises that current methods generate intensive resource…

密码学与安全 · 计算机科学 2020-09-23 Jamie O'Hare , Lynsay A. Shepherd

In the past decade, open science and science of science communities have initiated innovative efforts to address concerns about the reproducibility and replicability of published scientific research. In some respects, these efforts have…

人机交互 · 计算机科学 2024-02-15 Tatiana Chakravorti , Sai Dileep Koneru , Sarah Rajtmajer

Many research fields are currently reckoning with issues of poor levels of reproducibility. Some label it a "crisis", and research employing or building Machine Learning (ML) models is no exception. Issues including lack of transparency,…

Research is facing a reproducibility crisis, in which the results and findings of many studies are difficult or even impossible to reproduce. This is also the case in machine learning (ML) and artificial intelligence (AI) research. Often,…

机器学习 · 计算机科学 2023-07-21 Harald Semmelrock , Simone Kopeinik , Dieter Theiler , Tony Ross-Hellauer , Dominik Kowald

Crowdscience games may hold unique potentials as learning opportunities compared to games made for fun or education. They are part of an actual science problem solving process: By playing, players help scientists, and thereby interact with…

物理教育 · 物理学 2015-10-26 Andreas Lieberoth , Mads Kock Pedersen , Jacob Sherson

In this small scale study we demonstrate how a gamified teaching setup can be used effectively to support student learning in a quantum mechanics course. The quantum mechanics games were research games, which were played during lectures and…

物理教育 · 物理学 2015-06-29 Ole Eggers Bjælde , Mads Kock Pedersen , Jacob Sherson

Recently there have been multiple calls for curricular reforms to develop new pathways to the science, technology, engineering and math (STEM) disciplines. The Marble Game answers these calls by providing a conceptual framework for…

物理教育 · 物理学 2015-06-11 Peter Hugo Nelson

The "reproducibility crisis" has been a highly visible source of scientific controversy and dispute. Here, I propose and review several avenues for identifying and prioritizing research studies for the purpose of targeted validation. Of the…

计算机与社会 · 计算机科学 2018-04-24 Gopal P. Sarma

Reproducibility is a crucial aspect of scientific research that involves the ability to independently replicate experimental results by analysing the same data or repeating the same experiment. Over the years, many works have been proposed…

数字图书馆 · 计算机科学 2024-07-16 Andrea Bianchi , Giordano d'Aloisio , Francesca Marzi , Antinisca Di Marco

The video game industry plays an essential role in the entertainment sphere of our society. However, from Monopoly to Flight Simulators, serious games have also been appealing tools for learning a new language, conveying values, or training…

人机交互 · 计算机科学 2023-07-06 Jaime Pérez , Mario Castro , Gregorio López