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We propose a novel Reinforcement Learning model for discrete environments, which is inherently interpretable and supports the discovery of deep subgoal hierarchies. In the model, an agent learns information about environment in the form of…

人工智能 · 计算机科学 2022-02-16 Alexander Demin , Denis Ponomaryov

How do you incentivize self-interested agents to $\textit{explore}$ when they prefer to $\textit{exploit}$? We consider complex exploration problems, where each agent faces the same (but unknown) MDP. In contrast with traditional…

机器学习 · 计算机科学 2023-02-21 Max Simchowitz , Aleksandrs Slivkins

Effective exploration is critical for reinforcement learning agents in environments with sparse rewards or high-dimensional state-action spaces. Recent works based on state-visitation counts, curiosity and entropy-maximization generate…

机器学习 · 计算机科学 2022-09-13 Bang You , Jingming Xie , Youping Chen , Jan Peters , Oleg Arenz

Efficient exploration is necessary to achieve good sample efficiency for reinforcement learning in general. From small, tabular settings such as gridworlds to large, continuous and sparse reward settings such as robotic object manipulation…

机器学习 · 计算机科学 2019-06-20 Zhaohan Daniel Guo , Emma Brunskill

In reinforcement learning, an agent learns to reach a set of goals by means of an external reward signal. In the natural world, intelligent organisms learn from internal drives, bypassing the need for external signals, which is beneficial…

机器学习 · 计算机科学 2020-06-16 Rui Zhao , Yang Gao , Pieter Abbeel , Volker Tresp , Wei Xu

To perform robot manipulation tasks, a low-dimensional state of the environment typically needs to be estimated. However, designing a state estimator can sometimes be difficult, especially in environments with deformable objects. An…

机器人学 · 计算机科学 2019-07-16 Xingyu Lin , Harjatin Singh Baweja , David Held

To achieve the ambitious goals of artificial intelligence, reinforcement learning must include planning with a model of the world that is abstract in state and time. Deep learning has made progress with state abstraction, but temporal…

Learning a policy capable of moving an agent between any two states in the environment is important for many robotics problems involving navigation and manipulation. Due to the sparsity of rewards in such tasks, applying reinforcement…

人工智能 · 计算机科学 2018-07-05 Artem Molchanov , Karol Hausman , Stan Birchfield , Gaurav Sukhatme

This paper presents a reinforcement learning approach to synthesizing task-driven control policies for robotic systems equipped with rich sensory modalities (e.g., vision or depth). Standard reinforcement learning algorithms typically…

机器学习 · 计算机科学 2020-02-05 Vincent Pacelli , Anirudha Majumdar

The Exploration-Exploitation tradeoff arises in Reinforcement Learning when one cannot tell if a policy is optimal. Then, there is a constant need to explore new actions instead of exploiting past experience. In practice, it is common to…

机器学习 · 计算机科学 2019-09-10 Lior Shani , Yonathan Efroni , Shie Mannor

An effective approach to exploration in reinforcement learning is to rely on an agent's uncertainty over the optimal policy, which can yield near-optimal exploration strategies in tabular settings. However, in non-tabular settings that…

All reinforcement learning algorithms must handle the trade-off between exploration and exploitation. Many state-of-the-art deep reinforcement learning methods use noise in the action selection, such as Gaussian noise in policy gradient…

机器学习 · 计算机科学 2018-04-05 Trevor Barron , Oliver Obst , Heni Ben Amor

We consider the generic approach of using an experience memory to help exploration by adapting a restart distribution. That is, given the capacity to reset the state with those corresponding to the agent's past observations, we help…

机器学习 · 计算机科学 2020-08-19 Arash Tavakoli , Vitaly Levdik , Riashat Islam , Christopher M. Smith , Petar Kormushev

Deep reinforcement learning has recently shown many impressive successes. However, one major obstacle towards applying such methods to real-world problems is their lack of data-efficiency. To this end, we propose the Bottleneck Simulator: a…

机器学习 · 计算机科学 2018-07-13 Iulian Vlad Serban , Chinnadhurai Sankar , Michael Pieper , Joelle Pineau , Yoshua Bengio

Reinforcement learning systems are often concerned with balancing exploration of untested actions against exploitation of actions that are known to be good. The benefit of exploration can be estimated using the classical notion of Value of…

人工智能 · 计算机科学 2013-01-30 Richard Dearden , Nir Friedman , David Andre

Environments with controllable dynamics are usually understood in terms of explicit models. However, such models are not always available, but may sometimes be learned by exploring an environment. In this work, we investigate using an…

机器学习 · 计算机科学 2025-07-10 Peter N. Loxley , Friedrich T. Sommer

Goal-conditioned reinforcement learning endows an agent with a large variety of skills, but it often struggles to solve tasks that require more temporally extended reasoning. In this work, we propose to incorporate imagined subgoals into…

机器学习 · 计算机科学 2021-07-02 Elliot Chane-Sane , Cordelia Schmid , Ivan Laptev

In this paper, we study a transfer reinforcement learning problem where the state transitions and rewards are affected by the environmental context. Specifically, we consider a demonstrator agent that has access to a context-aware policy…

机器学习 · 计算机科学 2020-03-11 Yan Zhang , Michael M. Zavlanos

Exploration algorithms for reinforcement learning typically replace or augment the reward function with an additional ``intrinsic'' reward that trains the agent to seek previously unseen states of the environment. Here, we consider an…

机器学习 · 计算机科学 2025-09-30 Kevin McKee , Eric Alt , Andrew Grebenisan , Mick van Gelderen , Gary Miguel

Reinforcement Learning is a powerful tool to model decision-making processes. However, it relies on an exploration-exploitation trade-off that remains an open challenge for many tasks. In this work, we study neighboring state-based,…

机器学习 · 计算机科学 2025-11-04 Yu-Teng Li , Justin Lin , Jeffery Cheng , Pedro Pachuca
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